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Archetype Submission - Primalgeddon (Overthrow the Proletariat)  (Read 8496 times)

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Slick

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What is a man? A miserable pile of secrets flesh! But enough talk... Have at you!

Primalgeddon, what is intended to be a hard going-second archetype, with similarities to Gem-Knights and Tenyi, in that Primalgeddon really likes Normal or non-Effect monsters, has some graveyard effects, Fusion Summons, Synchro Summons, and OTKs out the ass. But intent doesn't matter. What DOES matter is their cards and effects. Although this archetype DOES contain 16 cards, not the magic 15 limit for unscripted cards, 3 of its 13 monsters do not have effects, and therefore do not need scripts. Or, at least, does not need very complex script, in the case of the non-Effect Link monster. Therefore, it's more like 13 or 14 unscripted cards. So let's just jump into it.



Main Deck Monsters
Spoiler: show


Primalgeddon Whelp
Level 3 WIND Dragon Normal monster

A newborn dragon looks into the horizon - His body is strong, impervious to all dangers he knows. His mother strides past him, wary. She tells him not to stare too far, not to fly against the setting sun. Innocent and unknowing, he keeps staring, and his eyes catch the reflection of the sun. The reflection of sunlight against metal.

ATK/ 1500     DEF/ 900







Primalgeddon Raptor
Level 4 EARTH Dinosaur Normal monster

Far away, but creeping ever closer, is a metal fortress. A fortress with gaping maws and molten blood, biting at the green landscape. It is too far now, but the Crowing Dark advances. Even from afar, the noxious fumes the metal beast exhales can be seen; long black clouds threatening to obscure the midnight starlight. The fortress’ heart beats, its lungs breathe, its maws eat. What difference is there between machine and ravenous beast?

ATK/ 1800     DEF/ 1400







Primalgeddon Depth Scourge
Level 4 WATER Sea Serpent Effect monster

If you control a non-Pendulum, non-Pandemonium, non-Effect monster, you can Special Summon this card (from your hand). You can only Special Summon "Primalgeddon Depth Scourge" once per turn this way. If this card is Normal or Special Summoned: you can add 1 "Primalgeddon" monster from your Deck to your hand. You can only use this effect of "Primalgeddon Depth Scourge" once per turn.

ATK/ 1900     DEF/ 1200







Primalgeddon Flora
Level 3 DARK Wyrm Effect monster

You can reveal 1 Dinosaur, Dragon, Sea Serpent, or Wyrm Normal monster from your hand; Special Summon both this card and the revealed monster. If you control a non-Pendulum, non-Pandemonium, non-Effect monster: you can banish this card from your GY, then target 1 card your opponent controls; destroy it. You can only use each effect of "Primalgeddon Flora" once per turn.

ATK/ 1000     DEF/ 1500







Primalgeddon Hunter
Level 3 EARTH Dinosaur Effect monster

If this card is Normal or Special Summoned: you can Special Summon 1 "Primalgeddon" monster from your hand or GY, then if you Special Summoned a Normal Monster, you can draw 1 card. You can only use each effect of "Primalgeddon Hunter" once per turn.

ATK/ 1600     DEF/ 1200







Primalgeddon Protector
Level 4 DARK Dragon Effect monster

During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, "Primalgeddon" monsters you control are unaffected by your opponent's activated effects. If you control a non-Pendulum, non-Pandemonium, non-Effect monster: you can banish this card from your GY, then target 1 "Primalgeddon" monster you control; it gains 1000 ATK, until the end of this turn. You can only use each effect of "Primalgeddon Protector" once per turn.

ATK/ 1000     DEF/ 2000







Primalgeddon Ocean Scourge
Level 3 WATER Sea Serpent Tuner Effect monster

If this card is Normal or Special Summoned: you can add 1 "Primalgeddon" card from your Deck to your hand. You can send 1 Dinosaur, Dragon, or Wyrm monster from your hand to the GY; Special Summon 1 "Primalgeddon" monster from your hand. You can only use each effect of "Primalgeddon Ocean Scourge" once per turn.

ATK/ 1500     DEF/ 1700







Primalgeddon Lunar
Level 4 DARK Wyrm Tuner Effect monster

You can send 1 Normal monster from your hand to the GY, then target 1 card your opponent controls; banish it. If you control a non-Pendulum, non-Pandemonium, non-Effect monster: you can banish this card from your GY, then target 3 cards in your opponent's GY; banish them. You can only use each effect of "Primalgeddon Lunar" once per turn.

ATK/ 1600     DEF/ 1200






Extra Deck Monsters
Spoiler: show


Yes, I made an Extra Deck monster with flavor text. Deal with it.
Primalgeddon Wave Divider
Link-3 WATER Sea Serpent Link monster
Arrows: Left, Right, Down

2+ Dinosaur, Dragon, Sea Serpent, or Wyrm monsters
But the creatures of the green land stand against the dawning sun - Dragon and wyrm, serpent and dinosaur, they stand together, together. Our home shall not be consumed in black smoke. No molten maw shall ever bite our children’s meat. No darkness too great, no evil too sinister. We will defend the Crumbling Paradise.

ATK/ 2800     Link-3







Primalgeddon Ravager
Level 6 EARTH Dinosaur Fusion Effect monster

2 Dinosaur, Dragon, Sea Serpent, or Wyrm monsters, including at least 1 "Primalgeddon" monster
If this card is Fusion Summoned: you can target 2 cards your opponent controls; destroy them. If a "Primalgeddon" monster you control attacks a Defense Position monster, inflict piercing battle damage. You can only use each effect of "Primalgeddon Ravager" once per turn.

ATK/ 2300     DEF/ 2000







Primalgeddon Savior
Level 10 LIGHT Dragon Fusion Effect monster

1 "Primalgeddon" Fusion or Synchro monster + 1 "Primalgeddon" monster + 1 non-Pendulum, non-Pandemonium, non-Effect monster
Cards in your opponent's possession cannot activate their effects during the Battle Phase. Halve the ATK and DEF of all monsters your opponent controls.

ATK/ 3000     DEF/ 3000







Primalgeddon Seven Seas Scourge

Level 7 WATER Sea Serpent Synchro Effect monster

1 Dinosaur, Dragon, Sea Serpent, or Wyrm Tuner + 1+ non-Tuner monsters
You can banish 2 monsters from your GY; this card gains 700 ATK, until the end of this turn. If this card destroys an opponent's monster by battle: you can target 1 non-Effect monster in your GY; Special Summon it. You can only use each effect of "Primalgeddon Seven Seas Scourge" once per turn.

ATK/ 2400     DEF/ 1800







Primalgeddon Amethyst
Level 10 DARK Wyrm Synchro Effect monster

1 "Primalgeddon" Tuner + 1+ non-Tuner 1 Dinosaur, Dragon, Sea Serpent, or Wyrm monsters
If this card is Synchro Summoned using a Normal Monster as Material: you can target 2 "Primalgeddon" monsters in your GY; add them to your hand. You can send any number of Dinosaur, Dragon, Sea Serpent, or Wyrm monsters from your hand to the GY, then target an equal number of cards your opponent controls; negate their effects, until the end of this turn. You can only use each effect of "Primalgeddon Amethyst" once per turn.

ATK/ 3300     DEF/ 2400






Spell Cards
Spoiler: show


Primalgeddon, Crumbling Paradise
Field Spell

All "Primalgeddon" monsters you control gain 300 ATK. All "Primalgeddon" monsters you control gain 500 ATK/DEF during your opponent's turn only. If a "Primalgeddon" monster you control destroys an opponent's monster by battle: you can target 1 card your opponent controls; destroy it. You can only use this effect of "Primalgeddon, Crumbling Paradise" once per turn.
Once per turn, during your Standby Phase: destroy this card.







Primalgeddon Fusion
Normal Spell

Fusion Summon 1 Dinosaur, Dragon, Sea Serpent, or Wyrm Fusion monster, by using monsters from your hand or field, or by banishing Non-Effect monsters from your GY, as Fusion Material.







Primalgeddon, Against Their Machines
Normal Spell

Reveal any number of "Primalgeddon" monsters from your hand, then target an equal number of Spell/Traps your opponent controls; destroy them.


I would say that this deck outright dies going first, but that isn't entirely true. It has stall options available to it, such as First of the Dragons, Beelze of the Diabolic Dragons, Abyss Dweller and Bagooska, however within the archetype itself it has zero disruption and zero chance of surviving whatever removal is thrown at it during the opponent's turn. ... I don't know what else to say.

I am willing to discuss balance changes with any BT member who decides to read this bastard love-child of Gem-Knights and Tenyi.

Now have a nice day.

-Love,
            Slick
                      <3
« Last Edit: March 14, 2020, 07:57:00 am by Strega (Slick) »
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I have seen the Magna Carta. I have seen the Eye of Horuh. I was flipping bricks for Mansa Musa before you even became a type-1 civilization.
 

Slick

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Update:
-Ocean Scourge can no longer discard Sea Serpents for its second effect due to Mermail/Atlantean synergy that I did not initially consider
-Crumbling Paradise given an entirely new effect due to Protector fulfilling almost the same exact role of securing plays

Update:
-Added the HOPT to the new Crumbling Paradise's battle-related effect, because I forgot it like a dummy
-Toned the ATK gain during the opponent's turn from 1000 down to 500
« Last Edit: March 14, 2020, 07:52:40 am by Strega (Slick) »
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I have seen the Magna Carta. I have seen the Eye of Horuh. I was flipping bricks for Mansa Musa before you even became a type-1 civilization.