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Poppin' Archetype  (Read 7321 times)

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Aragami

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So here is the second archetype that I actually like the design of and would like for it to be BT'ed - Poppin

Lore: The story follows a girl who got lost at the sea. After passing out (and presumably dying) on the shore, she encountered a gang of dolphins in her dream, which lead her to the Poppin Kingdom - a colony of cheerful Mermaids who create shiny bubbles to attack their enemies and to protect their underwater city (hence the LIGHT attribute Aqua-type smh). The girl reincarnated as a citizen of the Poppin Kingdom and live a happy life full of singing and laughter. Little did they know, the Poppin's powers are not strong enough to protect their home from the human, as they bring down ships and laboratories to conduct experiments on the seafloor, bringing with them a new form of parasites that will soon cause chaos to the whole ocean habitat - the Paracism. A passage has already been built by the Poppin to flee from the area when all hell breaks loose. But is it too late for them? (To be continued...)

Playstyle: The deck plays around the whole idea of an actual "Mill/Deck-out" deck for the modern era of the game, with not only the most permanent way of milling cards (through banishing them face-down) but also ways to utilize your opponent's milled cards in the process. After testing with the deck on Dueling Book in the past, the deck is still rather slow on their milling, so their win-con might end up relying on banishing opponent's key cards and stall rather than an FTK/OTK type of a mill deck.

Main Deck Monsters: 5

Spoiler: show
Poppin' Bluetang

https://imgur.com/snJaZQb
LIGHT/Lv3/Aqua/ATK 1800/DEF 200
When a "Poppin" monster is Summoned: Banish the top card of your opponent's Deck face-down. When this card is Summoned: Add 1 "Poppin" monster from your Deck to your hand. You can only use this effect of "Poppin' Bluetang" once per turn.

Poppin' Coral

https://imgur.com/HpDoVLf
LIGHT/Lv3/Aqua/ATK 1400/DEF 600
During your End Phase: Banish the top card of your opponent's Deck face-down. If this card is summoned: You can Special Summon 1 "Poppin" monster from your hand, that monster cannot be destroyed by card effect for the rest of this turn. You can only use this effect of "Poppin' Coral" once per turn.

Poppin' Dolphin
LIGHT/Lv3/Aqua/ATK 100/DEF 1500

https://imgur.com/tOkPohb
During your End Phase, banish the top card of your opponent’s deck face-down. You can only use each of the following effects of “Poppin' Dolphin” once per turn:
● When a card your opponent control or in your opponent’s Deck or Extra Deck is banished face-down: You can Special Summon this card from your hand or GY.
● When you activate a “Poppin” Spell/Trap card or effect: Banish the top card of your opponent’s Deck face-down.

Poppin' Golden Guppy
LIGHT/Lv3/Aqua/ATK 1600/DEF 600

https://imgur.com/FZLqCt7
If you control a "Poppin" monster: You can Special Summon this card from your hand, and if you do, banish the top card of your opponent's Deck face-down.  You can only summon "Poppin' Golden Guppy" this way once per turn. During your End Phase, banish the top card of your opponent's Deck face-down.

Poppin' Aqua Damselfish
LIGHT/Lv3/Aqua/ATK 1700/DEF 100

https://imgur.com/VNmOFez
During your End Phase, banish the top card of your opponent's Deck face-down. If this card is summoned: Special Summon 1 "Poppin" monster from your Deck, but you can only Summon "Poppin" monsters for the rest of this turn. You can only use the following effect of "Poppin' Aqua Damselfish" once per turn.


Extra Deck Monsters: 2

Spoiler: show
Poppin' Princess Narwhal
LIGHT/Link-2/Aqua/B, R/ATK 1500
https://imgur.com/gooLz09
2 "Poppin" monsters
This card gains 100 ATK for each of either player's banished face-down card.  During each player's End Phase: Banish the top card of your opponent’s Deck face-down. You can only use each of the following effects of "Poppin' Princess Narwhal" once per turn:
● If this card is Link Summoned: You can banish 1 “Poppin” card in your GY face-down; banish 1 random card in your opponent’s hand face-down.
● When this card is sent to the GY: Special Summon a “Poppin” monster from your GY, in face-up Defense Position, but banish it face-down when it leaves the field.

Poppin' Empress Lionfish
LIGHT/Link-3/Aqua/T, BL, BR/ATK 2100
https://imgur.com/UtkIfX8
2+ monsters, including a "Poppin" monster
If this card is Link Summoned: You can look at your opponent's banished face-down cards and choose 1 card from among them; your opponent banishes face-down 1 card in their hand, Deck, Extra Deck or on their field with the same original name as the revealed card's name. This card gains 100 ATK for each banished face-down card. During each End Phase: Banish the top card of your opponent’s Deck face-down. You can only summon “Poppin' Empress Lionfish” once per turn.


Spell Cards: 8

Spoiler: show
Poppin' Party
[Continuous Spell Card]
https://imgur.com/DtoMUSR
During your End Phase, if you control a "Poppin" monster: Banish the top card of your opponent's deck face-down. When this card is activated: Add 1 "Poppin" monster from your Deck or GY to your hand. If your opponent has card banished face-down: You can Special Summon that monster instead. You can only activate this effect of “Poppin' Party” once per turn.

Poppin' Palace
[Continuous Spell Card]
https://imgur.com/TwWN4Wj
When this card is activated: Add 1 "Poppin" Spell/Trap Card from your Deck to your hand. During your End Phase, if you control a "Poppin" monster: Banish the top card of your opponent's deck face-down. You can only activate "Poppin' Palace" once per turn.

Poppin' Prefecture
[Field Spell Card]
https://imgur.com/yYzRcKl
Banish the top card of your opponent's Deck face-down each time a "Poppin" Spell/Trap Card leaves the field by an opponent's card effect. When a "Poppin" monster(s) you control would be destroyed by your opponent (either by battle or by card effect): You can banish that monster(s) face-down instead, then return it to the field during the end of this turn. During your End Phase, if you control a "Poppin" monster: Banish the top 2 cards of your opponent's Deck face-down.

Poppin' Perfection
[Continuous Spell Card]
https://imgur.com/Ws5OyTc
During your End Phase, if you control a "Poppin" monster: Banish the top card of your opponent’s Deck. You can tribute 1 “Poppin” monster, target 1 monster your opponent control; your opponent must banish 1 monster with the same name as that monster from their Deck or Extra Deck face-down, or if they don’t have any, banish the top card of their deck instead. You can only activate this effect of “Poppin' Perfection” once per turn.

Poppin' Peekaboo
[Normal Spell Card]
https://imgur.com/EsL5zcO
Randomly choose 1 of your opponent’s face-down banished card; apply the following effect based on its type of card:
●    Monster: Special Summon it to your side of the field, but its effects are negated.
●    Spell/Trap card: Set it to your side of the field, but it cannot be activated this turn.
You can only activate “Poppin' Peekaboo” once per turn.

Poppin' Powah!!
[Quick-Play Spell Card]
https://imgur.com/eImwOe8
Banish 1 “Poppin” card from your hand or field face-down; your opponent banishes 2 cards from their Deck (their choice) face-down. You can only activate "Poppin' Powah!!" once per turn.

Poppin' Pandemic
[Quick-Play Spell Card]
https://imgur.com/eN3xOvb
Banish as many face-up “Poppin” Spell/Trap card you control as possible face-down; banish the same number of cards in your opponent’s GY face-down, and if you do, banish that same number of cards from the top of their Deck face-down. You can only activate “Poppin' Pandemic” once per turn.

Poppin' Passage
[Normal Spell Card]
https://imgur.com/KzIgovn
You can only activate this card while controlling a “Poppin” monster. Shuffle up to 3 “Poppin” cards that were banished face-down, and if you do, draw 2 cards, then randomly banish 1 card in your hand face-down. You can only activate “Poppin' Passage” once per turn.


Trap Cards: 4

Spoiler: show
Poppin' Pacification
[Continuous Trap Card]
https://imgur.com/l86URT9
Your opponent must banish the top card of their deck face-down every time they Special Summon a monster from the Extra Deck. During your End Phase, if you control no "Poppin" monster: Destroy this card. You can only control 1 face-up "Poppin' Pacification".

Poppin' Protection
[Counter Trap Card]
https://imgur.com/EFHAWLO
When a Spell/Trap Card or monster’s effect is activated while you control another “Poppin” card: Your opponent can banish 1 card they control face-down, if not, negate the activation, and if you do, banish that card face-down. You can only activate "Poppin' Protection" once per turn.

Poppin' Preservation
[Continuous Trap Card]
https://imgur.com/1iu9TrS
During your End Phase, if you control a "Poppin" monster: Banish the top card of your opponent’s Deck. Change the ATK/DEF of all monsters on the field to 0, except for "Poppin" monsters. Monsters you control cannot attack the turn you activated this card. If a card(s) is banished face-down from either player's Deck for the 5th time: Destroy this card.

Poppin' Portal
[Continuous Trap Card]
https://imgur.com/cGYZJoJ
During your End Phase, if you control a "Poppin" monster: Banish the top card of your opponent’s Deck. If you control a "Poppin" monster you can banish the top 3 cards of your Deck face-down: Negate the effect of a face-up card on the field until the end of this turn. You can only activate this effect of “Poppin' Portal” once per turn.


Here is a link to the album with all the cards: https://imgur.com/a/g0oSh74
« Last Edit: September 06, 2019, 12:40:51 am by Aragami »
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