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Evolute Monsters  (Read 8694 times)

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Chadook

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About Evolutes
Evolute Monsters are a new kind of monster that rest in the Extra Deck. The main theme of this Summon concerns the Materials with having the same Type and/or Attribute of the card. The following are the main rules regarding how to properly Evolute Summon an Evolute Monster.
How to Evolute Summon:
During your Main Phase, in an open game state: You must make sure that.
-- (These requirements still apply even if the Evolute Monster specifically lists a monster name).
1.) The listed Materials must have either the same Type or Attribute as the Evolute Monster.
2.) If Material #x shares the Type, then Material #y must share the Attribute
3.) The total number of Materials needed for the Evolute Monster are listed before the Attribute/Type requirement.
4.) The Levels/Ranks of the Materials must add to equal the Stage of the Evolute Monster.
Then you send the listed materials to the Graveyard to perform an Evolute Summon.
Once successfully Evolute Summoned (if the Summon was not negated), the Summoned Evolute Monster gains Evolute Counters (E-C) equal to its Stages. These act similar to Xyz Materials; they gain effects based upon their E-C. Evolute Monsters do not gain E-Cs if they were Special Summoned in other ways than Evolute Summoning (E.g Pendulum Summon, Monster Reborn...).
  • If an Evolute Summoned monster is flipped face-down and flipped face-up, it regains the same E-C as it once had.
  • A face-down Evolute Monster can still be Special Summoned from the Extra Deck to any main Monster Zone, however, any face-up Evolute Monster in the Extra Deck (e.g Pendulum) must be Special Summoned to an Extra Monster Zone, or to any Zone a link Monster points to.
Bonding is a part of the mechanic where you place an Evolute Monster underneath the other and it becomes 1 monster bearing the power of 2 monsters. This way you can unlock their full power when Bonded, also you can Swap Bonds for more Strategies involved.
The Bond is the Evolute Monster that are underneath the Evolute Monster it is Bonded to.
  • Once per turn, during your Main Phase, in an open game state, you can choose to either Bond an Evolute Monster to another or / Severe that monster from the designated Evolute Monster. You can Bond/Severe, different names per turn. Both monsters must be face-up on the field to apply Bond/Severe.
  • If the Bonded Evolute Monster was not Evolute Summoned properly beforehand, or if the monster in question is Nomi, it'll be sent to the Graveyard by game mechanics.
  • The Bonded Evolute Monster gains the effects of the monster Bonded to it, but you can only use 1 of its effects per turn(Bonded or its original) and only once per that turn.
  • A Bonded Evolute Monster is treated as 1 monster at the time, and can be only provided as 1 Single Ritual/Fusion/Synchro/Xyz/Link/Bigbang or Tribute fodder.
  • You can Evolute Summon using 1 or more Evolute Monsters with a Bonded Evolute Monster calculating their Stage ignoring the E-Cs condition, which is called "Apex Evolute Summoning".
  • Swap Bond is a move where, you Special Summon an Evolute Monster that is already Bonded to an Evolute Monster, and Bond the monster it was Bonded to to it. This can be only done During your Main Phase in an open game state, and only once per turn.







Examples:


« Last Edit: September 15, 2024, 10:02:08 pm by Chadook »
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Doutor

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Damn, what beautiful cards! It's a good idea.
I have a 1300x2000 yugioh card template, would you have a template of this compatible with my HD size so I can make my Evolute? Thanks :3 <3