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Archetype Submission - ESPergear  (Read 6520 times)

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Chadook

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ESPergear

Description:
An archetype portays the initial gimmick of the Evolute Mechanic when it was first made (hahah minus the self-recharging part), this functions similar to Genex, Vylon, and PSYFrame... A Normal Monster gets equipped by Unions, those unions can also use their effects from the hand.


Cards

Spoiler: Monster Cards • show




Once per turn,You can either: Target "ESPergear Wizard" you control; equip this card to that target from your  field or  hand, OR: Unequip this card and Special Summon it. While this card is equipped to "ESPergear Wizard"  in your Spell/Trap Zone: You can target 1 "ESPergear" Evolute or Link Monster you control; That target gains the Level of 4.  You can only use this effect of "ESPergear Armor:Waist" once per turn.If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


Once per turn,You can either: Target "ESPergear Wizard" you control; equip this card to that target from your  field or  hand, OR: Unequip this card and Special Summon it. While this card is equipped to "ESPergear Wizard"  in your Spell/Trap Zone:  You can Special Summon 1 "ESPergear Armor" monster from your hand. except "ESPergear Armor: Helmet" You can only use this effect of "ESPergear Armor: Helmet" once per turn. .If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


Once per turn, you can either: Target "ESPergear Wizard" you control; equip this card to that target from your  field or  hand, OR: Unequip this card and Special Summon it. While this card is equipped to "ESPergear Wizard" in your Spell/Trap Zone: You can Special Summon 1 "ESPergear Armor" monster from your Deck. except "ESPergear Armor: Helmet" You can only use this effect of "ESPergear Armor: Boots" once per turn.If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


Once per turn, you can either: Target "ESPergear Wizard" you control; equip this card to that target from your  field or  hand, OR: Unequip this card and Special Summon it. While this card is equipped to "ESPergear Wizard" in your Spell/Trap Zone: You can Special Summon 1 "ESPergear Armor" monster from your hand or Deck. except "ESPergear Armor: Gloves" You can only use this effect of "ESPergear Armor: Gloves" once per turn.If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


Once per turn, you can either: Target "ESPergear Wizard" you control; equip this card to that target from your  field or  hand, OR: Unequip this card and Special Summon it. While this card is equipped to "ESPergear Wizard" in your Spell/Trap Zone: You can add 1 "ESPergear Armor" monster from your GY or Deck to your hand. except "ESPergear Armor:Wings" You can only use this effect of "ESPergear Armor:Wings" once per turn. The equipped monster can attack once again during a Battle Phase and if it does, destroy this card. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


If you control "ESPergear Wizard", you can Special Summon this card (from your hand). Once per turn, you can either: Target "ESPergear Wizard" you control; equip this card to that target from your  field or  hand, OR: Unequip this card and Special Summon it. The equipped monster can attack your opponent directly, but if it does so by this effect, any battle damage that card inflicts to your opponent becomes halved. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


This card's name becomes "ESPergear Wizard" while it is on the field or GY. If you control no monsters, you can Special Summon this card (from your hand), and if you do, this card's Level becomes 4 . If this card is Special Summoned: You can add 1 "ESPergear Armor" monster from your Deck to your hand. You can only use this effect of "ESPergear Enchantress" once per turn.


If you control no monsters, you can Special Summon this card (from your hand). Once per turn, you can either: Target "ESPergear Wizard" you control; equip this card to that target from your  field or  hand, OR: Unequip this card and Special Summon it. While this card is equipped to a monster: You can send this card you control to the Graveyard; add 1 "ESPergear Armor" monster from your Deck to your hand, except "ESPergear Armor: Blade". You can only use this effect of "ESPergear Armor: Blade" once per turn. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


Once per turn: You can target 1 "ESPergear" monster you control and declare a Level from 1 to 6; that card's Level becomes the declared Level, until the end of this turn. Once per turn, you can either: Target "ESPergear Wizard" you control; equip this card to that target from your  field or  hand, OR: Unequip this card and Special Summon it. While this card is equipped to a monster: You can send this card you control to the GY; excavate the top 3 cards of your Deck, Special Summon 1 of the excavated "ESPergear" monsters other than "ESPergear Armor: Lance", and if you do, shuffle the remaining cards into the Deck. You can only use this effect of "ESPergear Armor: Lance" once per turn. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


Once per turn, you can either: Target "ESPergear Wizard" you control; equip this card to that target from your  field or  hand, OR: Unequip this card and Special Summon it. While this card is equipped to "ESPergear Wizard" in your Spell/Trap Zone: You can Special Summon 1 of your banished LIGHT Machine Union monster. except "ESPergear Armor:Torso" You can only use this effect of "ESPergear Armor:Torso" once per turn.If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


 Once per turn, you can either: Target "ESPergear Wizard" you control; equip this card to that target from your  field or  hand, OR: Unequip this card and Special Summon it.  The Equipped monster by this effect cannot be targted by your opponent's card effects or Tributed.While this card is equipped to a monster:You can send this card to the GY; Special Summon as many as banished LIGHT Machine monsters, also their effects negated and cannot attack.You can only use this effect of "ESPergear Armor: Shield" once per turn.  You cannot Special Summon monsters for the rest of this turn, except "ESPergear" monsters.If the equipped monster would be destroyed by battle or card effect, destroy this card instead.




Spoiler: Extra Deck Monster Cards • show


2 "ESPergear" monsters
This card's name becomes "ESPergear Wizard" while it is on the field or GY. If this card is Link Summoned: You can target 1 "ESPergear Armor" in your GY; equip it to this card.
If this card is destroyed by battle, or if this card in its owner’s possession is destroyed by an opponent’s card effect and sent to the GY: You can can Special Summon 1 "ESPergear" monster from your hand.You can only use the each effect of "ESPergear Knight: Paladin"once per turn.


2:"ESPErgear Wizard",LIGHT Machine Union Monster
Once per turn (Quick Effect):You can remove 3 E-C from this card, then target  1 other Special Summoned monster from the Extra Deck; Until the end of this turn;Negate that target's effects, and if you do, make its ATK and DEF 0. When this card leaves the field: You can Special Summoned your banished materials used for this Card's Evolute Summon, or from your GY.


2:"ESPErgear Wizard",LIGHT Machine Union Monster
Once per turn (Quick Effect):You can remove 3 E-C from this card, then target  1 card on the field; Banish that target, and if you do draw 1 card, and if it was a LIGHT Machine Union monster, Special Summon it , otherwise, send that card to the GY. When this card leaves the field: You can Special Summoned your banished materials used for this Card's Evolute Summon, or from your GY.


2:"ESPErgear Wizard",LIGHT Machine Union Monster
Once per turn: You can remove 3 E-C from this card, then target 1 monster your opponent controls; equip it to this card, and if you do, this card gains ATK equal to half the original ATK of that monster. (You can only equip this card with 1 monster at a time with this effect.) Once per turn: You can send 1 monster equipped to this card to the GY; inflict damage to your opponent equal to its original ATK, but this card cannot attack the turn you activate this effect.


(This Card is always treated as "ESPergear Knight" Card).
:"ESPErgear Wizard",LIGHT Machine Union Monster
This card can attack all Special Summoned monsters your opponent controls once each. If this card battles a monster that was Special Summoned from the Extra Deck: You can remove 4 E-C from this card; Negate the effects of that monster until the end of the damage step, also any battle damage dealt this battle is doubled, but they cannot be destroyed by battle this turn. When this card leaves the field: You can Special Summoned your banished materials used for this Card's Evolute Summon, or from your GY.


3: ESPErgear Wizard", LIGHT Machine Union Monster
When this card is Evolute Summoned: You can banish exactly 2 effect monsters 1 your opponent controls and 1 in their GY.Once per turn,when your opponent activates a Spell/Trap,or monster effect (Quick Effect): You can remove 4 E-C from this card; negate the activation, and if you do, destroy it, then you can add the destroyed card by this effect to your hand.When this card leaves the field: You can Special Summon your banished materials used for this Card's Evolute Summon, or from your GY.


3: "ESPergear Wizard",  LIGHT Machine Union monster
Unaffected by your opponent's card effects during the Battle Phase. At the end of the Damage Step, if this is the only face-up card you control, and this Evolute Summoned card attacked: You can remove 5 E-C from this card; this card can attack again in a row. You can use this effect of "ESPergear Supreme Knight: Centaur" up to twice per turn.


Spoiler: Spell Cards • show


Add 1 "ESPergear" card from your Deck to your hand. You can Banish this card from your GY to Target 5 "ESPErgear "cards in your GY, except "ESPergear wracked"; shuffle all 5 into the Deck, then draw 2 cards. You can only  use this effect of "ESPergear wracked"  once per turn.


Target 1 "ESPergear Armor" card that is equipped to an "ESPergear Wizard" you control; Special Summon 1 monster from your Deck with the same name as that target, and if you do, its Level becomes 1. You can only activate 1 "ESPergear Armor Dispatch" once per turn.


If this card is activated: You can add 1 "ESPergear Armor" monster from your Deck to your hand. You can reveal 3 "ESPergear" monsters with different names from your Deck, then have your opponent choose 1 of them for you to Special Summon, and if you do, place the remaining cards to the bottom of your Deck in any order. You can only use each effect of "ESPergear Armor Break" once per turn.



Spoiler: Trap Cards • show




Additional Remarks

Advantages:

There are plenty of Normal Monster Supports, as well LIGHT and LIGHT Machine Unions (ABC), these synergize well with Brilliant Engine, Decode Talker For Links, and ABC - Dragon Buster for another boss. The float upon death reduces the chances of losses  in case of receiving direct attacks of some sort.


Disadvantages:

As cards that prevent battle phase effects, Effects that negate Spells/Monster effects/Search Engine, and/or GY, the archetype falls down drastically into dead hands. Special Summoning hate can slow it down.
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