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Messages - Delta

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Submit Cards / Worldblade makes an appearance !
« on: October 21, 2023, 11:18:29 pm »
It all started by a challenge, the conditions where

No adding from Deck to hand by any means
No using/requiring the GY for anything
No using/requiring the Banish Zone for anything
No Floodgates
Has to not die to Dimensional Barrier
You can use any card type you want

so, here is my answer to that ! https://www.duelingbook.com/deck?id=14084018

Worldblade is a union deck. Being union, they can get ca without forcibly adding screw to the hand, dont take screw from shifter or lancea, and dont need floodgates to work. Plus, their turn one is pretty solid, as well as consistant, even though i did not make any one card combo, cause i find this stupid. Their playstyle is a lot similar to orcust when you think about it, they are ressource heavy focused, even if they can be pretty obnoxious with their effect, even in turn 2. I wouldnt say they are prime kashtira or prime tear level, but they are a solide purrely level.

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Submit Cards / Here enters the raging calamitie ! (unscripted)
« on: October 18, 2023, 12:23:54 am »
Boys and girls, and anything in between or beyond, today i introduce you one of my favorite thing in the world ! Monsters. A lot of them.

That's right, straight out stolen from capcom's ip, here come the Raging Calamities ! ( https://www.duelingbook.com/deck?id=13841892 )

So, what do they do ? And why do i have a fixation with pendulum cards ? Who knows, but i can answer the first question !

The calamities of the main deck all have the same scale effect, think of it like the effects of metalfoes monster, but if instead of setting s/t, it leveled up a monster on field. To do so, you need to destroy a scale and a raging calamity monster you control, and if you do so, you summon another one with 2 level higher or lower. Simple right ? I like to keep things simple. Therefore, all of them has only one monster effect ! Except the extra deck monster, but gently caress em we arent there yet. They range from level 1 to level 11, as do there scales, although the two level 11 cannot be pendulum summoned with for obvious reason.

But as i'm not joey wheeler nor do i intend on opening a dojo, i gave them spells and traps ! Again, i'm a simple man, so i gave them one continuous spell that activate one of them from the deck directly into the pendulum scale, and a trap that activate two scale when it's itself activated ! although that last one has some recursion taped to it, because why not. they also have a trap that allow them to level up during the opponent turn.

Now, before we start on the extra, there is one more card to be aware of. The field spell who have a simple yeet devastating effect. Using the same requirement for a level up, the field spell can instead special summon calamities from the extra deck ! be it face up or not, and ignoring completely their summoning condition (that's how you cheat out golden robe) ! Once per turn ? Naaaaah. It's not thaaat strong. i think. Maybe ? let's see what this bad boy can bring out !

i'll keep my favorite one for the last, so lets talk fusion ! Divine Scale is a nice little fella that has only one purpose in life, making sure you dont enjoy yours. You're right, that bad boys burn, a lot. Only if you summon something tho, cause i'm not that cruel ... but if your lp are low, the whole board go boom. Cause gently caress you man, why are you trying to have fun playing yugioh?

The synchro !.. It says no. That's it. Moving on. Ah it have a scale effect, right, basically making pendulum summon akin to that "leveling up" i talked earlier, that triggers the effects of my calamities. Yes. Aside from that, not much. We all need someone who can say no in a groupe.

The xyz !.. the asshole. You know arise heart ? yeaaah you do. Well he share some ... similarities ? first of, if something is destroyed, he steals it. If it's in a scale, all monster that dont go to the ed when leaving the field are banished. Finally, his effect require 3 materials, and it's ... Cairngorgon, but better, but worse. It can redirect targetting. That's it. Also he doesnt have attack or defense. he's a bitch, i dont like him.

Finally, my baby, my sunshine, the allmighty link 2 ! with only one arrow pointing down. Cause i realized more than that was debauchery. What does he do ? what doesnt he do ! On summon, he hads aaaaaany calamity card, but more importantly, he can level up any calamity that he points to, and do so by summoning screw from the ed ! not ignoring their summoning condition tho, but he can do it in quick effect !

aaaand, that's it. For now.

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Approved + Scripted Archetypes / Vaisseau Archetype
« on: April 14, 2023, 02:09:24 am »
Hi hi hi ! Let my hype you on a little thing i did. The Vaisseau Archetype !

first thing first, here are all the cards of this archetype, no extra deck here, we aint playing thoses things around here ! : https://www.duelingbook.com/deck?id=12881235

Let's give you a rundown on everything in it, first of the concept. Vaisseau is an archetype of Insect Pendulum Ritual Monster, seems like a fever dream ? Good, you are in the right mindset. More seriously, when the first ritual pendulum was introduced in tcg, i loved him so gently caressing much i created thoses. Problem, how to say that, it was either too busted or not enough, and to find the right balance between the two was a gently caressing nightmare. So, i tried and tried with restriction, limitations, attributes that don't have too much busted supports, type, and that's how i decided to go on mechanically wise :

You cannot pendulum summon any of thoses bugs from your hand, only your extra deck, meaning you have to cheat them on the field through the ritual spell, they are a control deck anyway, so it shouldnt be so much of an issue to have like two of them on field.

So how does it works in theory. well the deck turns around two ritual spell. Ascension et Fascination (yes the card's name are in french). Fascination is the generic ritual spell that can ritual summon those fellas from hand or extra deck face up, and isnt opt. Ascension is the secret sauce. It ritual summon only from the extra deck, and can use 1 monster from deck as sole material. a second pendulum summon, in a sort.

That sole monster is Chevalier, who's monster effect is non existant, basically a vanilla. It does have a scale effect that allow you, in exchange of monsters from your hand (wich all of the vaisseau require bare two) to draw and to add a ritual spell from your deck to your hand. He is the backbone of the archetype in a way.

In a similar fashion, Princesse is the monster you will want to ritual summon the most, as it is the searcher with a level 6 and decent stats. It can add a monster on special summon and if that summon is a ritual summon, you can add back a ritual spell from your gy to your hand. Simple but effective. Her scale effect is therefore, mediocre at first glance. It trades card from your hand to negate a card on the field or protect your card from any effect once this turn.

But it works well with the boss monster of the deck, Roi du vaisseau. His scale effect is to add the continuous spell for 1 monster from your hand, field or face up extra deck, and for two to destroy a spell or trap. It's monster effect tho, and i'm sorry if i worded it poorely in the effect since it doesnt have antecedent, activate the effect of a Vaisseau card in scale during your opponent's turn. Princesse becomes more interesting scales with him on the field. tho, if you didnt ritual summon it, you cant activate his effects during your turn.

The continuous spell, classic screw, in activation, adds a vaisseau from deck, and once per turn when a vaisseau leave the field, it add one from your extra deck to your hand. It's no hidden city, but it keeps the card advantage going, tho it could be a bit more unique, but i dont know how yet.

With them comes 3 other monster, first is Dame du vaisseau, wich is, simply put, wavering eyes on leg. it get's the scales set with ease, and have some spell and trap recovery if you decide to summon it. she is the main reason roi cant activate during your turn if you just ritual summon it, the advantage would be ominous.

The trap it can reset is simple too, a less powerfull Time pendulumgraph, destroy a pendulum monster card you own and one your opponent own, and if yours was a ritual, send another to the gy.

the two other monster are the "bad guys", with princesse counterpart, Tyran, who discard ritual spell to activate it's effect, special summoning a vaisseau monster from the extra deck, and if you discard two, special summon one from deck, but negating the effects of both. It's monster effect is simple monster removal, if you control a monster that doesnt have the exact atk of a vaisseau monster on the field, it can destroy it.

Roi counter part is Atrocité, with also help to put scales on the field, by putting a vaisseau monster from the ed in the scale maybe futur support will have pendulum extra monster, who know), it's monster effect is a big reduction of atk by shuffling monster from the Extra deck back to the deck.

And that's all of them. Dunno if they are fair or not, i tried to make them, but hey, you are the judges.




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