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Archetype Submission - GearGal  (Read 6970 times)

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nemoma

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GearGal

Description:
GearGal, and by extension NEXTGal and InfiGal, are an archetype based on the artist Gia's Toxic Girls series, depicting cyborgs that were inspired by toxic substances, and then some.

Gameplay wise, this archetype mainly focusing on beatdown, most, if not all of its main deck monsters has a Crystal Beast-like mechanic that if they are destroyed, they become Spells in the back row with their effect still applying. You're encouraged to destroy them on your own to make the most use of their effects and cranking out stronger monsters, ultimately win the fight through Life Points advantage.


Cards

Spoiler: Monster Cards • show


HASS-EN051
GearGal Caffe
[Machine/Effect] | Wind | Level 4 | 1700 ATK | 1500 DEF
If this card is in a Monster Zone, or while this card is being treated as a Continuous Spell, all monsters you control gain 500 ATK/DEF. If this card battles: you can destroy this card after the Damage Step. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the GY.

◎Based on Caffeine.


HASS-EN052
GearGal Chloe
[Machine/Effect] | Water | Level 4 | 1100 ATK | 1900 DEF
If this card is in a Monster Zone, or while this card is being treated as a Continuous Spell: You can target 1 card on the field; destroy it, and if you do, inflict 500 damage to your opponent, you can only use this effect of "GearGal Chloe" once per turn. If this card battles: you can destroy this card after the Damage Step. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the GY.

◎Based on Hydrochloric Acid.


HASS-EN053
GearGal Nix
[Machine/Effect] | Fire | Level 4 | 1800 ATK | 1300 DEF
If this card is in a Monster Zone, or while this card is being treated as a Continuous Spell, all monsters your opponent control lose 500 ATK/DEF. If this card battles: you can destroy this card after the Damage Step. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the GY.

◎Based on Nitric Acid.


HASS-EN054
GearGal Mono
[Machine/Effect] | Earth | Level 4 | 1600 ATK | 1700 DEF
If this card is in a Monster Zone, or while this card is being treated as a Continuous Spell, your opponent cannot activate card effects in Battle Phases if you control a "GearGal" or "NEXTGal" monster. If this card battles: you can destroy this card after the Damage Step. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the GY.

◎Based on Carbon Monoxide.


HASS-EN055
GearGal Veno
[Machine/Effect] | Dark | Level 4 | 1000 ATK | 1800 DEF
If this card is in a Monster Zone, or while this card is being treated as a Continuous Spell: Once per turn, you can add 1 "GearGal" card from your Deck to your Hand. If this card battles: you can destroy this card after the Damage Step. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the GY.

◎Based on Botulinum Toxin.


HASS-EN056
GearGal Zhoa
[Machine/Effect] | Light | Level 4 | 550 ATK | 2100 DEF
If this card is in a Monster Zone, or while this card is being treated as a Continuous Spell: You can Normal Summon 1 "GearGal" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card battles: you can destroy this card after the Damage Step. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the GY.

◎Based on Mycetozoa.


HASS-EN057
GearGal Oxie
[Machine/Effect] | Light | Level 6 | 2600 ATK | 1000 DEF
If this card is in a Monster Zone, or while this card is being treated as a Continuous Spell, "GearGal" and "NEXTGal" monsters cannot be destroyed by battle, also any battle damage inflicted to your opponent by those monsters is doubled. If this card battles: you can destroy this card after the Damage Step. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the GY.

◎Based on Oxygen.


HASS-EN060
GearGal Sharon
[Machine/Effect] | Light | Level 6 | 1000 ATK | 3000 DEF
If this card is in a Monster Zone, or while this card is being treated as a Continuous Spell, "GearGal" and "NEXTGal" monsters cannot be destroyed by your opponent's card effects. If this card battles: you can destroy this card after the Damage Step. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the GY.

◎Based on Sulfuric Acid.


Spoiler: Extra Deck Monster Cards • show


HASS-EN058
GearGal Verm
[Machine/Xyz/Pendulum/Effect] | Dark | Level 4 | 2000 ATK | 2000 DEF | ← 3 →
Pendulum Effect:
Once per turn, you can target 1 "GearGal" card in your Spell & Trap Card Zone; Special Summon that target.
Monster Effect:
2 Level 4 "GearGal" monsters.
Once per turn, you can detach 1 Xyz Material from this card, if you do, destroy 1 "GearGal" monster you control, if you do that, inflict damage to your opponent equal to that monster's original ATK. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it in your Pendulum Zone instead of sending it to the GY.

◎Based on Vermins.


HASS-EN059
GearGal Merc
[Machine/Fusion/Pendulum/Effect] | Dark | Level 4 | 2000 ATK | 2000 DEF| ← 5 →
Pendulum Effect:
Once per turn, you can target 1 "GearGal" monster in your GY, place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card.
Monster Effect:
2 "GearGal" monsters.
You can also Special Summon this card from your Extra Deck by sending the above materials from your field to the GY.(You do not use "Polymerization") Once per turn, you can destroy 1 "GearGal" monster you control, if you do, decrease the ATK of all monsters your opponent control by that destroyed monster's original ATK. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it in your Pendulum Zone instead of sending it to the GY.

◎Based on Mercury.


HASS-EN061
NEXTGal R
[Paychic/Link/Effect] | Fire | LINK 2 | 2000 ATK | 【R】【DR】
2 “GearGal” Monsters.
When this card is successfully Link Summoned, you can Special Summon 1 "GearGal" monster from your Deck to a Monster Zone this card points to. Once per turn, if your opponent declares an attack, you can negate it, OR switch the attack target to another "GearGal" or "NEXTGal" monster you control.

◎Fighter.


HASS-EN062
NEXTGal G
[Psychic/Link/Effect] | Wind | LINK 2 | 1600 ATK | 【L】【DL】
2 “GearGal” Monsters.
When this card is successfully Link Summoned, you can Special Summon 1 "GearGal" monster from your GY to a Monster Zone this card points to. Once per turn, you can discard 1 "GearGal" monster from your Hand, if you do, Draw 2 Cards, then shuffle 1 card from your Hand to your Deck.

◎Thief.


HASS-EN063
NEXTGal B
[Psychic/Link/Effect] | Water | LINK 2 | 1400 ATK | 【U】【D】
2 “GearGal” Monsters.
When this card is successfully Link Summoned, you can Special Summon 1 "GearGal" monster from your Deck to a Monster Zone this card points to. Once per turn, if your opponent declares an attack, you can negate it, OR switch the attack target to another "GearGal" or "NEXTGal" monster you control.

◎Mage.


HASS-EN064
InfiGal Infinite
[Psychic/Link/Effect] | Dark | LINK 6 | 5001 ATK | 【U】【L】【R】【D】【DL】【DR】
3+ “NEXTGal” and/or "GearGal" Monsters.
Can only be Link Summoned using the above materials, and cannot be Special Summoned by other ways. This card is unaffected by other card effects, also it cannot be destroyed by Battle or Card Effects. When this card is successfully Link Summoned, destroy all other cards you control, if you do, you can Special Summon any number of "GearGal" monsters from your GY to the Monster Zones this card points to. This card gains ATK equal to the combined ATK of all "GearGal" and "NEXTGal" monsters you control.

◎Final Boss.
◎『When everything you know has come and gone
Only scars remain of who I was
When there’s no one left to carry on
This pain persists, I can’t resist
But that’s what it takes to be Infinite!


Spoiler: Spell Cards • show


HASS-EN065
GearGal Concepts
Quick-Play Spell Card
You can only activate each effect of "GearGal Concepts" once per turn. Add 1 "GearGal" monster from your Deck or GY to your Hand. You can banish this card from your GY: Target 1 "GearGal" monster in your GY that's sent there this turn, Special Summon the target.


HASS-EN066
GearGal Incubator
Quick-Play Spell Card
You can only activate each effect of "GearGal Incubator" once per turn. Target 1 "GearGal" monster in either player's GY, Special Summon the target. You can banish this card from your GY: Target 1 "GearGal" card in your GY, add that card to your Hand.


HASS-EN067
GearGal Abort
Quick-Play Spell Card
You can only activate 1 "GearGal Abort" per turn. Double the ATK of all "GearGal" monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters, OR Destroy a same number of "GearGal" card you control.


HASS-EN068
GearGal Decommission
Quick-Play Spell Card
You can only activate 1 "GearGal Decommission" per turn. Destroy up to 2 "GearGal" cards on the field, if you do, draw 3 cards. Then, if you destroyed just 1 "GearGal" card to activate this effect, shuffle 2 cards from your Hand to the Deck.


HASS-EN069
Way of the GearGalz
Field Spell Card
Up to twice per turn, if a "GearGal" monster is destroyed and sent to the GY, you can gain LP equal to its original ATK/DEF, whichever is higher. On each End Phase, if a "GearGal" monster is destroyed by its own effect, you can pay 1000 LP, if you do, Draw 1 Card. Cards drawn from this effect must be revealed at all times.


Spoiler: Trap Cards • show

Y U need to hide behind Traps when playing beatdown m9


Additional Remarks

Advantages:

Even when destroyed, their effect still applies when in the back row, if an opponent wants to remove the threats then they need to use both Monster and S/T Removal.

Unstoppable final boss monster.


Disadvantages:

No Disruption.
Backrows will clog the field for normal S/Ts.
Can't be splashed into other decks.
Comboing to create more card advantage is impossible within the archetype utilizing the archetypical Link Monsters.
« Last Edit: January 31, 2018, 03:40:08 am by nemoma »
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