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[Mostly Scripted] Cosmo'n Support + Reworks  (Read 8904 times)

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meedogh

Hello again.
Spoiler: "Main deck monsters" • show

Spoiler: "Rework" • show
Flare Cosmo'n

Its DEF was bumped up to 600.

Spoiler: "Newbies" • show
Cluster Cosmo'n

If you would Bigbang summon a Psychic or Dragon Bigbang monster, you can use this card in your Hand as a material. You can target 1 Dragon or Psychic Bigbang Monster you control; equip this monster from your Hand or your side of the field to that target. While this card is equipped to a monster, the equipped monster is unaffected by your opponent's Spell/Trap effects.
[hr]
Starbound Cosmo'n

If a Bigbang monster you control would be destroyed by a card effect, you can discard this card from your hand instead. During your turn, If this card is in your GY (and was not sent there this turn), you can; Special Summon this card and 1 other "Cosmo'n" monster from your GY, but Banish them when they leave the field. You can only use each effect of "Starbound Cosmo'n" once per turn.


Spoiler: "Extra deck monsters" • show

Spoiler: "Reworks" • show

Creation Cosmotron

"Creation Cosmo'n" + 1+ Positive and/or Negative monsters
If this card is Special Summoned: You can equip up to 3 Level 4 or lower monsters from your hand or GY to this card. Bigbang monsters you control gain 200 ATK/DEF for each Equip Card you control. If a Bigbang monster you control would be destroyed by an opponent's card effect, you can destroy 1 Equip Card equipped to that monster, instead. You can only use each of the following effects of "Creation Cosmotron" once per turn.
● (Quick Effect): You can destroy 1 card in your Spell & Trap Zone, and if you do, equip 1 monster your opponent controls to this card.
● If this card is destroyed: You can Special Summon 1 Level 4 or lower monster from your hand or GY, or if this card was destroyed by an opponent's card (by battle or card effect), you can Special Summon from your Deck, instead.
[hr]
Rapid Cosmotron

"Torrential Cosmo'n" + 1+ Negative and/or Neutral monsters
If this card is Summoned: the DEF of all monsters your opponent controls becomes 0. If this card battles with a monster: You can switch that monster's ATK an DEF. Once per turn: If a card(s) you control is destroyed, you can add 1 "Cosmo'n" monster from your Deck to your hand, and shuffle 1 "Cosmo'n" monster from your GY into the Deck. If this card inflicts damage to your opponent, you can Special Summon 1 Psychic monster from your GY whose ATK is equal to or lower than the damage inflicted.
[hr]
Sonic Ninja (It's now level 7)

"Sonic Cosmo'n" + 1+ Positive/Negative monsters
Once per turn: You can Special Summon 1 "Cosmo'n" monster from your GY or a Bigbang monster that mentions a "Cosmo'n" monster as material. Once per turn: You can destroy 1 monster in your Spell/Trap zone; destroy 1 card your opponent controls, then you can add 1 "Cosmo'n" monster from your GY to your Hand. When this card is destroyed: You can Special Summon 1 "Cosmo'n" monster from your Deck or GY.
Genesistorm Blaster

"Storm Cosmo'n" + 1+ Positive and/or Negative monsters
If this card is Summoned: You can equip monsters from your GY to this card up to the number of "Cosmo'n" monsters in your GY with different attributes. You can discard 1 "Cosmo'n" monster; Special Summon 1 "Cosmo'n" monster from your Deck with a different name than the discarded monster's,  you can not Special Summon monsters from your Extra Deck for the rest of this turn, except Bigbang monsters. You can destroy 1 card equipped to a Bigbang monster; destroy 1 card on the field or in either player's Hand. You can only use each effect of "Genesistorm Blaster" once per turn.


Spoiler: "New" • show

Bright Cosmotron

"Spark Cosmo'n" + 1+ Positive monsters
During the Main Phase 1 (Quick Effect): You can switch the ATK and DEF of 1 monster on the field: Special Summon 1 "Cosmo'n" monster from your Hand or GY or 1 Psychic Bigbang monster from your GY,  you can not Special Summon monsters from your Extra Deck for the rest of this turn, except Bigbang monsters. If a “Cosmo’n” or a Psychic Bigbang monster is summoned to your side of the field, you can equip 1 monster in your opponent’s GY to a Bigbang monster you control. You can only use each effect of “Bright Cosmotron” once per turn.
 

[hr]
Starflare Knight

"Flare Cosmo'n" + 1+ Negative monsters
If this card is Summoned: You can destroy Spell/Trap cards on the opponent's side of the field up to the number of monsters used to Summon this card, then you can Special Summon 1 "Cosmo'n" monster from your Deck, and if you do: this card gains 200 ATK and DEF for each card destroyed by this effect. If a Bigbang monster is Summoned to your side of the field, you can shuffle up to 5 "Cosmo'n" cards or Psychic monsters in your GY into your Deck. You can only use each effect of "Starflare Knight" once per turn.
[hr]
Meteor Gladiator

"Cluster Cosmo'n" + 1+ Positive/Negative monsters
If this card would be destroyed, sent to the GY, or banished by an opponent's card effect, it is not. Gains 300 ATK/DEF for each Equip Card you control. When a monster effect is activated (Quick Effect): You can negate the activation, and if you do, equip it to this card. If a Bigbang monster is Special Summoned to your field: You can double that monster's ATK, then switch this card's ATK and DEF. You can only use each effect of "Meteor Gladiator" once per turn.
[hr]
Starform Hero

"Starform Cosmo'n" + 1+ Negative monsters
If this card is Bigbang Summoned: You can target 1 Level 6 or lower Bigbang monster in your GY; either equip it to this card or Special Summon it. This card gains ATK equal to the total ATK of all monsters equipped to it, and DEF equal to the total DEF of all monsters equipped to it. Once per turn (Quick Effect): You can destroy 1 monster your opponent controls whose ATK is less than the difference between this card's original and current ATK. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
[hr]
Fortress Cosmo'n

1+ Positive "Cosmo'n" monsters + 1+ Negative "Cosmo'n" monsters
If this card is Bigbang Summoned: You can add up to 2 "Cosmo'n" cards or 2 Bigbang monstes that mention a "Cosmo'n" monster as materia from your GY to your Hand. You can tribute 1 monster you control, Special Summon 1 "Cosmo'n" monster from your Hand or GY except "Fortress Cosmo'n", you can not Special Summon monsters from your Extra Deck for the rest of this turn, except Bigbang monsters. If this card is destroyed: You can Special Summon 1 "Cosmo'n" monster from your Hand or GY except "Fortress Cosmo'n". You can only use each effect of "Fortress Cosmo'n" once per turn.



Spoiler: "Spells/Traps" • show

Cosmo'n Crossway

If this card is activated; add 1 "Cosmo'n" Monster from your Deck or GY to your Hand. Once per turn, you can reveal 1 Bigbang Monster from your Extra Deck that specifically lists a "Cosmo'n" monster in its card text; Discard 1 card from your hand, and if you do, Special Summon 1 "Catalyst Token" (LIGHT/Psychic/Level 1/ATK ?/DEF ?) with ATK and DEF equal to the revealed Bigbang monster's, but it cannot attack. You can only activate 1 "Cosmo'n Crossway" per turn.
« Last Edit: August 24, 2023, 10:05:40 pm by meedogh »
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Lyris

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Scripted by @Xarc as of June 20, 2023.
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