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Archetype Re-Submission - Aircaster  (Read 7370 times)

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The Lucky Few

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Spoiler: monsters • show


When this card is Summoned: You can  excavate 3 cards from the top of your Deck, send any excavated Psychic monsters to the GY, also shuffle the other cards into your Deck. If this card is excavated from the Deck and sent to the GY by a card effect: Target 1 monster on the field; equip this card to that target as a Equip Spell. While this card is treated as an Equip Spell card it has the following effect.
● A monster equipped with this card is unaffected by your opponent's Trap effects.

When this card is Summoned: You can  excavate 3 cards from the top of your Deck, send any excavated Psychic monsters to the GY, also shuffle the other cards into your Deck. If this card is excavated from the Deck and sent to the GY by a card effect: Target 1 monster on the field; equip this card to that target as a Equip Spell. While this card is treated as an Equip Spell card it has the following effect.
● A monster equipped with this card is unaffected by your opponent's Spell effects.

When this card is Summoned: You can  excavate 3 cards from the top of your Deck, send any excavated Psychic monsters to the GY, also shuffle the other cards into your Deck. If this card is excavated from the Deck and sent to the GY by a card effect: Target 1 monster on the field; equip this card to that target as a Equip Spell. While this card is treated as an Equip Spell card it has the following effect.
● A monster equipped with this card is unaffected by your opponent's Monster effects.

When this card is Summoned: You can  excavate 3 cards from the top of your Deck, send any excavated Psychic monsters to the GY, also shuffle the other cards into your Deck. If this card is excavated from the Deck and sent to the GY by a card effect: Target 1 monster on the field; equip this card to that target as a Equip Spell. While this card is treated as an Equip Spell card it has the following effect.
● Once per turn, you can target 1 monster in your Spell/Trap Zone that is treated as an Equip Spell; Special Summon it.

When this card is Summoned: You can  excavate 3 cards from the top of your Deck, send any excavated Psychic monsters to the GY, also shuffle the other cards into your Deck. If this card is excavated from the Deck and sent to the GY by a card effect: Target 1 monster on the field; equip this card to that target as a Equip Spell. While this card is treated as an Equip Spell card it has the following effect.
● At the start of the Damage Step, if the equipped monster battles a monster: Discard 1 random card from your opponent's hand.

(Quick Effect): You can send this card from your hand to the GY, then you can excavate 3 cards from the top of your Deck, send any excavated Psychic monsters to the GY, also shuffle the other cards into your Deck. If a Psychic monster(s) are sent to the GY by this effect: Target 1 Psychic monster on the field; double its ATK until the next End Phase. If this card is excavated from the Deck and sent to the GY by a card effect: Target 1 monster on the field; equip this card to that target as a Equip Spell. While this card is treated as an Equip Spell card it has the following effect.
● Once per turn, the equipped monster cannot be destroyed by battle.

(Quick Effect): You can send this card from your hand to the GY, then you can excavate 6 cards from the top of your Deck, send any excavated Psychic monsters to the GY, also shuffle the other cards into your Deck. If a Psychic monster(s) are sent to the GY by this effect: Target cards on the field up to the number of Psychic monsters sent to the GY; Reduce their ATK to 0. If this card is excavated from the Deck and sent to the GY by a card effect: Target 1 monster on the field; equip this card to that target as a Equip Spell. While this card is treated as an Equip Spell card it has the following effect.
● The equipped monster can attack all monsters your opponent controls once.

(Quick Effect): You can send this card from your hand to the GY, then you can excavate 6 cards from the top of your Deck, send any excavated Psychic monsters to the GY, also shuffle the other cards into your Deck. If a Psychic monster(s) are sent to the GY by this effect: Target Spells and Traps on the field up to the number of Psychic monsters sent to the GY; shuffle them into the deck. If this card is excavated from the Deck and sent to the GY by a card effect: Target 1 monster on the field; equip this card to that target as a Equip Spell. While this card is treated as an Equip Spell card it has the following effect.
● You can send 1 Spell or Trap that you control to the GY; add 1 "Aircaster" from your deck or GY to your hand.

Spoiler: Extra Deck Monsters • show


2+ Psychic monsters
Must first be Special Summoned by sending the above monsters you control to the GY with 1+ Equip Spells equipped to each material(you do not use "Polymerization"). Gains 500 ATK and DEF for each card equipped to this card. When this card is Special Summoned target up to three Equip Spells or "Aircaster" monsters in your GY: Equip them to face-up monsters that you control. You can target 1 "Aircaster" monster in your GY: Place on top of your deck. You can only activate each effect of "Aircaster Luther" once per turn.

1 Tuner + 1+ Psychic monsters
Gains 500 ATK and DEF for each card equipped to this card. Once per turn: Excavate 3 cards from the top of your Deck, send any excavated Psychic monsters to the GY, also shuffle the other cards into your Deck. When a card is equipped to this card from the GY, you can target 1 card on the field: Shuffle it into the owner's deck. You can only activate this effect of "Aircaster Felice" once per turn, and only once that turn.

2 Level 3 Psychic monsters
Gains 500 ATK and DEF for each card equipped to this card. You can detach 1 material from this card: Excavate 3 cards from the top of your Deck, send any excavated Psychic monsters to the GY, also shuffle the other cards into your Deck.

1 Tuner + 2+ Psychic monsters
Gains 500 ATK and DEF for each card equipped to this card. Once per turn: Excavate 3 cards from the top of your Deck, send any excavated Psychic monsters to the GY, also shuffle the other cards into your Deck. When a card is equipped to this card from the GY, you can target 1 card on the field: Banish it. You can only activate this effect of "Aircaster Killian" up to twice per turn. Once per turn, you can reveal 3 "Aircaster" monsters from your Deck, your opponent chooses 1 for you to place on top of your deck, and you shuffle the rest back into your Deck.

2 Psychic monsters
Gains 500 ATK and DEF for each Equip Spell on either field. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card. When this card leaves the field you can target up to 3 "Aircaster" monsters in your GY: Place them on top of your deck in any order. You can only activate each effect of "Aircaster Megan" once per turn.

Spoiler: spells • show


If you control 2 or more "Aircaster" Equip Spells in your Spell & Trap Zone: Your opponent chooses 1 "Aircaster" Equip Spell in your Spell & Trap Zone, you send it to the GY, and if you do, activate 1 of the following effects.
● Draw 2 cards.
● Look at up to 3 cards from the top of your Deck, then place them on the top of the Deck in any order.

Target 1 Level 3 "Aircaster" monster in your GY: Activate one of the following effects.
● Equip it 1 monster on the field as a Equip Spell.
● Special Summon it.
You can only activate 1 "Aircaster Ignition" once per turn.

Once per turn, each "Aircaster" Equip Spell on the field cannot be destroyed by card effects. Once per turn, you can target 1 "Aircaster" monster in you Spell/Trap Zone that is treated as an Equip Spell: Special Summon it. If this face-up card on the field is destroyed: You can target 1 "Aircaster" monster you control; equip 1 "Aircaster" monster from your deck to that target.


Spoiler: traps • show


When a Spell/Trap is activated: Send 1 Equip Spell from your field to the GY; negate the activation, and if you do, destroy it.

Place 1 card from your hand on the top of the Deck, and if you do, Special Summon 1 "Aircaster" monster from your hand or GY. Place it on the top of the Deck during the End Phase.

Send all cards in your Spell/Trap Zone to the Graveyard. Activate as many "Aircaster" monsters as possible from your GY to your Spell/Trap Zone, face-up, as Equip Spell. During the End Phase, destroy all face-up "Aircaster" cards you control that are in your Spell/Trap Zone.
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