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Messages - Piña

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1
And here is the next submission from the first custom Set 'The New Impact' featuring the main theme of the set, hence the set's name: Slymes!
The following is the imgur link to the scripted 20 cards:

https://imgur.com/a/jzyybJH

The following now is the written text from the cards:



TNP-EN023

Acid Slyme
WATER/Level 3/Aqua/Effect
ATK 800 / DEF 1000
You can discard this card; inflict 500 damage to your opponent, then Special Summon 1 "Acid Slyme" from your hand or Deck.


TNP-EN024

Slyme Tactician
WATER/Level 3/Aqua/Effect
ATK 300 / DEF 400
If this card is Special Summoned by the effect of a "Slyme" card: You can draw 1 card, and if it is a "Slyme" card, you can reveal it, and if you do that, draw 1 card. You can only use this effect of "Slyme Tactician" up to twice per turn.


TNP-EN025

Undead Slyme
WATER/Level 3/Aqua/Effect
ATK 0 / DEF 0
If this card is destroyed and sent to the GY: You can Special Summon 1 "Slyme" monster from your GY. You can only use this effect of "Undead Slyme" once per turn.


TNP-EN026

Value Slyme
WATER/Level 1/Aqua/Effect
ATK 0 / DEF 500
If this card is sent to the GY: You can activate 1 of the following effects, but you can only use each each of these effects of "Value Slyme" once per turn.
● Draw 1 card, then place 1 card from your hand on top of your Deck.
● Special Summon this card from your GY.
● Gain 800 LP.
● Add 1 "Slyme" Spell/Trap from your Deck to your hand.


TNP-EN028

Slyme Giant
WATER/Level 8/Aqua/Effect
ATK 3000 / DEF 2300
During your Main Phase: You can make this card lose ATK in multiples of 100, and if it does, 1 monster your opponent controls loses that much ATK. (Quick Effect) You can banish this face-up card you control; Special Summon 2 "Slyme" monsters with the same Level from your hand and/or GY. You can only use this effect of "Slyme Giant" once per turn.


TNP-EN029

Dark Slyme
DARK/Level 3/Aqua/Effect
ATK 0 / DEF 0
If this card is Special Summoned from your Deck: You can target 1 non-DARK monster on the field; destroy it. You can only use this effect of "Dark Slyme" once per turn.


TNP-EN030

Dark Necro Slyme
DARK/Level 6/Aqua/Effect
ATK 2400 / DEF 0
You can Special Summon this card (from your hand) by banishing 1 "Dark Slyme" from your GY. You can only Special Summon "Dark Necro Slyme" this way once per turn. If Special Summoned this way, it gains the following effect.
● You banish 1 "Slyme" monster from your GY; Special Summon 1 Level 3 "Slyme" monster from your Deck, then this card's Level becomes 3.


TNP-EN031

Fiend Slyme Image
DARK/Level 6/Aqua/Effect
ATK 2400 / DEF 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 "Slyme" cards from your GY. Once per turn: You can Special Summon 1 of your "Dark Slyme" or 1 of your "Dark Necro Slyme" that is banished, or in your hand, Deck, or GY. You cannot Special Summon Link Monsters from the Extra Deck the turn you use this effect, except "Slyme" monsters.



TNP-EN050

O. Number 120: King Eye, Ruler of Slymethroat
WATER/Rank 3/Aqua/Xyz/Effect
ATK 2900 / DEF 2700
3 Level 3 "Slyme" monsters
Cannot be destroyed by your opponent's card effects.  "Slyme" monsters you control, except "O. Number 120: King Eye, Ruler of Slymethroat",  are unaffected by your opponent's monster effects. You can detach 1 material from this card; take 1 of your "Slyme" monsters that is banished or in your GY, and either Special Summon it or add it to your hand. You cannot Special Summon monsters the turn you use this effect, except WATER and/or Aqua monsters.


TNP-EN053

Slyme Cartographer
WATER/Link 1/Aqua/Link/Effect
BL Arrow
ATK 1300
1 "Slyme" monster
You can destroy 1 WATER monster this card points to; Special Summon 1 "Slyme" monster from your Deck or GY. You can only use this effect of "Slyme Cartographer" once per turn.


TNP-EN054

Slyme Vassal
WATER/Link 2/Aqua/Link/Effect
L Arrow; BL Arrow
ATK 1900
2 WATER monsters
Once per turn: You can Special Summon 1 of your banished Level 4 or lower "Slyme" monsters, but its effects are negated. If this card destroys a monster by battle: You can destroy 1 WATER monster in your hand; add 1 "Slyme" Spell/Trap from your GY to your hand.


TNP-EN055

Slyme Dual-Wielder
WATER/Link 2/Aqua/Link/Effect
TR Arrow; BL Arrow
ATK 2000
2 "Slyme" monsters
Once per turn: You can banish any number of "Slyme" cards from your GY; this card gains 300 ATK for each card banished to activate this effect. If this card battles an opponent's monster whose ATK is greater than this card's ATK, during damage calculation: You can destroy 1 "Slyme" monster in your hand; this card gains 1000 ATK during damage calculation only.


TNP-EN056

Masterful Metallic Slyme Idol Egyptiod
WATER/Link 4/Aqua/Link/Effect
TL Arrow; T Arrow; TR Arrow; B Arrow
ATK 3000
2+ WATER monsters
You cannot Summon/Set monsters to any Extra Monster Zone this card points to. If this card is destroyed by battle or card effect and sent to the GY: You can banish 2 "Slyme" monsters from your hand, field, or GY, and if you do, Special Summon this card, and if you do that, it gains 500 ATK. You can target 1 monster that your opponent controls that this card points to; take control of it, also it becomes WATER Aqua and is treated as a "Slyme" monster, also banish it at the end of this turn.. This card cannot declare an attack the turn you activate this effect. When a card or effect is activated in response to this card's effect activations (Quick Effect): Inflict 1000 damage to your opponent. You can only use each effect of "Masterful Metallic Slyme Idol Egyptiod" once per turn.



TNP-EN082

Slyme Amulet
Equip Spell
Activate 1 of the following effects.
● Equip this card to a face-up "Slyme" monster you control. It gains 800 ATK/DEF.
● Special Summon 1 of your Level 6 or lower "Slyme" monsters that is banished or in your GY, and if you do, equip this card to that monster. It gains 500 ATK/DEF.
You can only activate 1 "Slyme Amulet" per turn.


TNP-EN083

Slyme Sphere
Continuous Spell
All "Slyme" monsters you control gain 500 ATK and DEF. If you control no "Slyme" monsters: You can send this face-up card to the GY; Special Summon 1 "Slyme" monster with 1500 or less ATK that is banished, or in your Deck or GY. You cannot Special Summon monsters the turn you activate this effect, except WATER monsters. You can only activate 1 "Slyme Sphere" per turn.


TNP-EN084

Slyme Shield
Quick-Play Spell
Target 1 face-up "Slyme" monster you control; that monster becomes unaffected by your opponent's card effects, also it cannot be destroyed by battle, also its effects are negated and cannot declare an attack. These changes last until the end of the turn. At the end of this turn, you can Special Summon 1 "Shield Slyme Token" (Aqua/WATER/Level 1/ATK 100/DEF 1000).


TNP-EN085

Slyme Base
Normal Spell
Special Summon 1 "Slyme" monster from your hand or GY. You can banish this card from your GY, except the turn it was sent there: Add 1 of your banished "Slyme" monsters to your hand. You can only activate 1 "Slyme Base" per turn.


TNP-EN086

Mighty Slyme Wand
Equip Spell
Equip only to a "Slyme" monster you control. Activate 1 of these effects.
● Equip this card to 1 face-up "Slyme" monster you control. It gains 1000 ATK.
● Special Summon 1 of your "Slyme" monsters that is banished, or in your Deck or GY, and if you do, equip this card to it. It gains 500 ATK.
If this equipped card is sent to the GY: You can banish this card from your GY; add 1 "Slyme" monster from your Deck to your hand. You can only activate 1 "Mighty Slyme Wand" per turn.


TNP-EN087


Slymethroat, the Kingdom
Field Spell
"Slyme" monsters you control gain 500 ATK/DEF. Once per turn, when a "Slyme" monster(s) is Special Summoned by the effect of a "Slyme" card, except its own effect: You can Special Summon 1 Aqua monster from your hand whose Level is lower than or equal to the Level of 1 of those Special Summoned monsters, then you can place 1 Neon Slyme Counter on each face-up monster on the field. Once per turn: You can remove 4 Neon Slyme Counters from anywhere on the field; banish up to 2 Spells/Traps on the field.


TNP-EN097

Jammer Slyme
Counter Trap
When a Spell/Trap is activated: Destroy 1 "Slyme" monster in your hand; negate that activation, and if you do, banish that card, then Special Summon 1 "Slyme" monster from your Deck whose Level is  lower than or equal to the Level of the "Slyme" monster you destroyed to activate this card.

2
Part 6 out of 8 for the 100-Card Set 'The New Impact' (Prefix: TNP-EN) The following is the imgur link to the image files. The effects, stats, and other things of the 10 cards are written down below in this post.

(I apologize for the imgur link here possibly not showing the first card's image. There were some problems with that.)


https://imgur.com/a/GQgSmEp


TNP-EN034

Bloodthirsty Black Sheep
DARK/Level 7/Beast-Warrior/Effect
ATK 2600 / DEF 2700
If this card battles a monster with a different Attribute than this card's: You can destroy that monster before damage calculation, and if you do, you can add 1 Beast-Warrior monster from your Deck to your hand, but for the rest of this turn you cannot Summon monsters with that name from your hand. You can banish 2 monsters with the same Attribute from your GY: Special Summon this card from your GY, and if you do, its Attribute becomes the same as the monsters' you banished. You can only use this effect of "Bloodthirsty Black Sheep" once per turn.


TNP-EN035

Gariscpa, The Chained Ghost
DARK/Level 8/Zombie/Effect
ATK 2900 / DEF 2000
Cannot be Normal Summoned/Set. Must first be Special Summoned from your hand or GY by sending 2 Zombie monsters you control to the GY. You can only Summon "Gariscpa, The Chained Ghost" once per turn this way. If Summoned this way: Equip 1 monster whose original Type is Zombie from your GY to this card as an Equip Spell, but for the rest of this turn you cannot Special Summon monsters with that name. If this card would be destroyed either by battle or by card effect, destroy 1 monster equipped to this card instead. (Quick Effect): You can send 1 monster from your hand or face-up from your field to the GY; equip 1 Zombie monster from either player's GY to this card as an Equip Spell. You can only use this effect of "Gariscpa, The Chained Ghost" once per turn.


TNP-EN046

Voltech Boomerang
LIGHT/Level 8/Thunder/Fusion/Effect
ATK 2700 / DEF 2300
"Electric Boomerang" equipped with "Kybernetic Virus"
Must first be Special Summoned (from your Extra Deck) by sending the above monster you control equipped with the card mentioned above to the GY. (You do not use "Polymerization".) Neither player can activate cards and effects in response to this card's Summon. If Summoned this way, it gains the following effect.
● Once per turn (Quick Effect): You can target 1 monster your opponent controls; it cannot change its battle position or be used as material for a Summon, also its control cannot be changed. Neither player can activate cards and effects in response to this card's effects


TNP-EN047

Hydro Boomerang
WATER/Level 8/Aqua/Fusion/Effect
ATK 2700 / DEF 2100
"Water Boomerang" equipped with "Kybernetic Virus"
Must first be Special Summoned (from your Extra Deck) by sending the above monster you control equipped with the card mentioned above to the GY. (You do not use "Polymerization".) Neither player can activate cards and effect in response to this card's Summon. If Summoned this way, it gains the following effect.
● Once per turn (Quick Effect): You can target 1 monster your opponent controls; its ATK becomes 0, it cannot be destroyed by battle, and its ATK cannot be changed by another card effect. Neither player can activate cards and effects in response to this card's effects.


TNP-EN048

Space Boomerang
DARK/Level 8/Psychic/Fusion/Effect
ATK 2700 / DEF 2350
"Teleport Boomerang" equipped with "Kybernetic Virus"
Must first be Special Summoned (from your Extra Deck) by sending the above monster you control equipped with the card mentioned above to the GY. (You do not use "Polymerization".) Neither player can activate cards and effects in response to this card's Summon. If Summoned this way, it gains the following effect.
●  Once per turn (Quick Effect): You can target 1 monster your opponent controls; banish both that monster and this card, and if you do, at the end of this turn, return both that monster and this card to the field, or, if the monster that your opponent controlled was Special Summoned from the Extra Deck, return only this banished card to the field. Neither player can activate cards and effects in response to this card's effects.


TNP-EN076

Totems of the Beasts of War
Continuous Spell
When this card is activated: Shuffle 1 card from your hand into the Deck, and if you do, you can add 1 Beast or Beast-Warrior monster from your GY to your hand. All Beast and Beast-Warrior monsters you control gain 200 ATK. You can only Special Summon Beast and Beast-Warrior monsters. You can banish this face-up card, except the turn it was activated; shuffle 1 Beast or Beast-Warrior monster from your GY into the Deck. You can only control 1 "Totems of the Beasts of War".


TNP-EN077

Totems of the Winged Entities
Continuous Spell
When this card is activated: Shuffle 1 card from your hand into the Deck, and if you do, you can add 1 Psychic or Winged Beast monster from your GY to your hand. All Psychic and Winged Beast monsters you control gain 200 ATK. You can only Special Summon Psychic and Winged Beast monsters. You can banish this face-up card, except the turn it was activated; shuffle 1 Psychic or Winged Beast monster from your GY into the Deck. You can only control 1 "Totems of the Winged Entities".


TNP-EN078

Totems of the Magical Swords
Continuous Spell
When this card is activated: Shuffle 1 card from your hand into the Deck, and if you do, you can add 1 Spellcaster or Warrior monster from your GY to your hand. All Spellcaster and Warrior monsters you control gain 200 ATK. You can only Special Summon Spellcaster and Warrior monsters. You can banish this face-up card, except the turn it was activated; shuffle 1 Spellcaster or Warrior monster from your GY into the Deck. You can only control 1 "Totems of the Magical Swords".


TNP-EN079

Totems of the Forgotten Lizards
Continuous Spell
When this card is activated: Shuffle 1 card from your hand into the Deck, and if you do, you can add 1 Dinosaur or Reptile monster from your GY to your hand. All Dinosaur and Reptile monsters you control gain 200 ATK. You can only Special Summon Dinosaur and Reptile monsters. You can banish this face-up card, except the turn it was activated; shuffle 1 Dinosaur or Reptile monster from your GY into the Deck. You can only control 1 "Totems of the Forgotten Lizards".


TNP-EN080

Cursed Totems of the Ancient World
Field Spell
When this card is activated: Each player adds 1 Spell from their Deck to their opponent's hand. If a card or effect is activated, except this effect of "Cursed Totems of the Ancient World": That card's current controller activates 1 of the following effects, based on its type.
● Spell: Lose 800 LP.
● Trap: Banish 1 card from your GY face-down.
● Monster: Banish the top card of your Deck face-down.
You can only activate 1 "Cursed Totems of the Ancient World" per turn.

3
Part 5 of the 100-Card Set 'The New Impact' (Prefix: TNP-EN) The following is the imgur link to the image files. The effects, stats, and other things of the 10 cards are written down below in this post.


https://imgur.com/a/IHgYfHD


TNP-EN037

Frog Soldier
WATER/Level 2/Aqua/Effect
1500/1600
If this card inflicts battle damage to your opponent: You can add 1 "Frog" monster from your Deck to your hand.


TNP-EN038

Poison Frog
WATER/Level 2/Aqua/Effect
100/100
During your Main Phase 1, if you control fewer monsters than your opponent, you can Special Summon this card from your hand to your opponent's field in Defense Position. Cannot be Tributed or used as Synchro, Xyz, or Link Material. During your Main Phase: You can add 1 "Des Frog" from your Deck to your hand, then immediately after this effect resolves Tribute Summon it by banishing this card from your field.


TNP-EN039

Heat-Headed Liar Frog
FIRE/Level 2/Aqua/Effect
?/1400
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) while you control 3 or more face-up "Frog" monsters, and have at least 2 "Frog" monsters with different names in your GY. This card’s ATK becomes equal to the number of cards on the field x400. This card can attack your opponent directly, and must if able, during the turn it is Special Summoned. If this card inflicts battle damage to your opponent by a direct attack, your opponent cannot activate card effects for the rest of this turn. If this card declares a direct attack, your opponent can discard 2 cards to negate that attack. If this card's direct attack is negated; destroy it, and if you do, Special Summon up to 2 "T.A.D.P.O.L.E." from your hand and/or Deck, then it becomes the end of the Battle Phase.


TNP-EN051

O. Number 119: Frog King Squath
WATER/Rank 2/Aqua/Xyz/Effect
?/?
3 Level 2 "Frog" monsters
This card's ATK and DEF are equal to the number of face-up "Frog" cards on the field x700. Cannot attack your opponent directly. While this card remains face-up on the field, other "Frog" monsters you control are unaffected by your opponent's card effects. During your Main Phase: You can detach 1 material from this card; this card loses 300 ATK/DEF, and if it does, Special Summon up to 2 "Frog" monsters or "T.A.D.P.O.L.E." from your Deck.


TNP-EN094

Frog Plague
Normal Trap
Send up to 3 "Frog" monsters and/or "Ronintoadin" from your Deck to the GY (min. 1), and if you do, take 800 damage for each sent card, then destroy 1 card on the field, also, if you sent 3 cards to the GY by this effect and all 3 cards either had the same name, or different names, you can add 1 "Frog" monster or "Ronintoadin" from your Deck to your hand. You can only activate 1 "Frog Plague" per turn.


TNP-EN033

Shark Spine
WATER/Level 3/Zombie/Flip/Effect
ATK 1000/ DEF 0
FLIP: Target 1 monster your opponent controls; destroy that target, then you can Special Summon 1 Fish monster from your hand.
If this card is sent to the GY: You can Special Summon it, but if you do, you cannot Summon monsters for the rest of the turn, except Fish monsters.

TNP-EN060

Cup of Victory
Quick-Play Spell
Activate this card when a monster is destroyed by battle. Toss a coin.
● Heads: Gain 2000 LP.
● Tails: Banish 1 card on the field.


TNP-EN061

Undead Fusion
Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck by banishing Fusion Materials listed on it from your GY. Negate the effects of the monster Summoned by this effect. If this card was sent from your Deck to the GY: You can add 1 "Polymerization" from your Deck to your hand.


TNP-EN063

Painful Cup Choice
Quick-Play Spell
Can only be activated during your opponent's turn. Both players choose 1 monster their opponent controls, then your opponent chooses 1 of the following effects for you to activate.
● Destroy the monster chosen from your field, then draw 2 cards.
● Take control of the monster chosen from your opponent's field, then your opponent draws 2 cards.
You can only activate 1 "Painful Cup Choice" per turn.


TNP-EN088

Ring of the Water Goddesses
Equip Spell
The equipped monster gains 700 ATK and becomes Aqua-Type. When an opponent's monster effect resolves, you can send this card and the monster equipped with this card to the GY, and if you do, negate that effect, then destroy that card.

4
This is the imgur link to the card images:
https://imgur.com/a/IHgYfHD


Here are the effects and stats (the 2 errata cards are at the end):


TNP-EN037

Frog Soldier
WATER/Level 2/Aqua/Effect
ATK 1500/DEF 1600
If this card inflicts battle damage to your opponent, you can add 1 "Frog" monster from your Deck to your hand.


TNP-EN038

Poison Frog
WATER/Level 2/Aqua/Effect
ATK 100/DEF 100
During your Main Phase 1, if you control less monsters than your opponent you can Special Summon this card from your hand to your opponent's field in face-up Defense Position. Cannot be Tributed or used as Synchro, Xyz, or Link Material. You can activate this effect; add 1 "Des Frog" from your Deck to your hand, then immediately Tribute Summon that card by banishing this card instead of Tributing (it is still treated as a Tribute Summon.)


TNP-EN039

Heat-Headed Liar Frog
FIRE/Level 2/Aqua/Effect
ATK ?/DEF 1400
Cannot be Normal Summoned/Set. Can only be Special Summoned from your hand by having 3 or more face-up "Frog" monsters on your field and at least 2 "Frog" monsters with different names in your GY, and can only be Special Summoned this way during your Main Phase 1. This card's ATK becomes equal to the number of cards on the field x400. During the turn this card is Summoned, it can attack directly, also it must attack directly, if able. If this card inflicts battle damage to your opponent by a direct attack, your opponent cannot activate card effects for the rest of this turn. Your opponent can only negate this direct attack by discarding 2 cards. If this card's direct attack is negated, destroy it and Special Summon up to 2 "T.A.D.P.O.L.E." from your hand or Deck. Then the Battle Phase ends.


TNP-EN051

Number 119: Frog King Squath
WATER/Rank 2/Aqua/Xyz/Effect
ATK ?/DEF ?
3 Level 2 "Frog" monsters
This card's ATK and DEF are equal to the number of face-up "Frog" cards on the field x700. Cannot attack your opponent directly. While this card remains face-up on the field, other face-up "Frog" monsters you control are unaffected by your opponent's card effects. Once per turn: You can detach 1 material from this card; this card loses 300 ATK and DEF (permanently), and if it does, Special Summon up to 2 "Frog" monsters or "T.A.D.P.O.L.E." from your Deck.


TNP-EN022

Veteran Warwolf
EARTH/Level 4/Beast-Warrior/Effect
ATK 2000/DEF 100
(Quick Effect) You can send this face-up card you control to the GY; add 1 Beast-Warrior monster with 2000 or less ATK from your Deck to your hand. If a Beast or Beast-Warrior monster would be targeted for an attack or card effect, and this card is in your GY: You can Special Summon this card (from your GY), and if you do, negate that attack or effect, also switch this card's ATK and DEF and banish it when it leaves the field. You can only use each effect of "Veteran Warwolf" once per turn.


TNP-EN088

Ring of the Water Goddesses
Equip Spell
Equip only to a non-Aqua monster. It gains 700 ATK and becomes Aqua-Type. If a monster effect resolves, you can destroy this card and 1 Aqua monster you control, and if you do, negate that effect and send that card to the GY.


TNP-EN060

Cup of Victory
Quick-Play Spell
Can only be activated when a monster is destroyed by battle. Toss a coin.
● Heads: Gain 2000 LP.
● Tails: Banish 2 cards on the field.


TNP-EN063

Painful Cup Choice
Quick-Play Spell
Can only be activated during your opponent's turn. Choose 1 monster your opponent controls, then your opponent chooses 1 monster that you control. Then your opponent activates 1 of the following effects.
● Destroy the chosen monster on your field, then draw 2 cards.
● Take control of the chosen monster your opponent controls, then your opponent draws 2 cards.
You can only activate 1 "Painful Cup Choice" per turn.


TNP-EN061

Undead Fusion
Normal Spell
(This card's name is always treated as "Polymerization".)
Fusion Summon 1 Fusion Monster from your Extra Deck by banishing Fusion Materials listed on it from your GY. Negate the effects of the monster Summoned by this effect. If this card was sent from the Deck to the GY, you can add 1 "Polymerization" from your Deck to your hand, except "Undead Fusion".


-----------------------------------------------------------------------
Errata:


(Old Card) TNP-EN011

Lonely Hockey Player
DARK/Level 3/Fiend/Tuner/Effect
ATK 2300/DEF 2000
Cannot attack directly. While you control another face-up, this card cannot attack and its ATK becomes 0. You can banish this face-up card you control; Special Summon 1 Level 3 non-Tuner from your Deck, but its effects are negated, also it is destroyed during the End Phase. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect.


(New Card) TNP-EN011

Lonely Hockey Player
DARK/Level 3/Fiend/Tuner
ATK 2300/DEF 2000
Cannot attack directly. While you control other face-up monsters this card cannot attack and its ATK becomes 0. You can banish the top card of your Deck, face-down: Special Summon 1 Level 3 non-Tuner monster from your Deck. Negate its effects and destroy it during the End Phase of this turn. You cannot Special Summon monsters from the Extra Deck for the rest of the turn you activate this effect, except Synchro Monsters.


(Old Card) TNP-EN070

Horrible Reborn
Normal Spell
Banish 1 ''Right Skeleton'' and 1 ''Left Skeleton'' from your GY, then Special Summon 1 ''Skeleton-Stegosaurfish'' from your Extra Deck. During either player's turn, if this card is in your GY and you do not control ''Skeleton-Stegosaurfish'': You can banish this card from your GY, and if you do, Special Summon 1 Level 6 or lower Zombie non-Tuner from your Deck, but its effects are negated and it is destroyed at the end of this turn.


(New Card) TNP-EN070

Horrible Reborn
Normal Spell
Banish 1 ''Right Skeleton'' and 1 ''Left Skeleton'' from your GY, then Special Summon 1 ''Skeleton-Stegosaurfish'' from your Extra Deck. During either player's turn, if this card is in your GY and you do not control ''Skeleton-Stegosaurfish'': You can banish this card from your GY, and 1 "Right Skeleton" and 1 "Left Skeleton" from your hand, Deck, or GY; Special Summon 1 "Skeleton-Stegosaurfish" from your Extra Deck.

5
Approved + Scripted Archetypes / The New Impact, Part 4
« on: December 03, 2020, 01:04:20 am »
10 cards from the custom Set "The New Impact" (TNP)

Imgur link:
https://imgur.com/a/LJWzIjk



TNP-EN036

Restless Pirate
DARK/Level 4/Zombie/Effect
ATK 1800/DEF 0
Cannot be used as an Xyz Material. During your Main Phase 1, if this card is in your GY: You can banish 1 Xyz monster from your Extra Deck, and if you do, Special Summon this card. Its ATK becomes 0, also banish it when when it leaves the field. If this card is Special Summoned from the GY, activate the following effect.
● For the rest of this turn Xyz monsters cannot declare an attack or activate their effects.
You can only use each effect of "Restless Pirate" once per turn.


TNP-EN044

Magma Goo Duplicator
FIRE/Level 2/Pyro/Effect
ATK 100/DEF 100
If this card would be destroyed by battle, you can Special Summon 1 "Magma Goo Token" (Pyro/FIRE/Level 1/ATK 0/DEF 0) instead. If a "Magma Goo Token" you control leaves the field: Special Summon 1 "Magma Goo Token" to your opponent's field in face-up Attack Position. "Magma Goo Token(s)" cannot be used as Link Material, and "Magma Goo Token(s)" on your opponent's field cannot be Tributed or used as Synchro, Xyz, or Link Material. Once per turn: You can destroy all "Magma Goo Tokens" on the field, then choose 1 face-up monster on the field, and loses 400 ATK and DEF for each destroyed "Magma Goo Token".

TNP-EN045

Poison Goo Duplicator
WATER/Level 2/Aqua/Effect
ATK 100/DEF 100
If this card would be destroyed by battle, you can Special Summon 1 "Poison Goo Token" (Aqua/WATER/Level 1/ATK 0/DEF 0) instead. If a "Poison Goo Token" you control leaves the field: Special Summon 1 "Poison Goo Token" to your opponent's field in face-up Attack Position. "Poison Goo Token(s)" cannot be used as Link Material, and "Poison Goo Token(s)" on your opponent's field cannot be Tributed or used as Synchro, Xyz, or Link Material. Once per turn: You can destroy all "Poison Goo Tokens" on the field, then inflict 200 damage to your opponent for each destroyed  "Poison Goo Token".


TNP-EN057

Eggrock
EARTH/Link 2/Rock/Link/Effect
Link Arrows: T; B
ATK 1700
2 Rock monsters
Each time a monster is changed to Defense Position, this card gains 200 ATK. You can destroy this face-up card; Special Summon 1 Level 5 or 6 Rock monster from your Deck. You can only use this effect of "Eggrock" once per turn.


TNP-EN058

Toothstone Draco
DARK/Link 3/Rock/Link/Effect
Link Arrows: L; R; BR
ATK 2400
2+ Rock monsters
The first time this card would be destroyed by card effect each turn, it is not destroyed. If this card inflicts battle damage to your opponent: You can Special Summon 1 "Toothstone Token" (Rock/DARK/Level 3/ ATK 1000 / DEF 1000), but it cannot be used as material for a Synchro, Xyz, or Link Summon, except for a Rock monster. Once per turn, when exactly 1 other Rock monster you control is targeted by a card effect which would destroy a card (Quick Effect): You can change that target to this card.


TNP-EN089

Fire/Water Field
Continuous Spell
When this card is activated, and once during each Standby Phase: Flip a coin and apply one of the following effects depending on the result, until the start of the next Standby Phase.
● Heads: All Pyro monsters gain 700 ATK. Negate the effects of all Aqua monsters on the field this turn.
● Tails: All Aqua-type monsters gain 700 ATK. Negate the effects of all Pyro monsters on the field this turn.


TNP-EN064

Holding The World in Hands
Continuous Spell
When this card is activated: Destroy all Field Spells on the field (if any). Cannot be destroyed by Spell/Trap effects. Neither player can activate Field Spells.


TNP-EN068

Silver Lining
Normal Spell
Can only be activated during your Main Phase 2. Draw 3 cards. At least 1 of the following conditions must have been met this turn for this effect to resolve.
● The difference between your LP and your opponent's LP is 5000 or more, also you did not gain LP in this duel.
● 5 or more monsters you controlled were destroyed this turn by your opponent's card effects or by battle through your opponent's monsters.
● The number of turns in this duel exceeds 10.
You can only activate 1 "Silver Lining" per duel.


TNP-EN069

Golden Drops
Normal Spell
Tribute 1 monster with either 1000 ATK or DEF. Gain LP equal to that monster's original ATK or DEF, whichever is higher (your choice, if tied).

TNP-EN099

Domino Bomb
Normal Trap
Target 1 monster your opponent controls that was Special Summoned from the Extra Deck: Destroy it, then, if it was a Link Monster, destroy all other cards linked to that card as possible, then if there were Link Monsters among the destroyed cards, follow the Link Arrows of all those destroyed monsters, destroying everything they point to, and repeating the process, until there are no more to destroy. Both players take 200 damage for each card that has been destroyed by this effect. You can only activate 1 "Domino Bomb" per turn.

6
Approved + Scripted Archetypes / The New Impact, 10 cards from that
« on: July 17, 2020, 12:15:09 am »
These are 10 cards from the custom set 'The New Impact'.
Imgur Link: https://imgur.com/a/zt9Xw4A

TNP-EN021

Stone Edge Ptera
WIND/Level 4/Dinosaur/Pendulum/Normal/ATK 1800/DEF 2000
Scales: 4
Pendulum Effect: Dinosaur monsters you control cannot be destroyed by Spell/Trap effects. The first time a Pendulum Monster you control would be destroyed by battle each turn, it is not destroyed.
Flavor Text: A prehistoric pterosaur with a body harder than stone. Their nests are in the canyons' heights. To protect their offsprings they throw sharp stones at the nest's invaders.


TNP-EN032

Magurrei, Mean Mole of Master Metamorphosis
EARTH/Level 4/Beast/ATK 1600/DEF 1800
When this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower Beast monster from your Deck but negate its effects. If this card is in your GY and you control 2 or more Beast monsters in your Main Monster Zones: You can Special Summon this card, it becomes Beast-Warrior Type, also banish it when it leaves the field. A Beast Synchro or Xyz monster that is Summoned using only Beast monsters, including this card, gains the following effect. You can only use each effect of "Magurrei, Mean Mole of Master Metamorphosis" once per turn.
● Once during a Battle Phase, if this card battles a monster, before the damage calculation (Quick Effect): Destroy that monster, then target 1 card on the field and destroy it, also this card can make a second attack in a row and if it does, negate its effects until the end of your opponent's next turn.


TNP-EN074

Rodent-Thrown Wood
Normal Spell
Discard 1 Beast monster and target 2 monsters on the field; destroy the first target and negate the effects of the second target. You can only activate 1 "Rodent-Thrown Wood" per turn.


TNP-EN43

Rock Shades
EARTH/Level 4/Warrior/ATK 1200/DEF 2200
If you control a Defense Position monster: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Rock Shades" once per turn. While you control another Defense Position Rock monster this card cannot be destroyed by battle. If another Defense Position Rock monster you control is targeted for an attack: You can switch the attack target to this card. If a Rock monster you control would be destroyed by a card effect, you can destroy this card you control instead.


TNP-EN041

Morphtronic Gluenin
WATER/Level 4/Machine/ATK 1850/DEF 2000
When this card is Normal Summoned: Toss a coin. If Heads, Special Summon 1 "Morphtronic" monster from your hand or Deck, and if you do, discard 1 card. If Tails, send 2 "Morphtronic" monsters from your Deck to the GY, then add 1 "Morphtronic" Spell from your Deck or GY to your hand. You can only activate each effect of "Morphtronic Gluenin" once per turn.


TNP-EN42

Des Fire
FIRE/Level 6/Pyro/ATK 2000/DEF 0
Cannot be Normal Summoned/Set. You can Special Summon this card (from your hand) by banishing 2 Pyro monsters from your GY. During your Main Phase: You can send 1 Pyro FIRE monster from your Deck to the GY; this card gains 500 ATK/DEF. You can only use this effect of "Des Fire" once per turn. If this card is destroyed by battle or card effect: You can pay 1000 LP; all monsters your opponent controls this turn lose 1000 ATK.

TNP-EN090

Shadow Cannon Unit
Continuous Spell
You can discard 1 DARK monster; inflict 400 damage to your opponent. If a monster is destroyed by battle, you can send 1 DARK monster from your Deck to the GY, then destroy 1 card on the field. You can only use each effect of ''Shadow Cannon Unit'' once per turn.

TNP-EN091

Light Cannon Unit
Continuous Spell
You can discard 1 LIGHT monster; inflict 400 damage to your opponent. If a monster is destroyed by battle: You can send 1 LIGHT monster from your Deck to the GY, then destroy 1 card on the field. You can only use each effect of ''Light Cannon Unit'' once per turn.


TNP-EN092

Dark World Rocket
Counter Trap
When a card or effect is activated that targets a "Dark World" monster you control, or a "Dark World" monster you control is targeted for an attack: Negate the activation or attack, and if you do, you can add 1 "Dark World" monster from your Deck to your hand, then discard 1 card. You can only activate 1 "Dark World Rocket" per turn.


TNP-EN098

Double-Edge Blade of Destiny
Counter Trap
During the Battle Phase: Activate the appropriate effect depending on which step of the Battle Phase you are in.
● Start Step: End the Battle Phase, then destroy all monsters the turn player controlled who can attack this turn, then the turn player destroys an equal number of monsters their opponent controls.
● Battle Step: Destroy both battling monsters, and if you do, inflict damage to both players equal to their opponent's monster's original ATK.
● End Step: Each player draws cards equal to the number of their monsters destroyed by battle during this Battle Phase, then both players banish cards from the top of their Deck face-down, equal to the number of cards drawn by this effect.
You can only activate 1 ''Double-Edge Blade of Destiny'' per turn.

7
Archives / Custom Set 'The New Impact' comes with 10 more new cards!
« on: July 05, 2020, 10:57:39 pm »
In the following I will link the imgur folder containing the card pngs, as well as under that the written text/effects of the 10 cards I am submitting from my first custom set 'The New Impact'.

https://imgur.com/a/zt9Xw4A


TNP-EN021

Stone Edge Ptera
WIND/Level 4/Dinosaur/Pendulum/Normal/ATK 1800/DEF 2000
Scales: 4
Pendulum Effect: Dinosaur monsters you control cannot be destroyed by Spell/Trap effects. The first time a Pendulum Monster you control woDuld be destroyed by battle each turn, it is not destroyed.
Flavor Text: A prehistoric pterosaur with a body harder than stone. Their nests are in the canyons' heights. To protect their offsprings they throw sharp stones at the nest's invaders.


TNP-EN032

Sennpei, Shien's Strategist
EARTH/Level 4/Warrior/ATK 1600/DEF 1800
If you control 3 or more ''Six Samurai'' monsters: You can pay 1000 LP; Special Summon this card from your hand. Cannot attack directly. If this card was Special Summoned by the effect of ''Tactical Move - Wooden Swap'': You can activate 1 "Shien's Smoke Signal" directly from your Deck. You can discard up to 3 Spells/Traps that specifically list "Six Samurai" in their card text; banish that many cards from your opponent's GY. You can only activate each effect of "Sennpei, Shien's Strategist"  once per turn. You can only control 1 "Sennpei, Shien's Strategist".


TNP-EN074

Tactical Move - Wooden Swap
Quick-Play Spell
If you control 2 or more "Six Samurai" monsters with different attributes: Target 1 "Six Samurai" monster you control; return that card to your hand, and if you do, Special Summon 1 "Sennpei, , Shien's Strategist" from your hand. You can only activate 1 "Tactical Move - Wooden Swap" per turn.


TNP-EN43

Rock Shades
EARTH/Level 4/Warrior/ATK 1200/DEF 2200
If you control a Defense Position monster, you can Special Summon this card from your hand or GY, but banish it when it leaves the field. While you control another Defense Position Rock monster this card cannot be destroyed by battle. If another Defense Position Rock monster you control is targeted for an attack: You can Switch the attack target to this card. If a Rock monster you control would be destroyed by a card effect, you can destroy this card you control instead.


TNP-EN041

Masked HERO Glueman
WATER/Level 4/Warrior/ATK 1850/DEF 2000
Once per turn, when a Fusion Monster is Summoned: You can select 1 unoccupied Card Zone on the field, except Extra Monster Zones; while this card is face-up on the field, the selected zone(s) cannot be used. Each time a ''HERO'' Fusion Monster is Summoned, place 1 Sticky Glue Counter on this card (max. 4). You can remove 1 Sticky Glue Counter from this card, then reveal 1 ''HERO'' Fusion Monster from your Extra Deck; add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to your hand. You can only activate this effect of ''Masked HERO Glueman'' once per turn.


TNP-EN42

Des Fire
FIRE/Level 6/Pyro/ATK 2000/DEF 0
Cannot be Normal Summoned/Set. You can Special Summon this card (from your hand) by banishing 2 Pyro monsters from your GY. During your Main Phase: You can send 1 Pyro or FIRE monster from your Deck to the GY; this card gains 500 ATK/DEF. You can only use this effect of "Des Fire" once per turn. If this card is destroyed by battle or card effect:You can pay 1000 LP; all monsters your opponent controls this turn lose 1000 ATK.

TNP-EN090

Shadow Cannon Unit
Continuous Spell
Up to twice per turn:  You can discard 1 DARK monster; inflict 400 damage to your opponent. If a monster is destroyed by battle, you can send 1 DARK monster from your Deck to the GY, then destroy 1 card on the field. You can only use this effect of ''Shadow Cannon Unit'' once per turn.

TNP-EN091

Light Cannon Unit
Continuous Spell
Up to twice per turn: You can discard 1 LIGHT monster; inflict 400 damage to your opponent. If a monster is destroyed by battle: You can send 1 LIGHT monster from your Deck to the GY, then destroy 1 card on the field. You can only use this effect of ''Light Cannon Unit'' once per turn.


TNP-EN092

Dark World Rocket
Counter Trap
When a card or effect is activated that targets a "Dark World" monster you control, or a "Dark World" monster you control is targeted for an attack: Negate the activation or attack, and if you do, you can add 1 "Dark World" monster from your Deck to your hand, then discard 1 card. You can only activate 1 "Dark World Rocket" per turn.


TNP-EN098

Double-Edge Blade of Destiny
Counter Trap
During the Battle Phase: Activate the appropriate effect depending on which step of the Battle Phase you are in.
● Start Step: End the Battle Phase, then destroy all monsters the turn player controlled who can attack this turn, then the turn player destroys an equal number of monsters their opponent controls.
● Battle Step: Destroy both battling monsters, and if you do, inflict damage to both players equal to their opponent's monster's original ATK.
● End Step: Each player draws cards equal to the number of their monsters destroyed by battle during this Battle Phase, then both players banish cards from the top of their Deck face-down, equal to the number of cards drawn by this effect.
You can only activate 1 ''Double-Edge Blade of Destiny''per turn.

8
The custom Set 'The New Impact' is back in full force with 10 cards coming to the server!
Additionally, this submission also includes the archiving of 3 Spells already available on the server.

Imgur Link: https://imgur.com/a/wQiSKKP

TNP-EN049

Skeleton-Stegosaurfish
WATER/Level 10/Zombie/Fusion/ATK 3800/DEF 3000
Must be Special Summoned with the Normal Spell "Horrible Reborn". When this card is Special Summoned: Destroy all other cards on the field. While face-up on the field this card is also Fish-Type. Once per turn, during your Main Phase 1: You can make this card lose 500 ATK and DEF (this is permanent), and if you do, activate 1 of the following effects.
● Add 1 Field Spell from your Deck to your hand. You cannot Special Summon banished monsters or monsters from your hand the turn you activate this effect.
● Draw 2 cards. You cannot Special Summon other monsters from the Extra Deck the turn you activate this effect, also your opponent takes no more damage this turn.


TNP-EN070

Horrible Reborn
Normal Spell
Banish 1 "Right Skeleton" and 1 "Left Skeleton" from your GY, then Special Summon 1 "Skeleton-Stegosaurfish" from your Extra Deck. During either player's turn, if this card is in your GY and you do not control "Skeleton-Stegosaurfish": You can banish this card from your GY, and if you do, Special Summon 1 Level 6 or lower Zombie non-Tuner from your Deck, but its effects are negated and it is destroyed at the end of this turn.


TNP-EN062

Molten Fist
Quick-Play Spell
If you control a Level 5 or higher "Volcanic" monster: Destroy 2 cards on the field, then take 800 damage. During your Main Phase, if this card is in your GY: You can banish this card from your GY, then target 1 "Volcanic" monster you control; until the end of this turn, that monster is unaffected by other card effects and cannot be destroyed, Tributed, or used as a Fusion, Synchro, Xyz, or Link Material. Destroy that monster at the start of the next Battle Phase. You can only use each effect of "Molten Fist" once per turn.

TNP-EN066

Volcanic Key
Normal Spell
Pay 1000 LP; add 1 "Blaze Accelerator" card from your Deck to your hand. You can banish this card from your GY; send 1 "Volcanic" monster from your Deck to the GY. You can only activate 1 "Volcanic Key" per turn.

TNP-EN067

Volcanic Prison
Continuous Spell
When this card is activated: Send up to 2 FIRE monsters from your hand to the GY, then draw that many cards. This turn, if a "Volcanic" monster is sent to your GY: You can Special Summon 1 other "Volcanic" monster from your GY but with an equal or higher Level. Destroy that monster at the end of this turn. You can only use this effect of "Volcanic Prison" once per turn.

TNP-EN052

Armed Tree Fortress Cercidiumburch
EARTH/Level 7/Plant/Xyz/ATK 2700/DEF 3000
2 Level 7 Synchro monsters
Unaffected by your opponent's card effects. If a Synchro Monster is Synchro Summoned using a Plant monster(s) you control as material(s): You can send the top and bottom card of your Deck to the GY, and if you do, Special Summon 1 Plant Tuner from your Deck but it can only be used as material for a Synchro Summon. Once per turn: You can detach 1 material from this card: Tribute 1 Plant monster from your hand or face-up from your field, then destroy 1 card on the field.

TNP-EN071

U.A. Kickoff!
Quick-Play Spell
Can only be activated if you control no monsters. Special Summon 1 "U.A." monster with 2000 or less ATK from your Deck. For the rest of this turn, it gains 1000 ATK and its effects are negated. You can only activate 1 "U.A. Kickoff!" per turn.


TNP-EN072

U.A. First Down
Quick-Play Spell
Add 1 "U.A. Kickoff!" from your GY to your hand, then add 1 "U.A." Field Spell from your Deck to your hand. This turn, you can activate "U.A. Kickoff!" twice per turn. During your Main Phase 1, you can discard this card: Send 1 "U.A." monster from your Deck to the GY. At the end of this Main Phase 1 Special Summon it.


TNP-EN073

U.A. Yellow Card
Continuous Spell
When this card is activated: Inflict 500 damage to your opponent. This card gains 1 of the following effects, depending on the number of "U.A. Yellow Card(s)" on your field.
● 1: Your opponent cannot attack while you control at least 1 "U.A." monster.
● 2: Your opponent must pay 1000 LP to activate a monster effect.
● 3: During each of your opponent's Standby Phases they must lose 1000 LP, or banish the top card of their Deck. If they choose to banish the top card of their Deck, you can add 1 "U.A." Spell/Trap from your Deck to your hand.
If this card leaves the field all monsters your opponent currently controls lose 500 ATK.


TNP-EN093

U.A. Red Card
Continuous Trap
Can only be activated while you control a "U.A. Yellow Card(s)". When this card is activated: Inflict 1000 damage to your opponent. Then banish this card and all "U.A. Yellow Card(s)" in your GY and face-up from your field. If you do, at the end of this turn add "U.A." cards from your Deck to your hand equal to the number of cards banished by this effect.

9
Approved + Scripted Archetypes / Changes for TNP-007,008, and 009
« on: May 09, 2020, 04:36:48 pm »
These are the following changes done to the above mentioned three cards.

TNP-007: Volcanic Kiln Octopus
 Old Effect:
(This card's name is also always treated as a ''Blaze Accelerator'' card, and is treated as ''Blaze Accelerator'' while on the field.)
Cannot be Normal Summoned/Set. Must first be Special Summoned from your hand by sending 1 face-up ''Blaze Accelerator'' you control to the GY. You can only activate the following 2 effects of ''Volcanic Kiln Octopus'' once per turn. You can send up to 3 ''Volcanic'' monsters from your hand, Deck, or field to the GY; place 1 Blaze Fuel Counter on this card for each card sent that way (max. 10). You can remove up to 10 Blaze Fuel Counters from this card; inflict 300 damage to your opponent for each removed counter. Then, at the End Phase of this turn you can add 1 ''Volcanic'' or ''Blaze Accelerator'' from your Deck to your hand.

New Effect:

(This card's name is also always treated as a "Blaze Accelerator" card.)
Cannot be Normal Summoned/Set. Must first be Special Summoned from your hand by sending 1 face-up ''Blaze Accelerator'' you control to the GY. You can only activate the following 2 effects of ''Volcanic Kiln Octopus'' once per turn. You can send up to 3 ''Volcanic'' monsters from your hand, Deck, or field to the GY; place 1 Blaze Fuel Counter on this card for each card sent that way (max. 10). You can remove up to 10 Blaze Fuel Counters from this card; inflict 200 damage to your opponent for each removed counter. Then, you can pay 1000 LP; add 1 ''Volcanic'' or ''Blaze Accelerator'' card from your Deck to your hand.


TNP-008: Lava Glider

Old Effect:

(This card is always treated as a ''Volcanic'' card.)
If you control a face-up ''Volcanic'' monster with ATK equal to or higher than 1800, you can Special Summon this card from your hand. Once per turn, you can either: Target 1 ''Volcanic'' monster you control, equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. The equipped monster gains 500 ATK. Once per turn, during the End Phase while this card is equipped to a monster that you control: You can add 1 ''Volcanic'' monster from your Deck to your hand, and if you do, inflict 500 damage to your opponent. (If the equipped monster would be destroyed either by battle or by card effect, you can destroy this card instead.)

New Effect:

(This card is always treated as a ''Volcanic'' card.)
If you control a face-up ''Volcanic'' monster with ATK equal to or higher than 1800, you can Special Summon this card from your hand. Once per turn, you can either: Target 1 ''Volcanic'' monster you control, equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. The equipped monster gains 500 ATK. Once per turn, during the End Phase, while this card is equipped to a monster that you control: You can pay 800 LP; add 1 ''Volcanic'' monster from your Deck to your hand, except "Lava Glider", and if you do, inflict 200 damage to your opponent. You can only control 1 "Lava Glider" in your Spell & Trap Zone. (If the equipped monster would be destroyed either by battle or by card effect, you can destroy this card instead.)


TNP-009: Volcanic Visionary

Old Effect:

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more ''Volcanic'' monsters with different names in your GY, and cannot be Special Summoned by other ways. Your opponent cannot activate cards and effects in response to the effects of ''Volcanic'' cards. Once per turn: You can Special Summon 1 Pyro monster from your GY, and if you do, inflict 500 damage to your opponent. This turn that monster cannot declare an attack. If this card leaves the field because of an opponent's card effect, you can add 1 ''Volcanic'' card from your Deck to your hand and inflict 1000 damage to your opponent.

New Effect:

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more ''Volcanic'' monsters with different names in your GY, and cannot be Special Summoned by other ways. Your opponent cannot activate cards and effects in response to the effects of ''Volcanic'' cards. You can only activate the following effect of "Volcanic Visionary" once per turn. You can Special Summon 1 Pyro monster from your GY. If you do, this turn that monster and this card cannot declare an attack. If this card leaves the field because of an opponent's card effect, you can add 1 ''Volcanic'' card from your Deck to your hand and inflict 1000 damage to your opponent.

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