
During each of your Standby Phases, Special Summon 1 "Flame Gulum Token" to your side of the field (Rock/FIRE/Level 3/ATK 1700/DEF 300). If a "Gulum" monster is destroyed by battle, destroy the monster that battled it.

During each of your Standby Phases, Special Summon 1 "Stone Gulum Token" to your side of the field (Rock/EARTH/Level 3/ATK 1500/DEF 1500). When this card is activated: You can add 1 "Monolith" Spell/Trap or 1 "Gulum" card from your deck to your hand. You can only activate this effect of "Monolith of Dust" once per turn.

During each of your Standby Phases, Special Summon 1 "Wind Gulum Token" to your side of the field (Rock/WIND/Level 3/ATK 1000/DEF 2000). Each "Gulum" monster you control cannot be destroyed by battle or card effects once per turn.

When this card is activated: You can destroy any number of "Monolith" Continuous Spell cards you control; Special Summon the Tokens listed in those cards text. Once per turn, if a "Gulum" or "Monolith" Card you control is destroyed or sent from the field to the GY, except by this cards effect: Draw 1 card.

Target any number of "Monolith" Spells you control, up to the number of Monsters your opponent controls; Special Summon the Tokens listed in those targets text to the same columns as those opponents monsters.

You can discard 1 card; Special Summon 1 "Gulum" Link Monster from your Extra Deck whose Link Rating is less than or equal to the number of "Monolith" Spells you control, but no higher than the number of Monsters your opponent controls +1. You can only use this effect of "Uncovered Citadel" once per turn. After the turn player summons 3 monsters in one phase: End the current Phase.