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[Scripted] Archetype Submission: Zerost  (Read 7414 times)

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Top Hat Penguin

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Toys and Pets. Lost and forgotten. Twisted. Without a reason to exist. Will they find a new purpose? Only Fate knows...

Monsters:
Spoiler: show

Zerost Moby
Level 6 EARTH/Fiend/Effect
ATK: ? DEF: ?
● You can only use 1 "Zerost Moby" effect per turn, and only once that turn.
① If this card is in your hand or GY: You can roll a six-sided die, banish other monsters from your field and/or GY equal to the result, and if you do, Special Summon this card, and if you do that, its ATK/DEF becomes equal to the number of monsters banished by this effect x400.
② If this card is banished by the effect of a "Zerost" card: You can take 1 "Zerost" monster from your Deck, and either add it to your hand or send it to the GY.


Zerost Teddy
Level 6 EARTH/Fiend/Effect
ATK: ? DEF: ?
● You can only use 1 "Zerost Teddy" effect per turn, and only once that turn.
① If this card is in your hand or GY: You can roll a six-sided die, banish other monsters from your field and/or GY equal to the result, and if you do, Special Summon this card, and if you do that, its ATK/DEF becomes equal to the number of monsters banished by this effect x400.
② If this card is banished by the effect of a "Zerost" card: You can add 1 "Zerost" Spell/Trap from your Deck to your hand.


Zerost Toppy
Level 6 EARTH/Fiend/Effect
ATK: ? DEF: ?
● You can only use 1 "Zerost Toppy" effect per turn, and only once that turn.
① If this card is in your hand or GY: You can roll a six-sided die, banish other monsters from your field and/or GY equal to the result, and if you do, Special Summon this card, and if you do that, its ATK/DEF becomes equal to the number of monsters banished by this effect x400.
② If this card is banished by the effect of a "Zerost" card: You can target 1 monster your opponent controls; destroy it.


Zerost Shooty
Level 6 EARTH/Fiend/Effect
ATK: ? DEF: ?
● You can only use 1 "Zerost Shooty" effect per turn, and only once that turn.
① If this card is in your hand or GY: You can roll a six-sided die, banish other monsters from your field and/or GY equal to the result, and if you do, Special Summon this card, and if you do that, its ATK/DEF becomes equal to the number of monsters banished by this effect x400.
② If this card is banished by the effect of a "Zerost" card: You can target 1 Spell/Trap your opponent controls; destroy it.


Zerost Vroomy
Level 6 EARTH/Fiend/Effect
ATK: ? DEF: ?
● You can only use 1 "Zerost Vroomy" effect per turn, and only once that turn.
① If this card is in your hand or GY: You can roll a six-sided die, banish other monsters from your field and/or GY equal to the result, and if you do, Special Summon this card, and if you do that, its ATK/DEF becomes equal to the number of monsters banished by this effect x400.
② If this card is banished by the effect of a "Zerost" card: You can target 1 of your "Zerost" monsters that is banished or in your GY; Special Summon it.


Zerost Jacky
Level 6 EARTH/Fiend/Effect
ATK: ? DEF: ?
● You can only use 1 "Zerost Moby" effect per turn, and only once that turn.
① If this card is in your hand or GY: You can roll a six-sided die, banish other monsters from your field and/or GY equal to the result, and if you do, Special Summon this card, and if you do that, its ATK/DEF becomes equal to the number of monsters banished by this effect x400.
② If this card is banished by the effect of a "Zerost" card: You can add to your hand, 1 of your "Zerost" cards that is banished or in your GY.


Extra Deck:
Spoiler: show

Zerost Beast Zerotl
Level 8 WATER/Aqua/Fusion/Effect
ATK: ? DEF: ?
2+ "Zerost" monsters (Max. 6)
① This Fusion Summoned card gains ATK/DEF equal to the number of materials used for its Fusion Summon x500.
② If this card is Fusion Summoned: Roll a six-sided die, then apply the result, as long as this card remains face-up on the field.
● 1 or 2: You can activate the ③ effect of this copy of "Zerost Beast Zerotl" once per turn.
● 3 or 4: You can activate the ③ effect of this copy of "Zerost Beast Zerotl" twice per turn.
● 5 or 6: You can activate the ③ effect of this copy of "Zerost Beast Zerotl" thrice per turn.
③ (Quick Effect): You can target 1 banished Level 6 "Zerost" monster, that was banished by you; apply its effect that activates when it is banished by the effect of a "Zerost" card, and shuffle it into your Deck, also, for the rest of this turn, you cannot target monsters with the same name the targeted monster had at activation, to activate this effect of "Zerost Beast Zerotl".


Zerost Machine Zerotl Mechanicus
Zerost Machine Zerotl Mechanicus
Level 10 WATER/Machine/Fusion/Effect
ATK: ? DEF: ?
2+ "Zerost" monsters, including a Fusion Monster (Max. 6)
① This Fusion Summoned card gains ATK/DEF equal to the number of materials used for its Fusion Summoned x600, also it gains ATK/DEF equal to half the ATK/DEF 1 Fusion Monster used as material for its Fusion Summon had when it was used as material.
② If this card is Fusion Summoned: Roll a six-sided die, then, as long as this card remains face-up on the field, you can use the following effect of "Zerost Machine Zerotl Mechanicus" a number of times per turn up to the result.
• When your opponent activates a card or effect (Quick Effect): Make both players roll a six-sided die, and if your result is higher than your opponent's, negate the activation.


Spells:
Spoiler: show

Zerost Null
Normal Spell
● You can only activate 1 "Zerost Null" per turn.
① Roll a six-sided die, and, if you can, Fusion Summon 1 "Zerost" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, You can also use "Zerost" monsters from your Deck as Fusion Material up to the result.
② You can banish this card from your GY; the next time a player(s) rolls a die (or dice) with an activated card effect, you can increase (Max. 6) or reduce (Min. 1) one of the results by 1.


Zerost Invalidation
Normal Spell
● You can only activate 1 "Zerost Invalidation" per turn.
① Banish 1 "Zerost" monster from your hand or Deck.
② You can banish this card from your GY; the next time a player(s) rolls a die (or dice) with an activated card effect, you can increase (Max. 6) or reduce (Min. 1) one of the results by 1.


Zerost Emptiness
Quick-Play Spell
● You can only activate 1 "Zerost Emptiness" per turn.
① Roll a six-sided die, and, if you can, Fusion Summon 1 "Zerost" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, You can also shuffle into the Deck, your "Zerost" monsters that are banished, and/or in your GY, up to the result.
② You can banish this card from your GY; the next time a player(s) rolls a die (or dice) with an activated card effect, you can increase (Max. 6) or reduce (Min. 1) one of the results by 1.


Traps:
Spoiler: show

Zerost Void
Normal Trap
● You can only activate 1 "Zerost Void" per turn.
① Target 1 of your "Zerost Null" or "Zerost Emptiness" that is banished or in your GY; apply its effect that Fusion Summons a "Zerost" Fusion Monster, also shuffle it into the Deck.
② You can banish this card from your GY; the next time a player(s) rolls a die (or dice) with an activated card effect, you can increase (Max. 6) or reduce (Min. 1) one of the results by 1.
« Last Edit: April 28, 2023, 09:08:47 am by Top Hat Penguin »
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