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Archetype Submission - Kaeru ( 15 Cards : Unscripted)  (Read 7863 times)

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https://imgur.com/a/kyrHuZu

About:
This explains just the idea behind the names of cards. This is a 30 Card Archetype therefore, only 1/2 is in this first post.

"Kaeru" in romanji means "Change". All names of the cards have something to do with their image ex. Kaeru - Confinement Tome is an Equip Spell and its picture is a book with a lock on it that looks like its in an old stone prison/secluded area which lead to the name becoming "Kaeru - Confinement Tome". The monsters are taken directly off of romanji as for ex. "Kaeru - Minomushi" or Minomushi means bagworm in romanji. The XYZ monsters and the Link monsters have both their counterpart's romanji name and a term that means "to make better" ex. "Kaeru - Amplified Ejento".

Premise:
Explanation behind the "major" mechanics of the deck and how they may relate to field presence.

 - Effects on Main Deck effect monsters swap based on Spell Presence by negating effect 1 and enabling effect 2, visa-versa.
 - The XYZ's are a more potent version of their Main Deck downgrades and provide some changes that if used with precision can lead to victory.
 - To summon these all powerful upgrades you use a similar function to Zoodiacs except, you can Special Summon each upgraded XYZ for only 1 material using their downgraded versions. But don't let yourself get carried away as they lose materials on the EP of your turn so to plan ahead you need to use your own discretion to determine if you want to use their effects during your turn and only with one material which could provide potency or prepare yourself for possible future interaction from your opponent. The other way to summon them is to use DARK or EARTH monsters depending on the text. You can splash this deck!
- The Equip Spells if put on an XYZ give the XYZ upgraded component's by allowing it to use the effects of it's materials. They have multiple functions but this is the most important one.
- The Field Spells, Sanctorium (Plays to Dark Affinity) and Sovereignty (Plays to Earth Affinity) grant you access to enable your 1st and 2nd effects. There are also some additional effects on these cards however, while they are good they can't promise a lot of "Change".

Standard Combo (Example):
There are a couple ways to go about your plays and adapt to situations, this is the most basic set of combos that you can do.

A. Normal Summon Bushi.
B. Bushi to Special Summon Hoshu from hand.
C. Hoshu effect Special Summon Enjento.
D. Activate Ancient Research/Field Spell/ or Equip Spell.
E. Link 2 with anything but Enjento into Kyokasho, eff Special Summon any Kaeru monster in hand.
F. Step 5 above on summon of Kyokashu triggers Ejento's eff, which then targets 1 Kaeru in GY to Special Summon.
G. Pick your own path based on situation at hand.
« Last Edit: May 25, 2020, 10:41:48 pm by Format »
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LeonDuvall

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Rejected on quality control grounds due to every single card image having a website watermark on it