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Archetype Submission - Fiends of DarkLight  (Read 7454 times)

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Zolanark

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Fiends of DarkLight

Description:
An archetype of LIGHT Fiend Pendulum monsters whom revolve mostly around using powerful Equip Spells and effects triggered by the presence of either their Fusion boss monster or said Equips to bring out their full potential, they also utilize a large amount of banishing based effects to clear the field before striking hard at their opponents.

They feature 12 cards (2 traps, 4 spells, 1 Fusion, 3 Effect Pendulums, and 2 Normal Pendulums).

Their Set Code is "DL01-EN0XX", where "xx" is the number of the individual card (I'll admit I was lazy and just numbered them in order of when they were made, except for ones I forgot and had to number after others were made, then it was at random), and their card ID code is "6897114xx" (placed in the Passcode area in the bottom left of all members).

http://imgur.com/a/MQqoLf4
Imgur Album featuring all DarkLight cards with artwork


Cards

Spoiler: Monster Cards • show

Fiend Armorer of DarkLight
LIGHT
Level 4
Fiend/Pendulum/Effect
7/4
You cannot Special Summon monsters, except monsters “of DarkLight”. This effect cannot be negated. During your Main Phase: You can discard 1 card "of DarkLight", and if you do, add 1 Equip Spell "of DarkLight" from your Deck or GY to your hand. You can only use this effect of “Fiend Armorer of DarkLight” once per turn.
———————————————————
If "Fiend Ultima of DarkLight" is on the field, monsters "of DarkLight" you control cannot be destroyed by opponent's card effects. If this card is Normal or Special Summoned: You can add 1 Equip Spell "of DarkLight" from your Deck to your hand. You cannot conduct your Battle Phase the turn you activate this effect. You can only use this effect of "Fiend Armorer of DarkLight" once per turn.
ATK: 500
DEF: 500

Fiend Brute of DarkLight
LIGHT
Level 4
Fiend/Pendulum/Normal
1/9
You cannot Special Summon monsters, except monsters "of DarkLight". This effect cannot be negated. If you control "Fiend Brute of DarkLight" in your other Pendulum Zone, destroy all cards in your Pendulum Zones. Monsters "of DarkLight" you control gain 550 DEF for each Equip Spell "of DarkLight" you control. During battle between your monster "of DarkLight" and an opponent's monster, you can destroy this card (Quick Effect): Banish that opponent's monster face-down before Damage Calculation.
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Minds and hearts twisted by that unearthly dark light, even beasts of hellish landscapes bend to its will.
ATK: 500
DEF: 1500```

Fiend Cleric of DarkLight
LIGHT
Level 5
Fiend/Pendulum/Effect
2/9
You cannot Special Summon monsters, except monsters "of DarkLight". This effect cannot be negated. If you have a card "of DarkLight" in your other Pendulum Zone with a different name, you can Special Summon, from your hand based on that card's Monster Card Type, cards "of DarkLight" as Normal Monsters (Fiend/LIGHT/Level 4/ATK 0/DEF 0) in face-up Defense Position, but they cannot be used for the Special Summon of Extra Deck Monsters, also you cannot Pendulum Summon the turn you use this effect. You can only use each effect of "Fiend Cleric of DarkLight" once per turn. ● Normal Monster: Trap Cards. ● Effect Monster: Spell Cards.
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If "Fiend Ultima of DarkLight" is on the field, monsters "of DarkLight" you control cannot have their ATK/DEF changed by opponent's card effects. If this card is Normal or Special Summoned: You can add 1 card "of DarkLight" from your Deck or GY to your hand. You cannot conduct your Battle Phase during the turn you activate this effect. If this card is equipped with an Equip Spell "of DarkLight", its original ATK/DEF become 3000, also, during the Battle Phase, it can attack your opponent's monsters once each.
ATK: 1600
DEF: 2200

```Fiend Hunter of DarkLight
LIGHT
Level 4
Fiend/Pendulum/Effect3/12
You cannot Special Summon monsters, except monsters "of DarkLight". This effect cannot be negated. If you control "Fiend Hunter of DarkLight" in your other Pendulum Zone, destroy all cards in your Pendulum Zones.
———————————————————
If "Fiend Ultima of DarkLight" is on the field, monsters "of DarkLight" you control cannot be destroyed by battle. During your End Phase, if this card is in your GY because it was destroyed by an opponent's card (by battle or card effect) as a Monster Card: You can banish 1 face-up monster your opponent controls, face-down. You can equip this card from your hand or face-up field to a monster "of DarkLight" you control as an Equip Spell with this effect. You can only use each effect of "Fiend Hunter of DarkLight" once per turn. ● The equipped monster gains 200 ATK for every card banished face-down.
ATK: 300
DEF: 300

Fiend Zealot of DarkLight
LIGHT
Level 4
Fiend/Pendulum/Normal
9/5
You cannot Special Summon monsters, except monsters "of DarkLight". This effect cannot be negated. Monsters "of DarkLight" you control gain 550 ATK for each "Archfiend" Equip Spell you control. During battle between your monster "of DarkLight" and an opponent's monster, you can destroy this card (Quick Effect): Your monster cannot be destroyed by battle until the next End Phase.
———————————————————
One of thousands of corrupted souls, devoured by the dark light, this fiendish beast marches ever onwards in its zealous rage.
ATK: 2000
DEF: 0


Spoiler: Extra Deck Monster Cards • show

Fiend Ultima of DarkLight
LIGHT
Level 11
Fiend/Fusion/Pendulum/Effect
5/8
You cannot Special Summon monsters, except monsters "of DarkLight". This effect cannot be negated. You can banish 1 card "of DarkLight" face-down from your hand, field, or GY, then target 1 card from your opponent's field or GY; banish that target face-down. You can only use this effect of "Fiend Ultima of DarkLight" once per turn.
———————————————————
3 cards "of DarkLight"/Cannot be Special Summoned, except by banishing the above cards from your field and/or GY, face-down. (You do not use "Polymerization".) You can reveal 3 cards "of DarkLight" with different names from your Deck, and your opponent randomly picks 1 for you to add to your hand, also shuffle the rest into your Deck. You can equip from your hand to 1 monster you control, 1 card "of DarkLight", with this effect. You can only use each effect of "Fiend Ultima of DarkLight" once per turn. If this card in the Monster Zone would be removed from the field: You can Special Summon 1 monster "of DarkLight" from your Pendulum Zone, and place this card in your Pendulum Zone. ● "The equipped monster becomes a monster "of DarkLight", and gains 250 ATK/DEF.".
ATK: 3500
DEF: 3500


Spoiler: Spell Cards • show

Artificer Warhammer of DarkLight
Type: Spell/Equip
Equip to a face-up monster "of DarkLight" you control. The equipped monster gains the following effect: "Select 1 monster "of DarkLight" in your hand; your opponent chooses 1 Monster Card Type (Effect, Normal), then you reveal the selected card, and apply the appropriate effect. You can only use this effect once per turn. ● If your opponent chose correctly: Banish 1 card from each side of the field, face-down. ● If your opponent chose incorrectly: Target 1 face-down banished card in your possession, at random, then add that target to your hand and reveal it. If the target is a Monster card, Special Summon it. Otherwise, Shuffle it into the Deck.".

Sanctified Dagger of DarkLight
Type: Spell/Equip
Equip to a face-up monster "of DarkLight" you control. The equipped monster gains the following effect: "Select 1 monster "of DarkLight" in your hand; your opponent chooses 1 Monster Card Type (Effect, Normal), then you reveal the selected card, and apply the appropriate effect. You can only use this effect once per turn. ● If your opponent chose correctly: Banish 1 card from each side of the field, face-down. ● If your opponent chose incorrectly: Special Summon the revealed monster.".


Risen Spear of DarkLight
Type: Spell/Equip
Equip to a face-up monster "of DarkLight" you control. This card and the equipped monster cannot be destroyed by opponent's card effects. While your LP is higher than the opponent's, the equipped monster loses 800 ATK. While your LP is lower than the opponent's, the equipped monster gains 800 ATK.

Final Ultimatum of DarkLight
Type: Spell/Normal
Activate only if you control monsters "of DarkLight" whose total levels equal or exceed 11. Send monsters "of DarkLight" from your face-up Extra Deck to the GY, equal to the number of cards "of DarkLight" you currently control, then activate 1 of these effects. ● You can banish cards from your GY (Max. 3), face-down, then target face-up cards your opponent controls, up to the number of cards banished by this effect, then banish those targets face-down. ● You can shuffle cards from both GY's into the Decks, equal to the number of cards sent to your GY by this cards effect, then draw 3 cards.


Spoiler: Trap Cards • show

Hungering Maw of DarkLight
Type: Trap/Continuous
Activate only if there are 5 or more cards banished face-down in your possession. When this card is activated: OR Once per turn, during the Standby Phase: if you control no “Maw of DarkLight Token(s)”, Special Summon 1 "Maw of DarkLight Token" (Fiend/LIGHT/Level 6/ATK 2600/DEF 2000) in Defense Position. If a non-Token monster “of DarkLight” you control destroys an opponent’s monster by battle or with its effect while this card is face-up on the field: You can equip that destroyed monster to the monster that destroyed it as an Equip Spell “of DarkLight”, and if you do, that equipped monster gains its effects. If this card would leave the field, you can destroy 1 “Maw of DarkLight Token” you control instead.

Onslaught of DarkLight
Type: Trap/Continuous
You can target 1 monster on each side of the field, including a monster "of DarkLight" you control; apply the appropriate effect. You can only use this effect of "Onslaught of DarkLight" once per turn.
● If your monster's ATK is higher: Destroy the opponent's monster, and if you do, your monster gains 500 ATK/DEF.
● If your monster's ATK is lower: Banish both targets face-down.


Additional Remarks

Advantages:

+ Large amount of non-targeted removal in the form of face-down banishing effects
+ With Zealot in the Pendulum Zone, the relatively weak monsters can become quite strong quite fast
+ Thanks to Cleric's deceptively low Level and only requiring a DarkLight Equip Spell to boost itself to 3000 automatically, it shouldn't be difficult to reliably have at least one battle-ready monster defending oneself at all times
+ The wording (and intended effect) of Ultima's Summoning Conditions allow one to use the archetype's Equip Spells and Continuous Traps as summoning materials, to allow the boss to be brought out quickly


Disadvantages:

- Most options for non-targeted removal in the archetype tend to affect both sides of the field and result in equal losses, and can easily lead one to trap themselves if they forget this
- Due to most of the monsters having very low basic stats and the Equips themselves not offering many stat boosts, reliance on Zealot's boost can lead to a crippling defeat if it can be sniped out of the Pend Zone
- Aside from equipping Risen Spear to something, the archetype doesn't have any early game protection, as all of their protection effects require you to have Ultima and at least 1 other monster on the field at once
- Despite being Pendulum Monsters, they don't have many inherent options for field swarming
- Despite Ultima's lax summoning conditions and ability to use S/T as materials, do remember that it banishes those materials face-down, and therefore makes it very difficult to get them back again barring getting extremely lucky with the gambling effect of Warhammer or having access to the likes of Necroface or other outside support
« Last Edit: June 04, 2019, 03:31:29 am by Zolanark »
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