Nether Spirit Creation
Special Summon 1 Rank 4 or lower "Nether Spirit" Xyz Monster from your Extra Deck, then attach this card to it as an Xyz Material. (This Special Summon is treated as an Xyz Summon) During your Main Phase: You can banish this card from your GY; draw 1 card. (This is not a Quick Effect.) You cannot Special Summon monsters during the turn you activate either of this card's effects, except "Nether Spirit" monsters. You can only activate "Nether Spirit Creation" once per turn.
Nether Spirit Calling
Add 1 "Nether Spirit Creation" from your Deck or GY to your hand. During your Draw Phase, if this card is in your GY, instead of conducting your normal draw: You can add 1 of your banished "Nether Spirit" cards to your hand, except "Nether Spirit Calling". You can only activate 1 "Nether Spirit Calling" per turn.
Nether Spirit - Sun Warrior
Special Summon this card as an Normal monster. (Pyro-Type/Effect/Fire/Level 4/ATK 1500/DEF 0) If this card leaves the Monster Zone: Excavate the top 3 cards of your Deck, and if you do, add 1 "Nether Spirit" card among them, also shuffle the rest back into the Deck. (This is also still a Trap Card) You can only activate 1 "Nether Spirit - Sun Warrior" per turn.
Nether Spirit Flame Charge
Target 1 "Nether Spirit" Xyz Monster on the field; attach this card to it as an Xyz Material. While this card is attached to an Xyz Monster as Xyz Material, that card gains this effect:
-This card cannot be destroyed by battle or card effects.
You can only activate 1 "Nether Spirit Flame Charge" per turn.
Nether Spirit Flame Pillar
Activate only if you control a "Nether Spirit" monster. Target 1 monster your opponent controls; banish that target. You can banish this card from your GY, then target 3 of your banished "Nether Spirit" cards, except "Nether Spirit Flame Pillar"; shuffle those targets into the Deck, then draw 1 card. You can only use this effect of "Nether Spirit Flame Pillar" once per turn.
Nether Spirit Hidden Armory
Target 1 "Nether Spirit" card in your GY; add it to your hand, then banish this card. During either player's turn, you can banish this card from your GY; activate 1 "Nether Spirit Empire" directly from your Deck or hand.
Nether Spirit Rebirth
Target 1 "Nether Spirit" Xyz monster in your GY; Special Summon it. If a "Nether Spirit" monster you control would be destroyed by battle or card effect. you can banish this card from your GY instead.
Rank-Up-Trap Nether Spirit Sigil
Target 1 "Nether Spirit" Xyz Monster you control; Special Summon 1 "Nether Spirit" Xyz from your Extra Deck, but 1 Rank higher, by using it as an Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned Monster). Then, draw 1 card.