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Archetype Submission - Ethereal  (Read 6176 times)

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Lightning3

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Ethereal

Description:
Ethereal is a group of LIGHT Spellcaster monsters based on cursed weapons that have come to live! They use the banished cards to perform various stuff.  


Cards

Spoiler: Monster Cards • show

Ethereal Mace
LIGHT
Level 4
ATK/DEF: 1500/1400
Spellcaster/Effect
During the turn you Normal Summon this card, you can Normal Summon 1 "Ethereal" monster in addition to your Normal Summon/Set.  (You can only gain this effect of "Ethereal Mace" once per turn.  You can banish 1 "Ethereal" monster from your Hand face-up, then target 1 Spell/Trap your opponent controls; destroy that target.  You can only use this effect of "Ethereal Mace" once per turn.

Ethereal Hammer
LIGHT
Level 4
ATK/DEF: 1600/1400
Spellcaster/Effect
If this card is banished: You can Special Summon this card from your banished cards.  You can only Special Summon "Ethereal Hammer" once per turn this way.  All "Ethereal" monsters you control gain 300 ATK/DEF.

Ethereal Axe
LIGHT
Level 4
ATK/DEF: 1400/1300
Spellcaster/Effect
If this card is banished: You can add 1 "Ethereal" monster from your Deck to your Hand, except "Ethereal Axe".  You can only use this effect of "Ethereal Axe" once per turn.

Ethereal Trebuchet
LIGHT
Level 5
ATK/DEF: 2200/1800
Spellcaster/Effect
You can Normal Summon this card without Tributing by banishing 1 "Ethereal" monster from your Deck, but its ATK becomes 1900.  You can only Normal Summon this card without Tributing once per turn this way.  If you control another "Ethereal" monster, you choose the attack targets for your opponent's attacks.  




Spoiler: Extra Deck Monster Cards • show




Spoiler: Spell Cards • show

Ethereal Return!
Normal Spell
Target 1 "Ethereal" monster in your GY or banished cards; add it to your Hand.  You can only activate 1 "Ethereal Return!" per turn.

Ethereal Sealing
Normal Spell
Banish 1 "Ethereal" monster from your Hand, then target 1 Set Spell/Trap your opponent controls; that target cannot be activated this turn.  You can only activate 1 "Ethereal Sealing" per turn.

Ethereal Stronghold
Field Spell
Each time an "Ethereal" monster is Summoned, put 1 Undying Counter on this card.  All "Ethereal" monsters you control gain 100 ATK/DEF for each Undying Counter on this card.  If this card would be destroyed by a card effect, you can remove 2 Undying Counters from it instead.  

Ethereal Guardians
Continuous Spell
If this card is activated: You can add 1 "Ethereal" Spell/Trap from your Deck to your Hand.  You can only use this effect of "Ethereal Guardians" once per turn.  You can only control 1 "Ethereal Guardians".  Once per turn, if you control an "Ethereal" monster, halve all Battle Damage you take.


Spoiler: Trap Cards • show




Additional Remarks

Advantages:

The monsters can get aggressive due to their fighting spirit.



Disadvantages:

Preventing banishment is 1 way to shut down this Deck. (e.g. Imperial Iron Wall , Chaos Hunter)
Soul Drain
Burial from a Different Dimension
Thunder King Rai-Oh
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