Spells
A.O. Timestride
Normal Spell
If you control an "A.O." monster: Your opponent returns monsters they control to the hand so they control the same number of monsters you do, or, if they cannot return any, shuffle this card into the Deck.
A.O. Expedition
Continuous Spell
Once per turn: You can target up to 2 cards on the field, including an "A.O." monster you control; banish them. Once per turn, during the End Phase, if this card or its effect was activated this turn: You can target 1 card on the field; return it to the hand.
A.O. Nexus
Field Spell
If your opponent controls more monsters than you do "A.O." Traps, you can activate them the turn they were Set. If you would Tribute to activate an "A.O." monster's effect in the GY, you can Tribute this card instead of the correct card(s).
Traps
A.O. Redival
Normal Trap
Target 1 "A.O." monster in your GY; Special Summon it, and if you do, equip this card to it. It cannot be destroyed by battle or card effects. If this face-up card leaves the field: You can Special Summon 1 "A.O. Token" (Beast/DARK/Level 1/ATK 500/DEF 500).
A.O. Spawnpoint
Continuous Trap
If this face-up card leaves the field: You can Set this card. Once per turn: You can activate 1 of these effects;
● Discard 1 "A.O." card; Special Summon 1 "A.O. Token" (Beast/DARK/Level 1/ATK 500/DEF 500).
● Immediately after this effect resolves, Link Summon 1 "A.O." Link Monster using material.
A.O. Domain
Counter Trap
Activate 1 of these effects;
● When an opponent's monster declares an attack: Target 1 "A.O." monster in your GY; Special Summon it, then change the attack target to it.
● When a Spell/Trap Card is activated while you control an "A.O." monster: Negate that effect.