
Note: This is a series of very common effects that would appear in an Archetype, be that Konami's own, or custom ones.
This is, by all means,
NOT a list of "What cannot be done."
However, if an archetype has members, or as a whole, fall in most of the squares, or all the squares within one row/column, there are two possibilities:
Either,
- You're making something that can do everything. Which is by all means broken.
Think of this, in a Typical RPG, a character with 50 STR, 20 VIT, and 5 INT could be a Warrior, a character with 5 STR, 10 VIT, and 55 INT could be a Mage, a character with 20 STR, 50 VIT, and 10 INT could be a Monk. However, if a character has 50 STR, 50 VIT, and 50 INT, it will probably be a boss monster that you have to defeat!
Or,
- You're remaking something that Konami has already been made, which signifies lazy card making or an inexperience with current card pool, or both, neither is a good sign.
Continuing the analogy of the RPG games above. A Mage can learn a lot of magics. But if all Mage characters are learning Fireball, Heal, Fireblast and Revive, something is definitely wrong.
(Actually Konami themselves aren't safe from this, at the point of writing, all Meta-decks in OCG land have the Zoodiac Systems teched in no matter what they're playing.)