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Markshalls - Updated and CORRECT Texts  (Read 7401 times)

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Glitchy

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In case you're wondering, this is Glitchy. This is just a repost of the original Markshall post that I made with my long-lost original account, completed with the updated and corrected card texts.

Main Deck Monsters
Spoiler: show

Stellar Markshall
FIRE - L4 - Machine/Pendulum/Effect - 1000/2100 - Scales: 3/3

[ Pendulum Effect ]
① Each turn, you can activate 1 "Pendulum", "Pandemonium" or "Markshall" Trap the turn it is Set by paying 1000 LP. (You can only gain this effect once per turn).
② Once per turn: You can Fusion Summon 1 Fusion Pandemonium Monster from your Extra Deck by using monsters you control, in your hand and/or cards in either player's Pendulum Zones and Pandemonium Zones as Fusion Material.

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[ Monster Effect ]
● You can only use each effect of "Stellar Markshall" once per turn.
● You cannot activate this card's ② effect in response to the activation of an opponent's card or effect.

① You can banish 1 Trap or 1 Pandemonium Monster from either player's GY OR 1 face-up Pandemonium Monster in your Extra Deck; Special Summon this card from your hand, and if you do, neither player can activate cards or effects of cards with the same original name as the card that was banished to activate this effect, until the end of the turn.
② During your Main Phase (Quick Effect): You can destroy 1 face-up "Markshall" monster you control or in your hand, and if you do, Special Summon 1 "Markshall" Pendulum or Pandemonium Monster from your Deck with a different original Attribute from the destroyed monster. You cannot Special Summon monsters the turn you activate this effect, except "Markshall" monsters, Pendulum Monsters and Pandemonium Monsters.

Solar Markshall
FIRE - L4 - Machine/Pandemonium/Effect - 2000/1100 - Scales: 3/8

[ Pandemonium Effect ]
① When this card is activated: You can shuffle 1 of your banished "Markshall" cards into your Deck, and if you do, draw 1 card.

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[ Monster Effect ]
● You can only use each effect of "Solar Markshall" once per turn.

① If this card is Normal or Special Summoned: You can add 1 "Markshall" Machine monster from your Deck or face-up from your Extra Deck to your hand.
② If this card is destroyed by the effect of a "Markshall" card or by a Spell/Trap effect : You can Set 1 "Markshall" Spell/Trap directly from your Deck into your field.

Prima Markshall
LIGHT - L4 - Machine/Pendulum/Tuner/Effect - 1000/2100 - Scales: 8/8

[ Pendulum Effect ]
● You can only use this effect of "Prima Markshall" once per turn.

① You can target 1 face-up "Markshall" Machine monster you control; destroy from your Deck, 1 "Markshall" Pendulum or Pandemonium Monster with a different original Attribute from that target, and if you do, Special Summon 1 "Markshall Token" (LIGHT/Level 4/Machine/ATK 1000/DEF 1000). You cannot Special Summon monsters the turn you activate this effect, except "Markshall" Machine monsters, Pendulum Monsters and Pandemonium Monsters.

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[ Monster Effect ]
● You can only use each effect of "Prima Markshall" once per turn.

① If this card is Normal or Special Summoned: You can target 1 face-up "Markshall" Pendulum or Pandemonium Monster in your GY, or that is among your banished cards; Special Summon it, then, apply 1 of these effects.
● Destroy 1 face-up Pendulum or Pandemonium Monster you control
● Place 1 face-up Pendulum or Pandemonium Monster you control into your Pendulum or Pandemonium Zone.
② A "Markshall" Extra Deck Monster that was Summoned by using this card as material gains this effect.
● Your opponent cannot activate cards or effects in response to the activation of this card's effects.

Ennesima Markshall
LIGHT - L4 - Machine/Pandemonium/Tuner/Effect - 2000/900 - Scales: 3/5

[ Pandemonium Effect ]
● You can only use the ① Pandemonium Effect of "Ennesima Markshall" once per turn.

① You can shuffle 3 Pendulum and/or Pandemonium cards from your hand, GY and/or Extra Deck into the Deck; Set 1 Pandemonium Monster directly from your Deck, then, if you Set a "Markshall" Pandemonium Monster, destroy all other cards in that card's column.

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[ Monster Effect ]
● You can only use the ② effect of "Ennesima Markshall" once per turn.

① During the Main Phase, you can Normal Summon 1 Level 4 "Markshall" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn).
② If this card is destroyed by the effect of a "Markshall" card or by a Spell/Trap effect: You can Special Summon 1 face-up "Markshall" monster from your Extra Deck or GY.

Quark Markshall
WIND - L7 - Machine/Pendulum/Effect - 1000/2800 - Scales: 3/3

[ Pendulum Effect ]
● You can only use the ② Pendulum Effect of "Quark Markshall" once per turn.

① Pendulum and Pandemonium Monsters you control gain ATK equal to half the total original ATK of all face-up cards in your Pendulum and Pandemonium Zones, during your turn only.
② If a "Markshall" monster(s) is Special Summoned: You can Special Summon this card from your Pendulum Zone, and if you do, you can make the Level of 1 of those Special Summoned monsters become 7.

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[ Monster Effect ]
● You can only use each effect of "Quark Markshall" once per turn.

① If a Pendulum or Pandemonium Monster on your field is destroyed: You can Special Summon this card from your hand and 1 "Markshall" Pandemonium Monster from your Deck. You cannot Special Summon monsters the turn you activate this effect, except "Markshall" monsters, Pendulum Monsters and Pandemonium Monsters.
② During your Main Phase or either player's Battle Phase (Quick Effect): You can target 1 other Pendulum or Pandemonium Monster you control; destroy it, and if you do, all monsters your opponent currently controls lose ATK equal to the destroyed monster's original ATK, until the End Phase of your turn.

Nucleon Markshall
WIND - L7 - Machine/Pandemonium/Effect - 2800/1000 - Scales: 3/8

[ Pandemonium Effect ]
● You can only use the ② Pandemonium Effect of "Nucleon Markshall" once per turn.

① When this card is activated, if all monsters you control (min. 1) are "Markshall" monsters, Pendulum and/or Pandemonium Monsters: You can destroy 1 other "Markshall" card you control, and if you do, negate the effects of 1 face-up monster on the field with 2800 or less ATK.
② If a "Markshall" monster(s) is Special Summoned: You can Special Summon this card from your Pandemonium Zone, and if you do, you can make the Level of 1 of those Special Summoned monsters become 7.

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[ Monster Effect ]
● You can only use each effect of "Nucleon Markshall" once per turn.

① When a monster declares a direct attack: You can banish 1 "Markshall" card from your GY, or that is face-up in your Extra Deck; negate the effects of 1 face-up monster your opponent controls who did not declare a direct attack this turn, then Special Summon this card from your hand.
② If this card is destroyed by the effect of a "Markshall" card or by a Spell/Trap effect: You can add up to 2 other face-up "Markshall" Pendulum and/or Pandemonium Monsters from your Extra Deck to your hand.

Alphacenta Markshall
EARTH - L4 - Machine/Pendulum/Effect - 1500/1500 - Scales: 5/5

[ Pendulum Effect ]
● You can only use the ① Pendulum Effect of "Alphacenta Marshall" once per turn.

① You can target 1 face-up Pendulum Monster you control; Special Summon 1 Level 7 or lower Pandemonium Monster with a higher ATK than that target from your hand, GY, or that is face-up in your Extra Deck.

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[ Monster Effect ]
● You can only use the ② effect of "Alphacenta Markshall" once per turn.
● You cannot activate this card's ② effect in response to the activation of an opponent's card or effect.

① If you control a Pendulum Monster, you can Special Summon this card (from your hand), also you cannot Special Summon monsters for the rest of the turn, except "Markshall" monsters, Pendulum Monsters and Pandemonium Monsters.
② During the Main Phase (Quick Effect): You can destroy 1 "Markshall" Pendulum or Pandemonium Monster you control or in your hand, and if you do, place from your Deck into your Pendulum or Pandemonium Zone, 1 "Markshall" monster with the same original Attribute as the destroyed monster, but a different card type (Pendulum or Pandemonium).

Andromedas Markshall
EARTH - L4 - Machine/Pandemonium/Effect - 1900/1300 - Scales: 5/8

[ Pandemonium Effect ]
● You can only use the ① Pandemonium Effect of "Andromedas Marshall" once per turn.

① You can target 1 face-up Pandemonium Monster you control; Special Summon 1 Level 7 or lower Pendulum Monster with a lower ATK than that target from your hand, GY, or that is face-up in your Extra Deck.

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[ Monster Effect ]
● You can only use the ② effect of "Andromedas Markshall" once per turn.

① If you control a Pandemonium Monster, you can Special Summon this card (from your hand), also you cannot Special Summon monsters for the rest of the turn, except "Markshall" monsters, Pendulum Monsters and Pandemonium Monsters.
② If this card is destroyed by the effect of a "Marshall" card or by a Spell/Trap effect: You can target 1 card your opponent controls; return that target to your opponent's hand, and if you do, if your opponent has more cards in their hand than you do, you can add 1 "Markshall" Pendulum or Pandemonium Monster from your Deck to your hand.


Extra Deck Monsters
Spoiler: show

Multiversal Markshall
FIRE - L8 - Machine/Pandemonium/Fusion/Effect - 2700/2900 - Scales: 3/8

[ Pandemonium Effect ]
● You can only use the ① Pandemonium Effect of "Multiversal Markshall" once per turn.

① You can destroy 1 Pendulum Monster and 1 Pandemonium Monster you control, and if you do, Special Summon this card from the Pandemonium Zone.

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[ Monster Effect ]
● You can only use the ② effect of "Multiversal Markshall" once per turn.
● This card's name is also treated as "Universal Marshall" while face-up on the field or in the GY.

★ 1 Pendulum Monster + 1 Pandemonium Monster
① Each turn, the first time your opponent would activate a Trap card or effect, they must pay 2000 LP.
② When this card is Fusion Summoned: You can banish 1 "Markshall" monster from your hand or Extra Deck; add 1 Pandemonium Monster from your Deck to your hand. If you only used "Markshall" monsters for the Fusion Summon of this card, you can add 1 "Markshall" Trap from your Deck to your hand, instead.

Radiant Markshall
WIND - R7 - Machine/Pendulum/Xyz/Effect - 3000/1800 - Scales: 11/11

[ Pendulum Effect ]
● You can only use the ① Pendulum Effect of "Radiant Markshall" once per turn.

① You can destroy 1 Pendulum Monster and 1 Pandemonium Monster you control, and if you do, Special Summon this card from the Pendulum Zone.

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[ Monster Effect ]
● You can only use the ② effect of "Radiant Markshall" once per turn.
● This card's name is also treated as "Atom Marshall" while face-up on the field or in the GY.

★ 2+ Level 7 monsters, including 1 "Markshall" monster
① While this card has Xyz Materials, all monsters on the field, except Pendulum and Pandemonium monsters, lose 3000 ATK, but your opponent takes no battle damage, except from battles involving this card.
② During the Battle Phase (Quick Effect): You can detach 1 material from this card; Special Summon 1 face-up Pendulum Monster from your Extra Deck.


Spells & Traps
Spoiler: show

Markshalling Field
FIELD SPELL

① When this card is activated: You can take 1 "Markshall" card in your Deck, or that is face-up in your Extra Deck, and either destroy it OR add it to your hand.
② "Universal Marshall", "Proxima Marshall", "Atom Marshall" and "Galactic Marshall" you own are always treated as "Markshall" cards, disregarding their current location, also those monsters you control cannot be destroyed by your opponent's card effects.
③ Once per turn, when this face-up card you control in the Field Zone is targeted by an opponent's card effect: You can shuffle 1 Pendulum or Pandemonium Monster, except an Extra Deck Monster, that is face-up in your Extra Deck, or in your hand, into the Deck; negate the activation.

Markshall Mark
NORMAL SPELL

● You can only use each effect of "Markshall Mark" once per turn.

① Target 1 face-up "Markshall" monster you control; add 1 "Markshall" monster with the same Attribute as that target from your Deck to your hand. If you cannot resolve this effect because it lost its target, you can Special Summon 1 "Markshall" monster from your hand or Deck instead.
② You can banish this card from your GY, then target 1 face-up card in your Pendulum or Pandemonium Zone; apply 1 of these effects.
● Place 1 "Markshall" Pendulum Monster with a different original Attribute from that target from your Deck into your Pendulum Zone.
● Set 1 "Markshall" Pandemonium Monster with a different original Attribute from that target from your Deck into your Spells & Traps Zone.

Markshall Law
CONTINUOUS SPELL

● You can only control 1 "Markshall Law".
● You can only use each effect of "Markshall Law" once per turn.

① While you control a face-up "Markshall" monster, your opponent cannot target face-up "Markshalls" monster that were Special Summoned from the Extra Deck with card effects.
② During the Main Phase: You can shuffle any number of "Markshall" cards in your hand into the Deck, then draw the same number of cards you shuffled, and if you drew a Pendulum or Pandemonium Monster(s), you can reveal 1 of them and Special Summon it from your hand. You cannot Special Summon monsters the turn you activate this effect, except "Markshall" monsters, Pendulum Monsters and Pandemonium Monsters.
③ If this card is destroyed: You can Special Summon 1 "Markshall" monster from your GY.

Markshall Charge
NORMAL TRAP

● You can activate 1 "Markshall Charge" per turn.

① Target cards your opponent controls, up to the number of "Markshall" monsters you control with different card types (Fusion, Synchro, Xyz, Link); banish those targets.


Marshall Arts
CONTINUOUS TRAP

(This card is always treated as a "Markshall" card.)
● You can only use the ① effect of "Marshall Arts" once per turn.

① You can: Banish 1 other "Markshall" monster you control or in your hand, and if you do, Special Summon 1 "Markshall" monster from your Extra Deck. If you Summoned a Fusion, Synchro, Xyz or Link Monster, this Summon is treated as the respective Extra Deck Summon.
② Once per turn, when a "Markshall" monster(s) is Special Summoned on your field: You can activate 1 of these effects depending on the card type of the Summoned monster.
● Pendulum: Add 1 "Markshall" Spell or Pendulum Monster from your Deck or GY to your hand.
● Pandemonium: Add 1 "Markshall" Trap or Pandemonium Monster from your Deck or GY to your hand.
● Fusion: Destroy 1 card your opponent controls.
● Synchro: Draw 1 card.
● Xyz: Your opponent attaches 1 monster from their hand or field to that Xyz Monster as material.
● Link: "Markshall" monsters you control gain 1000 ATK, until the end of the next turn.


Extra Generic
Spoiler: show

Hardened Knight of Ivory - Rebirth
FIRE - L8 - Machine/Pandemonium/Fusion/Effect - 2500/1000 - Scales: 1/8

[ Pandemonium Effect ]
● You can only use the ① Pandemonium Effect of "Hardened Knight of Ivory - Rebirth" once per turn.

① You can target 1 Pandemonium Monster you control; destroy it, then send 1 Pandemonium Monster or 1 Trap from your Deck to the GY.

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[ Monster Effect ]
● Must be Fusion Summoned.
● You can only use each effect of "Hardened Knight of Ivory - Rebirth" once per turn.

★ 2 Pandemonium Monsters
① Cannot be destroyed by battle or by your opponent's card effects.
② If this card is Fusion Summoned: You can add 1 face-up Pandemonium Monster from your Extra Deck to your hand, and if you do, you can Special Summon 1 Pandemonium Monster from your hand.
③ If this face-up card in the Monster Zone is destroyed by a card effect: You can activate 1 Pandemonium monster from your hand or that is face-up in your Extra Deck.
« Last Edit: April 09, 2022, 04:34:20 am by Glitchy »
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