In the following I will link the imgur folder containing the card pngs, as well as under that the written text/effects of the 10 cards I am submitting from my first custom set 'The New Impact'.
https://imgur.com/a/zt9Xw4ATNP-EN021
Stone Edge Ptera
WIND/Level 4/Dinosaur/Pendulum/Normal/ATK 1800/DEF 2000
Scales: 4
Pendulum Effect: Dinosaur monsters you control cannot be destroyed by Spell/Trap effects. The first time a Pendulum Monster you control woDuld be destroyed by battle each turn, it is not destroyed.
Flavor Text: A prehistoric pterosaur with a body harder than stone. Their nests are in the canyons' heights. To protect their offsprings they throw sharp stones at the nest's invaders.
TNP-EN032
Sennpei, Shien's Strategist
EARTH/Level 4/Warrior/ATK 1600/DEF 1800
If you control 3 or more ''Six Samurai'' monsters: You can pay 1000 LP; Special Summon this card from your hand. Cannot attack directly. If this card was Special Summoned by the effect of ''Tactical Move - Wooden Swap'': You can activate 1 "Shien's Smoke Signal" directly from your Deck. You can discard up to 3 Spells/Traps that specifically list "Six Samurai" in their card text; banish that many cards from your opponent's GY. You can only activate each effect of "Sennpei, Shien's Strategist" once per turn. You can only control 1 "Sennpei, Shien's Strategist".
TNP-EN074
Tactical Move - Wooden Swap
Quick-Play Spell
If you control 2 or more "Six Samurai" monsters with different attributes: Target 1 "Six Samurai" monster you control; return that card to your hand, and if you do, Special Summon 1 "Sennpei, , Shien's Strategist" from your hand. You can only activate 1 "Tactical Move - Wooden Swap" per turn.
TNP-EN43
Rock Shades
EARTH/Level 4/Warrior/ATK 1200/DEF 2200
If you control a Defense Position monster, you can Special Summon this card from your hand or GY, but banish it when it leaves the field. While you control another Defense Position Rock monster this card cannot be destroyed by battle. If another Defense Position Rock monster you control is targeted for an attack: You can Switch the attack target to this card. If a Rock monster you control would be destroyed by a card effect, you can destroy this card you control instead.
TNP-EN041
Masked HERO Glueman
WATER/Level 4/Warrior/ATK 1850/DEF 2000
Once per turn, when a Fusion Monster is Summoned: You can select 1 unoccupied Card Zone on the field, except Extra Monster Zones; while this card is face-up on the field, the selected zone(s) cannot be used. Each time a ''HERO'' Fusion Monster is Summoned, place 1 Sticky Glue Counter on this card (max. 4). You can remove 1 Sticky Glue Counter from this card, then reveal 1 ''HERO'' Fusion Monster from your Extra Deck; add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to your hand. You can only activate this effect of ''Masked HERO Glueman'' once per turn.
TNP-EN42
Des Fire
FIRE/Level 6/Pyro/ATK 2000/DEF 0
Cannot be Normal Summoned/Set. You can Special Summon this card (from your hand) by banishing 2 Pyro monsters from your GY. During your Main Phase: You can send 1 Pyro or FIRE monster from your Deck to the GY; this card gains 500 ATK/DEF. You can only use this effect of "Des Fire" once per turn. If this card is destroyed by battle or card effect:You can pay 1000 LP; all monsters your opponent controls this turn lose 1000 ATK.
TNP-EN090
Shadow Cannon Unit
Continuous Spell
Up to twice per turn: You can discard 1 DARK monster; inflict 400 damage to your opponent. If a monster is destroyed by battle, you can send 1 DARK monster from your Deck to the GY, then destroy 1 card on the field. You can only use this effect of ''Shadow Cannon Unit'' once per turn.
TNP-EN091
Light Cannon Unit
Continuous Spell
Up to twice per turn: You can discard 1 LIGHT monster; inflict 400 damage to your opponent. If a monster is destroyed by battle: You can send 1 LIGHT monster from your Deck to the GY, then destroy 1 card on the field. You can only use this effect of ''Light Cannon Unit'' once per turn.
TNP-EN092
Dark World Rocket
Counter Trap
When a card or effect is activated that targets a "Dark World" monster you control, or a "Dark World" monster you control is targeted for an attack: Negate the activation or attack, and if you do, you can add 1 "Dark World" monster from your Deck to your hand, then discard 1 card. You can only activate 1 "Dark World Rocket" per turn.
TNP-EN098
Double-Edge Blade of Destiny
Counter Trap
During the Battle Phase: Activate the appropriate effect depending on which step of the Battle Phase you are in.
● Start Step: End the Battle Phase, then destroy all monsters the turn player controlled who can attack this turn, then the turn player destroys an equal number of monsters their opponent controls.
● Battle Step: Destroy both battling monsters, and if you do, inflict damage to both players equal to their opponent's monster's original ATK.
● End Step: Each player draws cards equal to the number of their monsters destroyed by battle during this Battle Phase, then both players banish cards from the top of their Deck face-down, equal to the number of cards drawn by this effect.
You can only activate 1 ''Double-Edge Blade of Destiny''per turn.