Crisis Claw - Madness RevealedActivate 1 of the following effects:
*Discard 1 card; add 1 "Crisis Claw" card from your Deck to your hand, except "Crisis Claw - Madness Revealed".
*Target 1 "Crisis Claw" card you control and 1 face-up monster your opponent controls; destroy both targets, and if you do, if your destroyed card was a monster, draw 1 card.
*Target 1 "Crisis Claw" card you control and 1 Spell/Trap your opponent controls; destroy both targets, and if you do, if your destroyed card was an Equip Spell, draw 1 card.
You can only activate 1 "Crisis Claw - Madness Revealed" per turn.
Crisis Clawspirit - Tiger's MenaceYou can only control 1 "Crisis Claw" Equip Spell. Equip only to a "Crisis Claw" monster. The equipped monster gains 1500 ATK. If the equipped monster is a WATER monster, it gains 2000 ATK instead and inflicts piercing battle damage. During the End Phase: Destroy this card. If this card you control is destroyed by a card effect: Destroy the monster it was equipped to. You can only activate 1 "Crisis Clawspirit - Tiger's Menace" per turn.
Crisis Clawspirit - Lion's DictatorshipYou can only control 1 "Crisis Claw" Equip Spell. Equip only to a "Crisis Claw" monster. Any monster destroyed by battle with or by the effects of the equipped monster is banished instead of being sent to the GY. If the equipped monster is an EARTH monster, it gains the following effect: *Once per turn, if your opponent activates a card or effect that would a card(s) from their Deck to the hand (Quick Effect): You can negate the activation.
During your Standby Phase: Destroy this card. If this card you control is destroyed by a card effect: Destroy the monster it was equipped to. You can only activate 1 "Crisis Clawspirit - Lion's Dictatorship" per turn.
Crisis Clawspirit - Pegasus' ArroganceYou can only control 1 "Crisis Claw" Equip Spell. Activate this card by targeting 1 "Crisis Claw" monster in your GY; Special Summon it and equip it with this card. If the equipped monster is a LIGHT monster, it gains 1000 ATK/DEF and can't be targeted by card effects. During the End Phase: Destroy this card. If this card you control is destroyed by a card effect: Destroy the monster it was equipped to. You can only activate 1 "Crisis Clawspirit - Pegasus' Arrogance" per turn.
Crisis Clawspirit - Wolf's PropagandaYou can only control 1 "Crisis Claw" Equip Spell. Equip only to a "Crisis Claw" monster. The equipped monster is unaffected by monster effects, except the effects of face-up monsters. If the equipped monster is a FIRE monster, it gains the following effect: *Once per turn (Quick Effect): You can discard 1 Equip Spell, then target 1 monster your opponent controls; return it to the hand.
During your Standby Phase: Destroy this card. If this card you control is destroyed by a card effect: Destroy the monster it was equipped to. You can only activate 1 "Crisis Clawspirit - Wolf's Propaganda" per turn.
Crisis Clawspirit - Demon's IgnoranceYou can only control 1 "Crisis Claw" Equip Spell. Equip only to a "Crisis Claw" monster. The first time each turn the equipped monster would be destroyed by battle or card effect each turn, it is not destroyed. If the equipped monster is a WIND monster, it is unaffected by your opponent's card effects that do not target it. During the End Phase: Destroy this card. If this card you control is destroyed by a card effect: Destroy the monster it was equipped to. You can only activate 1 "Crisis Clawspirit - Demon's Ignorance" per turn.
Crisis Clawspirit - Stag's OppressionYou can only control 1 "Crisis Claw" Equip Spell. Equip only to a "Crisis Claw" monster. Once per turn, if the equipped monster destroys a monster by battle: You can draw 1 card. If the equipped monster is a DARK monster, it gains the following effect : *Once per turn (Quick Effect): You can target 1 Equip Spell you control and 1 Equip Spell in your GY with a different name; return the first target to the hand, and if you do, equip the second target to this card.
During your Standby Phase: Destroy this card. If this card you control is destroyed by a card effect: Destroy the monster it was equipped to. You can only activate 1 "Crisis Clawspirit - Stag's Oppression" per turn.

[spoiler]Crisis Clawspirit - Remains of Cerberus
You can only control 1 "Crisis Claw" Equip Spell. Equip only to a "Crisis Claw" monster. The equipped monster is unaffected by your opponent's card effects during the Battle Phase. If the equipped monster was Special Summoned from the Extra Deck, any battle damage inflicted involving it and a monster your opponent controls is doubled. If the equipped monster is "Grey Blood Crisis Claw - Insanity", it gains the following effect: *Twice per turn, if this card destroys a monster by battle: You can banish 1 card from your hand; this card gains 1000 ATK until the End Phase and can attack once again in a row.
At the end of the Battle Phase: Destroy this card. If this card is destroyed: Destroy the equipped monster, and if you do, lose 3000 LP. You can only activate 1 "Crisis Clawspirit - Remains of Cerberus" per turn.