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White Hell Series of cards (Scripted, 7 cards)  (Read 7992 times)

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Rawstone

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LIGHT Warriors (mostly), that deeply care about banishing. Battle Phase Oriented Archetype, that uses an original White Veil, to punish even harder. It isn't very strong....but its already scripted and you can test it out on Koishi no prob.

Monsters (MD)

White Hell Swordsman
Level 4 LIGHT Warrior
1600 & 1200 DEF
If this card is Normal or Special Summoned: You can add 1 "White Hell Fusion" from your Deck to your hand. If a Fusion monster(s) in your possession is banished, or a Fusion monster you control banishes a card(s) in your opponent's possession, while this card is in your GY: You can add this card from your GY to your hand. You can only use each effect of "White Hell Swordsman" once per turn.

Purifying Shining Dragon
Level 4 LIGHT Dragon
If a LIGHT Warrior monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. If a non-LIGHT monster(s) is banished to activate the effect of, or by the effect of, a monster: You can target 1 non-LIGHT banished monster; Special Summon 1 LIGHT Warrior monster from your Deck, with the same Level as the targeted monster. You can only use this effect of "Purifying Shining Dragon" once per turn.

Knight of White Belief
Level 3 LIGHT Warrior
1500 & 700 DEF
You can reveal this card and 1 "White Hell Fusion" or "White Veil " in your hand; Special Summon this card from your hand, then, you can place 1 Equip Spell from your hand on the bottom of your Deck, then draw 1 card. If this is banished to activate a Fusion Monster's effect: You can send 1 LIGHT monster from your Deck to the GY. You can only use each effect of "Knight of White Belief" once per turn.

Spell and Traps

White Hell Fusion
Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using LIGHT monsters from your hand or field as Fusion Material. A monster Fusion Summoned this way gains the following effect.
● Once per turn: You can banish 1 LIGHT monster from your GY: add 1 "White Veil" from your Deck or GY to your hand.

ED monsters

Enforcer of White Truth
Level 8 LIGHT Warrior Fusion
2700 ATK & 2000 DEF
1 LIGHT monster + 1 Warrior monster
Once per turn: You can target 1 face-up Spell you control; once during each Battle Phase this turn, if that card activates its effect on the field, immediately after that effect resolves, banish 2 of your opponents cards (1 on the field and 1 in the GY). If this face-up Fusion Summoned card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: Add 1 Equip Spell from your GY to your hand.

Soldier of White Army
Level 7 LIGHT Warrior Fusion
2500 ATK & 1900 DEF
1 LIGHT Warrior monster + 1 LIGHT monster
Must first be Fusion Summoned. You can banish 1 LIGHT monster from your GY; add 1 Level 4 or lower LIGHT Warrior monster from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use this effect of "Soldier of White Army" once per turn. If this card battles an opponent's monster, while equipped with "White Veil", your opponent's monsters effects cannot be activated. If an attack is declared involving this card while it is equipped with "White Veil": Your opponent's face-up monsters have their effects negated until the end of the Damage Step. When this card destroys an opponent's monster by battle: You can destroy all your opponent's monsters.

Hell Warrior of White Armageddon
Level 10 FIRE Warrior Fusion
3100 ATK & 2800 DEF
1 Warrior monster Special Summoned from the Extra Deck + 1 LIGHT Warrior monster
Must first be Fusion Summoned. This banished card cannot be Special Summoned. If this card battles a non-LIGHT monster, at the start of the Damage Step: That monster's ATK/DEF becomes 0, and if it does, if a monster destroys that monster by battle during the Battle Phase, banish it. Your opponent cannot target "White Veil" you control with card effects, also it cannot be destroyed by your opponent's card effects. If this card is destroyed by battle or card effect and sent to the GY while equipped with "White Veil": Banish this card and 1 "White Veil" from your GY; banish cards your opponent controls, equal to the number of your LIGHT monsters banished.

Done. I'm going wild.
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LeonDuvall

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rejected due to racist overtones, as well as balance issues which cannot be conceivably resolved without destroying the core concepts of the archetype.