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Archetype Submission - Arthro-  (Read 7516 times)

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Zolanark

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Arthro-

Description:
Group of insectoid Ritual/Pendulum monsters, along with two supporting Ritual Spells, an obligatory Field Spell, a Trap, and an Xyz "boss" monster. Based off of Alchemy, each monster has an effect relating to their Attribute. Imgur Album of cards in full picture format:
http://imgur.com/a/MjVYjXD


Cards

Spoiler: Monster Cards • show

"Arthro-Lord, Overclaw
Level 7
EARTH
Insect/Ritual/Pendulum/Effect
L-Scale: 4
R-Scale: 4
Pendulum Effect: When a monster in your possession is sent to the GY by battle or card effect: You can banish this card to Ritual Summon any "Arthro-" monster from your hand or face-up from your Extra Deck. You must also banish monsters from your hand, GY or Extra Deck whose total Levels equal the Level of the Ritual Monster you Ritual Summon. You can only use this effect once while this card is face-up on the field.

Monster Effect: This card can only be Ritual Summoned with the Ritual Spell Card "Seal of the Arthro-Lords". While you control a Ritual monster (other than this card), Ritual monsters you control gain 500 ATK. If a Ritual monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.

ATK: 2500
DEF: 1200"
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"Arthro-Lord, Hivewave
Level 8
WATER
Insect/Ritual/Pendulum/Effect
L-Scale: 8
R-Scale: 8
Pendulum Effect: Once per turn: You can destroy this card and 1 card in your hand or field, then target 1 card on the field; shuffle it into the owner's Deck, then draw 2 cards. You cannot attack during the turn you activate this effect.

Monster Effect: This card can only be Ritual Summoned with the Ritual Spell Card "Seal of the Arthro-Lords". Once per turn: You can destroy this card and target 1 card in either GY; shuffle that target into the owner's Deck, and if you do, inflict 200 damage to the card's owner.

ATK: 2700
DEF: 1400"
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"Arthro-Lord, Venogust
Level 9
WIND
Insect/Ritual/Pendulum/Effect
L-Scale: 1
R-Scale: 1
Pendulum Effect: When your opponent adds a card(s) from their Deck to their hand, including drawing: You can destroy this card and 1 "Arthro-" card from your hand; place 2 random cards in your opponent's hand on the bottom of their Deck, then you can add 1 "Arthro-" card from your Deck to your hand.

Monster Effect: This card can only be Ritual Summoned with the Ritual Spell Card "Seal of the Arthro-Lords". Once per turn: You can destroy this card, and if you do, gain 300 LP for each face-up monster on the field.

ATK: 3000
DEF: 1800"
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"Arthro-Lord, Pyrofang
Level 10
FIRE
Insect/Ritual/Pendulum/Effect
L-Scale: 12
R:Scale: 12
Pendulum Effect: Once per turn, when an "Arthro-" monster you control destroys a monster by battle or card effect: Inflict damage to your opponent equal to the destroyed monster's ATK or DEF. If this card is sent to the GY by battle or card effect: Add 1 "Arthro-" card from your deck to your hand.

Monster Effect: This card can only be Ritual Summoned with the Ritual Spell Card "Seal of the Arthro-Lords". Once per turn: You can destroy this card, and if you do, inflict 200 damage to your opponent for each monster you control.

ATK: 3500
DEF: 2000"
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"Arthro-Guardian, Gleaming Fall
Level 11
LIGHT
Insect/Ritual/Pendulum/Effect
L-Scale: 0
R-Scale: 0
Pendulum Effect: Pendulum monsters you control cannot be destroyed by card effects. Once per turn, if an "Arthro-" card in your possession is sent to the GY by battle or card effect: You can target up to 3 "Arthro-" cards in your GY; shuffle them into your Deck, then you can add 1 "Arthro-" monster from your Deck to your hand.

Monster Effect: You can Ritual Summon this card with any "Arthro-" Ritual Spell. If an "Arthro-" Ritual monster you control would be destroyed by battle or card effect: You can send the top card of your Deck to the GY, and if you do, that monster isn't destroyed.

ATK: 4000
DEF: 2500"
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"Arthro-Paladin, Dark Reborn
Level 12
DARK
Insect/Ritual/Pendulum/Effect
L-Scale: 13
R-Scale: 13
Pendulum Effect: Once per turn: You can send 1 "Arthro-" card from your hand or field to the GY; add 1 "Arthro-" Spell/Trap Card from your Deck to your hand.

Monster Effect: You can Ritual Summon this card with any "Arthro-" Ritual Spell. Once per turn: You can Tribute this card and 1 other "Arthro-Lord" monster you control; apply the following effects, depending on the Attribute of the Tributed monster: •FIRE: Inflict 500 damage to your opponent for each monster you control. •WATER: Shuffle all cards your opponent controls into the owner's Deck(s). •EARTH: Change all monsters your opponent controls to Defense Position, and if you do, the DEF of all monsters they control becomes 0. •WIND: Gain 300 LP for each card on the field.

ATK: 4000
DEF: 2500"


Spoiler: Extra Deck Monster Cards • show

"Oksizz, Divine Lord of the Arthro-Caste
Rank 12
EARTH
Insect/Xyz/Pendulum/Effect
L-Scale: 6
R-Scale: 6
Pendulum Effect: During your Draw Phase, before you draw: You  can give up your normal draw for this turn, and if you do, add 1 "Arthro-" card from your GY or that is banished to your hand.

Monster Effect: 3+ Level 12 Ritual Monsters / Must be Xyz Summoned, and can then be Pendulum Summoned. If this card in the Monster Zone is removed from the field: You can Special Summon 1 "Arthro-" monster from your Pendulum Zone, and if you do, place this card in your Pendulum Zone. If this card has only "Arthro-" monsters as Xyz Materials, it gains the following effect: ●Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls and 1 Ritual Monster or Ritual Spell Card in your GY; change that opponent's monster to Defense Position, and if you do, shuffle the target from your GY into your Deck.

ATK: 3500
DEF: 3500"


Spoiler: Spell Cards • show

"Seal of the Arthro-Lords
Type: Spell/Ritual
Effect: This card can be used to Ritual Summon any "Arthro-" Ritual monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon.  You can banish 1 "Arthro-" monster card from your Deck; return this card from the GY to your hand. You can only use this effect of "Seal of the Arthro-Lords" once per turn."
---------------
"Arthro-Paladin War Cry
Type: Spell/Ritual
Effect: This card is used to Ritual Summon "Arthro-Paladin, Dark Reborn". You must also Tribute monsters from your hand or field whose total Levels equal 12 or more. If you control a face-up, Attack Position "Arthro-Paladin, Dark Reborn": You can banish this card from your GY, and if you do, all monsters you control gain 500 ATK until your next Standby Phase."
-------------------
"Chambers of the Arthro-Lords
Type: Spell/Field
Effect: Once per turn: You can discard 1 "Arthro-" monster from your hand; until the End Phase, the Level of all "Arthro-" monsters in your hand and field becomes equal to the Level of the discarded monster's. "Arthro-" monsters you control gain 300 ATK and DEF, and cannot be destroyed by your opponent's card effects."


Spoiler: Trap Cards • show

"Arthro-Guardian Orb of Protection
Type: Trap/Continuous
Effect: Once per turn: You can send 1 Ritual Monster from your hand or field to the GY, then activate 1 of these effects. You cannot activate monster effects or attack the turn you activate this effect: ●Shuffle 1 Ritual Monster from your GY into your Deck, then target 1 monster you control; add 1 Ritual Spell or Ritual Monster from your Deck to your hand, and if you do, that target cannot be destroyed or sent to the GY by your opponent's card effects this turn. ●Send 1 Ritual Spell or Ritual Monster from your Deck or hand to the GY, and if you do, this turn, any damage to your LP from your opponent's cards and effects becomes 0."


Additional Remarks

Advantages:

Being Rituals, the main monsters of the deck aren't limited by Link Zones. As Pendulums, once destroyed on the field they can be revived using Pendulum Summoning from the Extra Deck. As the lowest level within the deck is level 7, they have generally high stats and can often hold their own in direct combat even when effects are negated. As the Field Spell allows them to temporarily change their levels for a turn at a time, they can possibly be used as an Xyz Engine, depending on build.


Disadvantages:

Also as Rituals, they require appropriate summoning conditions to be brought out and can end up as dead draws if one doesn't get a relevant Ritual Spell in time to use them. Due to being revived from the Extra Deck, though, as Pendulums, they will require Linked Zones to "come back", as it were. Unfortunately, as the lowest level available is 7, they often require large Tributes for their Ritual Summons and can burn resources quite quickly.
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