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Archetype Submission - Kingslayers  (Read 7562 times)

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Alpha_Centauri

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Kingslayers

Description:
This archetype takes its style from Nekroz, functioning as a pure ritual engine. The way it works though is through the use of a few spells (not many ritual spells which allow ritual summons with different conditions). These spells work to provide easy ritual summoning (Decree of Death is an invocation type field spell that allows the user to ritual summon by the means from which invocation allows the user to fusion summon) and searches (though all of these searches have significant costs). The monsters work to establish significant control; with there being a 2 monster search engine (discard effects are a part of many monsters to prevent total stalls) and other monsters to initiate card destruction/protection. Due to the powerful effects, the monsters of the archetype do not have very high ATK/DEF values - with most of these values being easily surpassed in the current meta. (I apologize but these cards cannot be submitted as I did not create a systematic order in the number at the bottom --> i used a random generator).

This may help with understanding the deck

Potential 40 Card Deck List:

Monsters: (25)
2x Gishki Chain
2x Manju of the Ten Thousand Hands
3x Senju of the Ten Thousand Hands
3x King Slayer Amadeus
3x King Slayer Sune
2x King Slayer Aragorn
3x King Slayer Louche
2x King Slayer Godfrey
3x King Slayer Kyrian
2x King Slayer Thane

Spells: (15)
3x Decree of Death
3x Terraforming
3x Oath of Tyranny
3x Oathkeeper
3x Honorable Vanity


Cards

Spoiler: Monster Cards • show


Monster 1: King Slayer Amadeus
Type/Attribute: [WARRIOR/RITUAL/EFFECT] → Monster Searcher + Field Searcher
Card Effect: You can discard this card, then target 1 “King Slayer” Ritual Monster in your Graveyard, except “King Slayer Amadeus”; add it to your hand. You can banish this card from your GY; add 1 “Decree of Death” Spell Card from your Deck to your  hand.
Level: 7
Attack: 2700
Defense: 1900


Monster 2: King Slayer Sune
Type/Attribute: [WARRIOR/RITUAL/EFFECT] → Spell Searcher
Card Effect: You can discard this card; add 1 “King Slayer” Spell Card to your hand, except “Decree of Death”. When this card is Ritual Summoned; Negate the effects of face-up monsters on the field that were Special Summoned from the Extra Deck.
Level: 4
Attack: 1700
Defense: 2300


Monster 3: King Slayer Thane
Type/Attribute: [WARRIOR/RITUAL/EFFECT] → Searcher + C. Evacuation Device
Card Effect: During your Main Phase: You can discard up to 2 “King Slayer” Ritual Monsters from your hand, and if you do, add “King Slayer” Ritual Monsters with different names equal to the number of cards you Tributed. During your either player’s turn: You can discard 1 “King Slayer” Ritual Monster, then target 1 card on the field; return it to the hand.
Level: 9
Attack: 2900
Defense: 2500


Monster 4: King Slayer Aragorn
Type/Attribute: [WARRIOR/RITUAL/EFFECT] → Negation + Card Removal + Protection
Card Effect: When this card is Special Summoned: You can return all Spells and Traps on the field to the hand. Your opponent cannot activate cards or effects in response to this effect’s activation. During your Main Phase you can discard 1 “King Slayer” Ritual Monster; Your opponent cannot target “King Slayer” Ritual Monsters or Spells/Trap Cards with card effects for the rest of this turn. You can only use this effect of “KIng Slayer Aragorn” once per turn.
Level: 5
Attack: 2300
Defense: 1300


Monster 5: King Slayer Louche
Type/Attribute: [WARRIOR/RITUAL/EFFECT] → Graveyard Trigger + MP Skip
Card Effect: If this card is Ritual Summoned: Your opponent skips their next Main Phase. If a “King Slayer” Ritual Monster is sent to the Graveyard: You can activate 1 of these effects. • Draw 2 cards, then discard 1 card • Banish 1 card from your opponent’s hand • Shuffle 1 “King Slayer” Card from your GY into the Deck and draw 1 card.
Level: 8
Attack: 2400
Defense: 2500



Monster 6: King Slayer Godfrey
Type/Attribute: [WARRIOR/RITUAL/EFFECT] → Replace + Tank
Card Effect: You can equip 1 “King Slayer” Ritual Monster from your hand or side of the field to this card; while this card is equipped with that monster this card’s name becomes that monster’s, and replace this effect with that monster’s original effects. If this card were to be destroyed by battle or card effects, you can send the monster equipped to this card into the Graveyard instead. You can only use this effect of “King Slayer” Godfrey once per turn. You can discard this card, target 1 “King Slayer” Ritual monster you control; It gains 1000 ATK and cannot be destroyed this turn.
Level: 6
Attack: 2500
Defense: 1800



Monster 7: King Slayer Kyrian
Type/Attribute: [WARRIOR/RITUAL/EFFECT] → Search + Reworked Toadally Awesome
Card Effect: Once per turn, during the Standby Phase: You can discard 1 “King Slayer” Ritual Monster from your hand; Ritual Summon 1 “King Slayer” Ritual Monster with a Level that is lower, from your Deck. Once per turn, during either player’s turn, when your opponent activates a Spell/Trap Card or monster effect: You can send 1 “King Slayer” Ritual Monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can draw 1 card. If this card is banished: You can target 1 “King Slayer” Ritual Monster in your Graveyard; add it to your hand.
Level: 10
Attack: 3300
Defense: 2700




Spoiler: Extra Deck Monster Cards • show

None (this is a ritual deck that it is not dependent on any extra deck support).


Spoiler: Spell Cards • show

Spell: Decree of Death
Type: Field
Effect: Once per turn: Ritual Summon 1 Ritual Monster from your hand, using monsters from your hand as Tributes, whose Levels exactly equal or are greater than the Level of the Ritual Monster. If Summoning a “King Slayer” Ritual Monster this way, you can also banish monsters from your field and/or either player’s GY as Ritual Tributes. If this card is in your GY: You can target 1 of your banished “King Slayer” Ritual Monsters; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect once per turn.


Spell: Vow of Tyranny
Type: Continuous
Effect: When this card is activated: You can add 1 “Ritual Monster” from your Deck to your hand. The activation of your cards and effects that include an effect that Ritual Summons a Ritual monster cannot be negated, also your opponent’s cards and effects cannot activate when a monster is Ritual Summoned this way. Once per turn, if a Ritual Monster(s) is Ritual Summoned to your field (except during the Damage Step): You can target 1 Ritual monster you control; send it to the GY, and if you do, add a Ritual Monster with a different name from your Deck to your Hand. You can only activate 1 “Oath of Tyranny” per turn.


Spell: Oathkeeper
Type: Ritual
Effect: This card can be used to Ritual Summon any “King Slayer” Ritual monster. Tribute monsters from your hand or field, and/or banish “King Slayer” monsters from your Graveyard, then Ritual Summon 1 “King Slayer” Monster whose Level exactly equals the total Levels of those monsters. You can shuffle this card from the GY into the Deck; discard 1 “King Slayer” Ritual Monster from your Deck to your GY.


Spell: Honorable Vanity
Type: Continuous
Effect: Once per turn, banish one “King Slayer” Ritual Monster from your deck face-up, and if you do, add one “King Slayer” Ritual monster from your Deck to your hand. Each time a “King Slayer” Ritual Monster is banished, place 1 counter on this card (max. 3). “King Slayer” Monsters you control cannot be destroyed by battle. When this face-up card on the field is sent to the Graveyard; add 1 banished “King Slayer” Ritual Monster for each counter on this card.




Spoiler: Trap Cards • show

None


Additional Remarks

Advantages:

The advantages of this deck are that given the right spell set-up --> you can have a pretty fast deck (similar to invoked) without very many limitations. In addition to this, with the proper spell set-up, this deck can be very cost-effective --> utilizing a spell engine to make "+" or positive trades to correct the board (make it stronger). The cards also synergize well with each other; working to search / protect / and enable each other for combos.


Disadvantages:

This deck has a high stall potential; not having a ritual spell or the invocation styled field spell is a certain brick as it is impossible to summon monsters. Considering that this deck doesn't have any traps either, it can not counter opponent's negation/destruction traps very well. This deck is also reliant on the card effects of its monsters, not being able to overcome many boss monsters in battle.
« Last Edit: March 27, 2018, 08:11:26 am by Alpha_Centauri »
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