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Archetype Submission - Gulum: Rolling Rolling Rolling Rolling Rolling  (Read 7934 times)

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Dopl

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Gulum: Rolling Rolling Rolling Rolling Rolling

Description:
Tokens. Slow Tokens. Play some cards, go off the next turn. First ever attempt at an archetype.


Cards

Spoiler: Monster Cards • show


If this card is summoned: Target 1 "Gulum" monster you control; it gains 1000 ATK/DEF.  If this card is sent to the GY for the Link Summon of a "Gulum" monster: You can Special Summon this card from your GY, but banish it when it leaves the field.










Spoiler: Extra Deck Monster Cards • show


1 Rock monster
If this card is sent to to the GY: Destroy 1 "Monolith" card you control, then draw 1 card.


2  monsters
If this card is sent to the GY: you can activate 1 "Monolith" Spell card from your Deck. You can destroy 1  "Gulum" token you control to Special Summon this card from your GY. You can only Summon "Steel Gulum" in this way once per turn.


2+ Rock Monsters
If this card is sent to the GY: You can special summon 1 level 4 or lower Rock monster from your GY. If a "Gulum" Link Monster is Summoned: You can draw 1 card for each Rock monster that was linked to this card used.  You can only use each effect of "Orichalcum Gulum" once per turn.


2+ Rock monsters
When this card is Link Summoned: Target 1 Rock monster in your GY for every 2 "Monolith" Spells you control; Special Summon those targets. Once per turn, when your opponent activates a card effect (Quick Effect): You can make that effect become "Special Summon 1 "Iron Gulum" token  (Rock/LIGHT/Level 4/ATK 2000/ DEF 2000) to your opponents side of the field.


Spoiler: Spell Cards • show


During each of your Standby Phases, Special Summon 1 "Flame Gulum Token" to your side of the field (Rock/FIRE/Level 3/ATK 1700/DEF 300). If a "Gulum" monster is destroyed by battle, destroy the monster that battled it.


During each of your Standby Phases, Special Summon 1 "Stone Gulum Token" to your side of the field (Rock/EARTH/Level 3/ATK 1500/DEF 1500). When this card is activated: You can add 1 "Monolith" Spell/Trap or 1 "Gulum" card from your deck to your hand. You can only activate this effect of "Monolith of Dust" once per turn.


During each of your Standby Phases, Special Summon 1 "Wind Gulum Token" to your side of the field (Rock/WIND/Level 3/ATK 1000/DEF 2000). Each "Gulum" monster you control cannot be destroyed by battle or card effects once per turn.


When this card is activated: You can destroy any number of "Monolith" Continuous Spell cards you control; Special Summon the Tokens listed in those cards text. Once per turn, if a "Gulum"  or "Monolith" Card you control is destroyed or sent from the field to the GY, except by this cards effect: Draw 1 card.


Target any number of "Monolith" Spells you control, up to the number of Monsters your opponent controls; Special Summon the Tokens listed in those targets text to the same columns as those opponents monsters.


You can discard 1 card; Special Summon 1 "Gulum" Link Monster from your Extra Deck whose Link Rating is less than or equal to the number of "Monolith" Spells you control, but no higher than the number of Monsters your opponent controls +1. You can only use this effect of "Uncovered Citadel" once per turn. After the turn player summons 3 monsters in one phase: End the current Phase.




Spoiler: Trap Cards • show


Target 1 face-up Spell/Trap card on the field; destroy it, and if you do you can Summon the token listed in the text of one "Monolith" Spell card you control. You can destroy 1 "Monolith" card you control to activate this card from your hand.


Special Summon monsters in your Spell & Trap Zone as Effect monsters (Rock/DARK/Level 3/ATK 1000/DEF 1000) with the same effects they had while in the Spell & Trap Zone (The summoned cards are still spell cards). You can Destroy 2 Rock Monsters you control to activate this card from your hand.


Destroy any number of "Gulum" monsters you control; Summon an equal number of "Iron Gulum Tokens" (Machine/LIGHT/Level 4/ATK 2000/ DEF 2000). You can destroy 2 "Monolith" cards to activate this card from your hand.


If your opponent activates a Spell, Trap, or monster effect, OR, would Special Summon a monster(s): You can tribute 1 "Gulum" monster you control; Negate that activation or Summon and if you do return that card(s) to your opponents hand, then Special Summon 2 "Iron Gulum" Token (Machine/LIGHT/Level 4/ATK 2000/ DEF 2000).


Additional Remarks

Advantages:

Mass Advantage Gain.
Strong Defenses.


Disadvantages:

Slow Startup.
Weak Turn One Plays.
« Last Edit: April 24, 2018, 12:53:00 am by Dopl »
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