"Arthro-Lord, Overclaw
Level 7
EARTH
Insect/Ritual/Pendulum/Effect
L-Scale: 4
R-Scale: 4
Pendulum Effect: When a monster in your possession is sent to the GY by battle or card effect: You can banish this card to Ritual Summon any "Arthro-" monster from your hand or face-up from your Extra Deck. You must also banish monsters from your hand, GY or Extra Deck whose total Levels equal the Level of the Ritual Monster you Ritual Summon. You can only use this effect once while this card is face-up on the field.
Monster Effect: This card can only be Ritual Summoned with the Ritual Spell Card "Seal of the Arthro-Lords". While you control a Ritual monster (other than this card), Ritual monsters you control gain 500 ATK. If a Ritual monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
ATK: 2500
DEF: 1200"
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"Arthro-Lord, Hivewave
Level 8
WATER
Insect/Ritual/Pendulum/Effect
L-Scale: 8
R-Scale: 8
Pendulum Effect: Once per turn: You can destroy this card and 1 card in your hand or field, then target 1 card on the field; shuffle it into the owner's Deck, then draw 2 cards. You cannot attack during the turn you activate this effect.
Monster Effect: This card can only be Ritual Summoned with the Ritual Spell Card "Seal of the Arthro-Lords". Once per turn: You can destroy this card and target 1 card in either GY; shuffle that target into the owner's Deck, and if you do, inflict 200 damage to the card's owner.
ATK: 2700
DEF: 1400"
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"Arthro-Lord, Venogust
Level 9
WIND
Insect/Ritual/Pendulum/Effect
L-Scale: 1
R-Scale: 1
Pendulum Effect: When your opponent adds a card(s) from their Deck to their hand, including drawing: You can destroy this card and 1 "Arthro-" card from your hand; place 2 random cards in your opponent's hand on the bottom of their Deck, then you can add 1 "Arthro-" card from your Deck to your hand.
Monster Effect: This card can only be Ritual Summoned with the Ritual Spell Card "Seal of the Arthro-Lords". Once per turn: You can destroy this card, and if you do, gain 300 LP for each face-up monster on the field.
ATK: 3000
DEF: 1800"
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"Arthro-Lord, Pyrofang
Level 10
FIRE
Insect/Ritual/Pendulum/Effect
L-Scale: 12
R:Scale: 12
Pendulum Effect: Once per turn, when an "Arthro-" monster you control destroys a monster by battle or card effect: Inflict damage to your opponent equal to the destroyed monster's ATK or DEF. If this card is sent to the GY by battle or card effect: Add 1 "Arthro-" card from your deck to your hand.
Monster Effect: This card can only be Ritual Summoned with the Ritual Spell Card "Seal of the Arthro-Lords". Once per turn: You can destroy this card, and if you do, inflict 200 damage to your opponent for each monster you control.
ATK: 3500
DEF: 2000"
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"Arthro-Guardian, Gleaming Fall
Level 11
LIGHT
Insect/Ritual/Pendulum/Effect
L-Scale: 0
R-Scale: 0
Pendulum Effect: Pendulum monsters you control cannot be destroyed by card effects. Once per turn, if an "Arthro-" card in your possession is sent to the GY by battle or card effect: You can target up to 3 "Arthro-" cards in your GY; shuffle them into your Deck, then you can add 1 "Arthro-" monster from your Deck to your hand.
Monster Effect: You can Ritual Summon this card with any "Arthro-" Ritual Spell. If an "Arthro-" Ritual monster you control would be destroyed by battle or card effect: You can send the top card of your Deck to the GY, and if you do, that monster isn't destroyed.
ATK: 4000
DEF: 2500"
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"Arthro-Paladin, Dark Reborn
Level 12
DARK
Insect/Ritual/Pendulum/Effect
L-Scale: 13
R-Scale: 13
Pendulum Effect: Once per turn: You can send 1 "Arthro-" card from your hand or field to the GY; add 1 "Arthro-" Spell/Trap Card from your Deck to your hand.
Monster Effect: You can Ritual Summon this card with any "Arthro-" Ritual Spell. Once per turn: You can Tribute this card and 1 other "Arthro-Lord" monster you control; apply the following effects, depending on the Attribute of the Tributed monster: •FIRE: Inflict 500 damage to your opponent for each monster you control. •WATER: Shuffle all cards your opponent controls into the owner's Deck(s). •EARTH: Change all monsters your opponent controls to Defense Position, and if you do, the DEF of all monsters they control becomes 0. •WIND: Gain 300 LP for each card on the field.
ATK: 4000
DEF: 2500"