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Archetype Submission - Elyria  (Read 6840 times)

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Never_this_again

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Elyria

Description:
Elyria, an archetype of Normal Pendulum Monsters with various types and attributes, consists of creatures, machines and humans hailing from the eponymous city.

Using their Spell and Trap Support to set up a field along with Pendulum Scales, they quickly interchange between their scales using various Pendulum effects to set the pace in the game. Their powerful Link Monsters have effect ranging from setup over disruption to brute force, allowing you to have something at your disposal for every possible situation.


Cards

Spoiler: Monster Cards • show

Selene, Street Dancer in Elyria
LIGHT / Warrior-Type / Level 4 / 1800 ATK / 1500 DEF
"Inside the walls of the city of Elyria, life is flowering. People are enjoying themselves, drinking wine, playing music and enjoying the performances of street dancers like Selene. Even tough it might appear otherwise, entertainers like her live in great wealth in the city, being adored by most of their citizens. And so the Elyrians live on, unaware of the constant war in front of their doors and above their heads."

Alvor, High Priest of Elyria
LIGHT / Spellcaster-Type / Level 3 / 0 ATK / 2100 DEF
"The Elyrians greatly value their traditional ways, including their gospel and their rites. Because of this, there has only ever been one religion inside the walls. Unknown to history, several others have tried finding followers, but those were quickly labled as sects and were eradicated by the Faith of Elyria. One who seeks to be a priest of the Faith, like Alvor has become one, has to undergo a hard rite of passing, but if he passes and survives it, he will live a lifetime full of pleasures."

Kurvik, Wallmaster of Elyria
EARTH / Warrior-Type / Level 4 / 2000 ATK / 0 DEF
"Serving in the Army or on top of the wall of Elyria usually isn't an honor. It is more often used as a punishment, for those who 'misbehaved' in the city or disrespected the authority of the Faith. Yet, there are some mad men like Kurvik, who volunteer for the army and vow to protect their unaware city from the forces that are waiting in front of their giant walls, without ever recieving any kind of honor."

Elyrian Alarmcloud
WATER / Aqua-Type / Normal / Pendulum / Level 3 / Scale 2 / 0 ATK / 2000 DEF
Once per turn, if a Monster your opponent controls declares an attack: You can Special Summon 1 Normal Monster from your hand or GY in face-up Defense Position.
"A splendid piece of technology, created by Elyrias most renowed scientists. Hovering over the city, disguised as an ordinary cloud, it alarms the cities defense forces whenever an enemy tries to enter the city through land or air."

Elyrian Watchcloud
WATER / Aqua-Type / Normal / Pendulum / Level 5 / Scale 6 / 2000 ATK / 1300 DEF
You can tribute 1 face-up Normal Monster you control; Add 1 Level 3 or higher Normal Monster with a different name from your Deck to your hand. You can only use this effect of "Elyrian Watchcloud" once per turn.
"Further advancing the technology of their first synthetic cloud, Elyrias scientists created the Watchcloud, a similar gadget that scanned the area around the city as well, but was also able to launch attacks at incoming enemies. Due to the large amount of Watchclouds and Alarmclouds in the Sky above Elyria, it was given the title 'Covered City' by visitors."

Elyrian Skychaser
WIND / Winged Beast-Type / Normal / Pendulum / Level 3 / Scale 2 / 1200 ATK / 1800 DEF
You can tribute 1 face-up Normal Monster you control; Add 1 "Elyria" Spell or Trap from your Deck to your hand. You can only use this effect of "Elyrian Skychaser" once per turn.
"Drifting through the cloudy skies above the ancient city of Elyria, this bionic bird gets signals from the synthetic clouds. Serving as a high-speed scout, it checks out possible threats before the clouds alarm the defensive forces. There are dozens of these birds in the city, usually being modified from pigeons that were found on the streets."

Elyrian Rainbringer
FIRE / Machine-Type / Normal / Pendulum / Level 5 / Scale 6 / 2450 ATK / 2000 DEF
You can tribute 1 face-up Normal Monster you control to target 1 Normal Monster in your Graveyard with a different name; Special Summon it. You can only use this effect of "Elyrian Rainbringer" once per turn.
"The great aerial forces of Elyria, always waiting in their hangars for an emergency. Once they recieve order from the clouds, they start and immediately open fire. Over the years, they earned the title 'Rainbringer' among their opponents, as whoever would attack Elyria would end up raining down on the city in ashes and rubble."

Elyrian Wallflower
EARTH / Machine-Type / Normal / Pendulum / Level 3 / Scale 2 / 1800 ATK / 1700 DEF
Once per turn (Quick Effect): You tribute 1 Normal Monster you control; Until the End Phase, cards in your Pendulum Zones cannot be destroyed by card effects. During the End Phase, if this effect was activated during this turn: Special Summon this card from your Pendulum Zone.
"All over the city walls of Elyria, these cannons are placed to be able to respond to any attacks from landside. Despite their odd appearance, these guns are able to tear even well armored enemys into pieces in a matter of seconds. Still, their floral looks have earned them the mocking title 'Wallflowers'."

Elyrian Flowertower
EARTH / Rock-Type / Normal / Pendulum / Level 5 / Scale 6 / 2300 ATK / 2600 DEF
You can tribute 1 Normal Monster you control; Return 1 face-up card your opponent controls to the hand. You can only use this effect of "Elyrian Flowertower" once per turn.
"Four of these so-called 'Flowertowers' exist in the outermost wall of Elyria, North, South, West and East. Each of them is equipped with fourteen 'Wallflowers' the deadly cannons that protect the entire wall. Due to their strong fire power, intruders usually attack the walls on spots that are as far away from the 'Flowertowers' as possible."



Spoiler: Extra Deck Monster Cards • show

Alvor, True Gospel among Elyrians
LIGHT / Spellcaster-Type / Link / Effect / Link 1 / 700 ATK
1 Normal Monster
If this card was Link Summoned using "Alvor, High Priest of Elyria" as material, it cannot be targeted for attacks or card effects. Once per turn, if a Normal Monster is Special Summoned to a zone this card points to: You can Special Summon 1 Level 4 or lower Normal Monster from your deck in Defense Position.

Kurvik, Great Defender of Elyria
EARTH / Warrior-Type / Link / Effect / Link 2 / 1600 ATK
2 Normal monsters
If this card was Link Summoned using "Kurvik, Wallmaster of Elyria" as material, it cannot be destroyed by battle or by card effects. If this card is Link Summoned OR if a face-up Normal Pendulum Monster is sent from the field to the Extra Deck, face-up: You can target 1 card your opponent controls; Destroy it. You can only use this effect of "Kurvik, Great Defender of Elyria" once per turn.

Skyflower, the Secret Elyrian Weapon
FIRE / Machine-Type / Link / Effect / Link 2 / 1500 ATK
2 "Elyria" Monsters
Face-up "Elyria" monsters you control gain 100 ATK for each Normal Monster that is face-up in your Extra Deck or in your GY. If this card or a monster this card point to attacks a Defense Position monster, they inflict piercing Battle Damage. If this card is destroyed by battle: You can Special Summon up to 2 Normal Monsters (1 from your GY and/or 1 that is face-up in your Extra Deck.) You can only use this effect of "Skyflower, the Secret Elyrian Weapon" once per turn.

Selene, Silent Assassin in Elyria
DARK / Warrior-Type / Link / Effect / Link 3 / 2000 ATK
2+ monsters, including at least 1 Normal Monster
If this card was Link Summoned using "Selene, Street Dancer in Elyria" as material, this card and Normal Monsters this card points to cannot be targeted for attacks or card effects. This card can attack directly, but if it does so using this effect, the battle damage inflicted to your opponent is halved. If this card deals battle damage by a direct attack: You can discard 1 random card from your opponent’s hand. You can only use this effect of "Selene, Silent Assassin in Elyria".

Elyrian Ulimate Warmachine
DARK / Machine-Type / Link / Effect / Link 3 / 2500 ATK
2+ monsters, including at least 1 Normal Monster
Cannot be destroyed by card effects. If this card is Link Summoned: You can target 1 "Elyria" monster in your GY; Special Summon it to your zone this card points to. Normal Monsters this card points to cannot attack. This card gains 1 additional attack per Battle Phase for each Normal Monster it points to.

Arvolene, Divinity in Elyria
LIGHT / Fairy-Type / Link / Effect / Link 4 / 2900 ATK
3+ "Elyria" monsters
If this card was Link Summoned using 1 or more Normal Monsters as materials, it is unaffected by your opponents Spell/Trap effects. Once per turn: You can Special Summon up to 2 Normal Monsters from your hand and/or GY to a zone this card points to. If an Effect Monster is Special Summoned to your opponents side of the field: You can tribute 1 Normal Monster you control; Destroy it. You can only use this effect of "Arvolene, Divinity in Elyria".


Spoiler: Spell Cards • show

Elyria, the Covered City
Field Spell Card
Face-up "Elyria" monsters gain 300 ATK and DEF. If you control a face-up Normal Monster, this card cannot be destroyed by card effects. Up to twice per turn (Quick Effect): You can target 1 "Elyria" card in your Pendulum Zone; Add it face-up to your Extra Deck and if you do, place 1 "Elyria" Pendulum Monster with a different name that is face-up in the Extra Deck in that Zone.

Elyrian Ancient Codex
Normal Spell Card
Add 2 face-up "Elyria" Pendulum Monsters from your Extra Deck to your hand. Until the End Phase, each time a "Elyria" monster is Summoned: Gain 500 LP for each. You can only activate 1 "Elyrian Ancient Codex" per turn.

Elyrian Sacred Doctrine
Normal Spell Card
Activate only if you control no Monsters. Special Summon 2 "Elyria" Normal Monsters (1 from your Graveyard and 1 that is face-up in your Extra Deck).

Elyrian Pride Rally
Continuous Spell Card
Once per turn, if a Normal Monster you control is tributed: You can target 1 Normal Monster in your GY; Special Summon it, also, it cannot be destroyed by battle until the End Phase.


Spoiler: Trap Cards • show

City Gate of Elyria
Normal Trap Card
If a face-up Link Monster you control is destroyed: Special Summon up to 2 Normal Monsters from your GY and/or that are face-up in your Extra Deck and if you do, those Special Summoned Monsters cannot be destroyed by battle until the End Phase. You can only activate 1 "City Gate of Elyria" per turn.

Great Tower of Elyria
Continuous Trap Card
Target 1 Link Monster in your GY; Special Summon it and equip it with this card. If this card is destroyed, destroy the equipped monster. If the equipped monster leaves the field, destroy this card. During your turn, except during the turn this card was sent to the GY: You can banish this card from your GY; Add 1 "Elyria" monster from your Deck to your hand.


Additional Remarks

Advantages:

Searching and Summoning power through both in- and out-of-theme Spell and Trap Support
Can use generic Links and Normal Monster Support
Can use Scale-swapping to prevent destruction plays


Disadvantages:

Lack of on-field effects
Pendulums require lots of Extra Monster Zones to do big plays
Very vulernable without Pendulums, both as Scales and in the Extra Deck
« Last Edit: April 22, 2018, 11:54:27 pm by Never_this_again »
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