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Archetype Submission - The Haunted  (Read 7428 times)

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Ace

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BOO did i scare you? GOOD!

Say hello to... THE HAUNTED! A theme based on ghosts who haunt an abandoned house with a nearby graveyard (yes call of the haunted is part of this archetype, yes im insane, but thats my style! taking old cards and turning them into archetypes with unique mechanics and play style)

My idea was to make cards interact in such a way with oponent, like ghosts act, they want to scare you! so when your opponent tries to make a move, you bet there is a ghost waiting to scare him! how long can your opponents monsters last before they die from fear? lets find out!

(note: i removed nirvana because its being scripted by a friend of mine)

Here are the cards! (CDB is coming soon):

The Haunted Guardian
You can Ritual Summon this card with "Call Upon the Haunted". If this card is Special Summoned: You can target 1 card your opponent controls; destroy it. If your opponent activates a card or effect: You can discard 1 card; Special Summon this card from your GY. When this card attacks a monster: It gains 150 ATK for every Level/Rank that monster has until the End Phase. You can only use each effect of "The Haunted Guardian" once per turn.
ATK/2150 DEF/1150



The Haunted Lantern
You can Ritual Summon this card with "Call Upon the Haunted". If this card is Special Summoned, and your opponent has more total cards in their hand and field than you do: Draw 2 cards. While this card is face-up on the field: You cannot Summon monsters, except for "The Haunted" monsters. (Quick Effect): If your opponent declares a direct attack: You can discard 1 card; Special Summon this card from your GY. You can only use each effect of "The Haunted Lantern" once per turn.
ATK/1400 DEF/1000



The Haunted Chains
You can Ritual Summon this card with "Call Upon the Haunted". If this card is Special Summoned: You can target 1 card your opponent controls; return it to the hand. (Quick Effect): If your opponent activates a card or effect: You can discard 1 card; Special Summon this card from your GY. When this card attacks a monster: It gains 200 ATK for every Level/Rank that monster has until the End Phase. You can only use each effect of "The Haunted Chains" once per turn.
ATK/800 DEF/200



The Haunted Axe
You can Ritual Summon this card with "Call Upon the Haunted". If this card is Special Summoned: You can target 1 face-up card your opponent controls; negate its effect until the End Phase. (Quick Effect): If your opponent activates a card or effect: You can discard 1 card; Special Summon this card from your GY. When this card attacks a monster: It gains 200 ATK for every Level/Rank that monster has until the End Phase. You can only use each effect of "The Haunted Axe" once per turn.
ATK/1100 DEF/400



Maiden of the Haunted
(Quick Effect): If your opponent Summons a monster: You can discard 1 card; Special Summon this card from your GY. If this card is Special Summoned: Special Summon 1 "The Haunted" monster from your GY, but banish this card when it leaves the field. You cannot Summon monsters from your hand, Deck or GY the turn you activate and resolve this effect, except for "The Haunted" monsters. You can only use this effect of "Maiden of the Haunted" once per turn.
ATK/200 DEF/1800



Cellar of the Haunted
(Quick Effect): If your opponent activates a monster effect: You can discard 1 card; Special Summon this card from your GY. If this card is Special Summoned: Add 1 "The Haunted" Ritual Monster from your Deck to your hand. You can only use this effect of "Cellar of the Haunted" once per turn.
ATK/400 DEF/1600



Scout of the Haunted
If this card is in your hand: You can discard it to reveal any number of "The Haunted" cards in your hand; shuffle them into the Deck, then draw cards equal to the amount of cards you revealed +1. (Quick Effect): If your opponent activates a Spell Card: You can discard 1 card; Special Summon this card from your GY. If this card is Special Summoned: Add 1 "The Haunted" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Scout of the Haunted" once per turn.
ATK/350 DEF/250



The Haunted Mansion
You cannot Summon monsters, except for "The Haunted" monsters. Once per turn: You can Special Summon 1 "The Haunted" monster from your hand. While this card is face-up on the field: You can activate "The Haunted" Trap Cards from your hand. If a "The Haunted" Trap card is activated while this card is face-up on the field, you can target 1 "The Haunted" Trap card in your GY with a different name; add it to your hand. You can only use this effect of "The Haunted Mansion" once per turn.


Library of the Haunted
Add 1 "The Haunted" Spell/Trap Card from your Deck to your hand (except for "Library of the Haunted"), and if you do, send 1 "The Haunted" monster from your Deck to the GY. If this card is in your GY (except the turn it was sent there): You can banish this card to target 1 "The Haunted" monster in your GY; add it to your hand. You can only use each effect of "Library of the Haunted" once per turn.



Hallway of the Haunted
You can Tribute 1 "The Haunted" Ritual Monster you control to target up to 2 "The Haunted" monsters in your GY whose Level exactly equal to the Level of the Tributed monster: Add them to your hand. You can send this card to the GY: Ritual Summon 1 "The Haunted" Ritual Monster from your hand or GY by tributing monsters from your hand or field whose Levels equal to or exceed the Level of that monster. You can only use each effect of "Hallway of the Haunted" once per turn.



Call Upon the Haunted
This card can be used to Ritual Summon any "The Haunted" Ritual Monster. You must also Tribute monsters from your hand or field, and/or banish "The Haunted" monsters from your GY, then Ritual Summon 1 "The Haunted" Ritual Monster from your hand or GY whose Level exactly equals the total Levels of those monsters. During your opponent's next Standby Phase, if this card is in your GY: You can add it to your hand. You can only use this effect of "Call Upon the Haunted" twice per Duel.



Fear of the Haunted
Special Summon 1 "The Haunted" monster from your Deck. You cannot Summon monsters from your hand, Deck or GY the turn you activate and resolve this effect, except for "The Haunted" monsters. You can only activate 1 "Fear of the Haunted" per turn.


Pros:
- Beautiful, fun and interactive
- Interruptive
- Can be strong if played right, you just have to manage your resources well and interrupt the right cards.

Cons:
- Literally the entire ritual support is unusable because you are locked into archetype exclusive. And you cant even use Preparations of rites because there are no ritual spells, instead you got traps. (this is purposely done for balancing purposes)
- It can be slow and weak, but it can be really strong as well, it depends on many factors, the deck build, the way you play it, etc.
- You have to build this deck well, otherwise you will brick, but in my book this is a pro, not a con.

HD Gallery:

https://imgur.com/a/iwJ2EQh
« Last Edit: October 23, 2019, 08:27:12 pm by Ace »
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