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[Scripted] Zerry's Power Generic Compendium #1  (Read 7434 times)

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Zerry

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Introduction:
In the past weeks I have created a lot of generic-ish cards that work with different mechanics of the game that would probably be to the benefit of the server. In this submission, I am going to cover 15 generic cards, of which 9 are scripted (one needing a minor update though). I will provide an Imgur Link to all the cards for one view but also descriptions in this post that hopefully clear up some of my  thought processes.

The Cards:

Starting with Magnus, Royal Swordsmaster which by funny coincidence is a "Swordsmaster" card, which does not really support that Deck. This Drive Monster gains one Energy whenever a Warrior is Special Summoned and can pay 4 on 2 different occasions: To either use a ROTA in your hand/Deck to add a Level 5 or higher Warrior from your Deck to your hand (except another copy of itself) or to get 5 Warriors back into the Deck and then recycle a banished Spell.
These effects basically make him a reverse ROTA, as he can add what ROTA cannot, by banishing the ROTA from your Deck. You can retrieve it later in the combo, but at that point you are usually too late. As a Monster Effect, he gets a Tiamaton-esque removal effect on Drive Summon and while in the GY a Machina Fortress-esque effect to get himself back in your hand. While he is on the field, however, you only get to Special Summon Warriors.
A Consistency Piece in the hand and a removal piece on the board.


Next up we take a dive into the Harmony side of things, starting with Emissary of Harmony. Ever wanted to use a Link Monster for a Bigbang Summon? Now you can! Emissary of Harmony is treated as any Vibe and if you elect to Bigbang Summon using it, you get to treat it's stats as 1500/1500! This does also not follow Neutral rulings, as you can still treat it as Positive or Negative, so you get to add the full 1500/1500 to the stats. If you do then Bigbang Summon using her effect, you also get to search 1 "Bigbang" card, which is a batch of generic Bigbang-related Support, further enhanced in this post later. I made this card to be a fun puzzle piece for Bigbang Decks, as I am in the process of expanding Bigbang in different design directions.
Emissary of Harmony's Bigbang-related stats fit nicely with her sister, Keeper of Harmony! If you used a Monster that was Special Summoned from the ED to get her on the board, you can revive a monster with a different Vibe than monsters you control. With Keeper being a Level 3 Tuner, this can open up Synchro plays, of course. The Summoned monster does not get it's effects, though, so be ready to just use it as laddering material. If you end up Synchro Summoning using Keeper, you can make a Synchro Monster fully unaffected by all card effects, which can be very strong, depending on how you use it.


The harmonics do not stop there, as we get a Fusion out of the two: Sisters of Harmony. This can be made using any Bigbang and Link. If you Special Summon (not necessarily Fusion Summon) this card, you can return the individual sisters from GY or banished to your ED to pop up to 3 monsters, and if you Synchro Summon using this Level 5 Tuner, you get to Summon one of the sisters from your ED. It is a decent card if you get it out with Quick Fusion Effects while you have the sisters in the GY.


Next up I have my Time Leap related cards. They are not related to each other, but they interact with the same mechanic, so to shorten the post, I'll cover them together.
Ancient Seer of Temporal Visions is a Level 6 Synchro Tuner that gets you a Time Leap Monster from your ED on your field, provided you have a banished monster that is a Level lower than the Future you want to Summon, but it does get banished face-down during the End Phase. If the Seer leaves the field, you get to shuffle 1 of your face-down banished cards into your Deck. A funny monster to support Time Leap.
The next one is an actual Time Leap! Cerulean Sea Siren is a going second piece that is essentially a Book of Eclipse that made love to Dark Ruler No More. You can only Summon Siren while you have less total cards on hand and field than your opponent, by using a Normal Summoned Level 4 or lower monster as material and then this card has to follow Master Rule 4. Once you do Time Leap Summon it, you get to Book the entire board (including Siren) and if your opponent still has 4 more cards on board than you do, their monsters do not get to react. And to top that all off, all monsters that were dragged down by the Siren cannot get back up until the end of the next turn. Siren is a very strong piece to punish hard combo that fully focusses their interaction on monsters for the cost of the Extra Monster Zone and a Normal Summon.


Continuing the tradition of posting unrelated cards together, here's a Link and an Xyz. The latter should already be known from the recent Custom Card Contest.
Gemini Fairy is a Link 1 that uses a Gemini Monster to be Summoned and then targets any Gemini in the Grave, gets another Gemini from the Deck to the field and that one is then treated as an Effect Monster. A simple but hopefully decent support piece for Gemini as a mechanic.
On the other hand Argyndr from the Molten Core is more of a stun card. As a generic Rank 9 that can use any number of materials, it's job is shutting down Extra Deck Mechanics. Specifically those that match its' materials. If the opponent Summons from the Extra Deck, you get to detach 2, look at their ED, steal one of their ED monsters to attach it to Argryndr and then have the activation lock active for that card's mechanic, too. No OPTs, but that's accounted for by the material usage. This is basically a worse VFD, if you will.


Remember the original Space Valkyr? She was not done yet! There is yet more Space to protect.
And Space Valkyr - Astral Savior is up for the task. Sitting on a whopping 5200 original ATK, this is quite the beefer and takes at least one Positive monster and then any number of non-Neutral monsters as Material. On the field, it's ATK becomes 3300, which is of course a downgrade from it's base ATK which is mostly there to provide a higher cost of summoning. It also gets the fun part of doubling an original's Space Valkyr ATK for the Summon of this card, so it counts as a 5200/2000, only leaving 100 DEF for you to fill. If you Summon this using any Bigbang monster, you get to add a "Bigbang" card from your Deck to your hand. Additionally, if your opponent activates a card or effect, you get to banish a "Bigbang" card or a Bigbang monster from your GY to basically Crossout that card. That card simply ceases to have effects for this turn.
And then we have a card I simply... forgot to submit with my generic Bigbang Support the last time: Bigbang Rush. It has the simple effect of Summoning a monster from your hand/GY and then popping a monster you control. If you destroyed a Bigbang Monster with this effect, though, you get to send any other card from the field to the GY. It's a nice removal piece that can trigger your own on destruction effects, which makes it very on brand for Bigbang as a mechanic.


As the last monsters, we have Envoy of the Sword Graveyard, as a Bigbang that interacts with Equip Spells and Union Monsters. It can on Summon equip a Union or Equip Spell to an appropriate target and when you destroy Envoy to Summon a Bigbang Monster, you get to add a Union from your Deck to your hand. Maybe in the future, we can see a Bigbang Union Archetype using this! And then there is the other Bigbang, which is also a Pandemonium, Astrofrost Knight! I made this card for meed's birthday, which I think deserves Extra Points? Let's start with the monster effect: Needing 1 Neutral and 1 non-Neutral nets you this boy that immediately scoots off into the Pandemonium Zone face-up, and if it's destroyed by a card effect, you get to destroy and 1 Positive and Negative monster on the board to Summon a Neutral Bigbang from your Extra, which is treated as a proper Bigbang Summon! In the Pandemonium Zone, this lad can set a "Bigbang" Spell/Trap from your Deck and as a Quick Effect it can banish a "Bigbang" card or Bigbang monster from your Grave to Summon itself and then equip one of your opponent's monsters to it (non-targeting). Doesn't get any stats though, so it's still just a 1k/1k boy. You only get one of it's Pandemonium Effects though.


Next up, we have the crossover cards, which are also considered "Bigbang" cards.
Firstly Rivalry of Star Conductors, featuring Arietta, Idolescent Songstress and Space Valkyr, gets to reveal a Synchro, Fusion or Bigbang from the Extra Deck and gets a different effect based on which you revealed. If it was a Fusion or Synchro, you get to mill a monster with the same Type as the revealed monster to Summon a Tuner Token with the same Type, Attribute and Level as the sent monster, but be locked into the Type (i.e. Psychic). If you reveal a Bigbang, you get to destroy a monster with the same Vibe from your Deck, but you have a harder time actually dealing damage to your opponent for that turn. Both effects are usable in their own right depending on the Deck. Like the Synchro/Fusion Effect could be pretty useful in Ichyaltas or Golden Skies, while the Bigbang Effect could be neat in Cosmo'n.
The other card, Bond of Harmonic Sisters gets to activate one or both effects, if you have Bigbangs and/or Links on your board. If you control a Bigbang, you get to add a "Bigbang" card from your Deck to your hand, but then have to pop a card in your hand. If you control a Link, you get to Summon a monster from your hand or GY to a Zone your Link monster points to, but then have to send a monster a Link Monster points to to the GY. This can be removal, however. If you hit the grind game and this card is in the GY while you don't have any monsters and your opponent elects to Special Summon from his Extra Deck, you get to banish this card and the Fusion Materials for the aforementioned Sisters of Harmony from your Extra Deck and/or GY to Summon that Sisters of Harmony, as a last resort to survive. This panic button only works once per Duel though. Again a card that could be useful in many a Deck.


Okay, those last cards were rather complex, lets take it easy again: Stellar Fusion is a Fusion Spell that can takes one of it's Fusion Materials from the Extra Deck. This is just a card to fill the design space gap that was left with the basic Poly/Fusion cards.
« Last Edit: November 27, 2023, 07:46:14 am by Zerry »
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