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Deltagears Archetype (not scripted)  (Read 8795 times)

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SethDragonheart5901

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Deltagears Base of Operations
Field Spell
All "Deltagears" monsters you control gain 500 ATK/DEF. If you Summon a "Deltagears" monster: You can Special Summon another "Deltagears" monster from your hand, or add 1 "Deltagears" card from your Deck to your hand. You can only use this effect of "Deltagears Base of Operations" once per turn.

Deltagears Machine Plant
Continuous Spell
During your Main Phase, if you control a "Deltagears" monster: You can Special Summon another "Deltagears" monster with a different Level from your hand, Deck or GY. If this card is destroyed by an opponent's card effect: Special Summon 1 Level 7 or lower "Deltagears" monster from your hand, Deck, or GY. You can only use each effect of "Deltagears Machine Plant" once per turn

Deltagears Research Lab
Spell
Add 1 "Deltagears" card from your Deck to your hand.

Deltagears Suprise
Trap
If your opponent declares an attack on a "Deltagears" monster you control during a turn where they Special Summoned 5 or more monsters: Destroy all cards your opponent controls. You can only use 1 "Deltagears Suprise" per turn.

Deltagears Recovery Machine
Continuous Trap
During the Main Phase: You can activate 1 of these effects. You can only use each of the following effects of "Deltagears Suprise" per turn.
●Target 1 Level 7 or 8 "Deltagears" monster your control; Shuffle it into the Deck, then Special Summon "Deltagears" monsters from your Deck, whose total Levels equal the targeted monster's, but their effects are negated.
●You can shuffle 3 "Deltagears" cards from your GY into the Deck; Gain 1000 LP, then Special Summon 1 "Deltagears" monster from your GY.

Monsters:
Deltagears Scout
You can shuffle this card from your hand into the Deck; Special Summon 1 Level 2 or higher "Deltagears" monster from your Deck. You cannot Special Summon monsters from your hand, Deck, or GY during the turn you activate this effect, except “Deltagears” monsters. During your Main Phase: You can pay 1000 LP; add 1 "Deltagears" Spell/Trap from your Deck to your hand. You can only use each effect of "Deltagears Scout" once per turn.

Deltagears Mercenary
You can shuffle this card from your hand into the Deck; Special Summon 1 Level 3 or higher "Deltagears" monster from your Deck. You cannot Special Summon monsters from your hand, Deck, or GY during the turn you activate this effect, except “Deltagears” monsters. During your Main Phase: You can target 1 monster your opponent controls; its ATK/DEF become 0, then inflict 500 damage to your opponent. You can only use each effect of "Deltagears Mercenary" once per turn.

Deltagears Mindbreaker
You can shuffle this card from your hand into the Deck; Special Summon 1 Level 4 or higher "Deltagears" monster from your Deck. You cannot Special Summon monsters from your hand, Deck, or GY during the turn you activate this effect, except “Deltagears” monsters. During your Main Phase: You can Target 1 Spell/Trap your opponent controls; destroy it, then inflict 500 damage to your opponent. You can only use each effect of "Deltagears Mindbreaker" once per turn.

Deltagears Soldier
You can shuffle this card from your hand into the Deck; Special Summon 1 Level 5 or higher "Deltagears" monster from your Deck. You cannot Special Summon monsters from your hand, Deck, or GY during the turn you activate this effect, except “Deltagears” monsters. During your Main Phase: You can target 1 monster your opponent controls; destroy it, then inflict 500 damage to your opponent. You can only use each effect of "Deltagears Soldier" once per turn.

Deltagears Medic
You can shuffle this card from your hand into the Deck; Special Summon 1 Level 6 or higher "Deltagears" monster from your Deck. During your Main Phase: You can Special Summon up to 2 Level 5 or lower "Deltagears" monsters from your Deck or GY, but their effects are negated. You can only use each effect of "Deltagears Medic" once per turn. You cannot Special Summon monsters from your hand, Deck, or GY during the turn you activate either of this card's effects, except “Deltagears” monsters.

Deltagears Pyromaniac
You can shuffle this card from your hand into the Deck; Special Summon 1 Level 7 or higher "Deltagears" monster from your Deck. You cannot Special Summon monsters from your hand, Deck, or GY during the turn you activate this effect, except “Deltagears” monsters. During your Main Phase: You can place 1 Pyro Counter on every face-up card your opponent controls. If a card your opponent controls with a Pyro Counter leaves the field: Inflict 300 damage to your opponent for each Pyro Counter on that card. You can only use each effect of "Deltagears Pyromaniac" once per turn.

Deltagears Researcher
You can shuffle this card from your hand into the Deck; Special Summon 1 Level 6 or lower "Deltagears" monster from your Deck. You cannot Special Summon monsters from your hand, Deck, or GY during the turn you activate this effect, except “Deltagears” monsters. During the Main Phase (Quick Effect): You can discard 1 card; look at 1 random card in your opponent's hand, then add 1 "Deltagears" card of the same type (Monster, Spell, or Trap) from your Deck to your hand. You can only use each effect of "Deltagears Researcher" once per turn.

Extra Deck monsters
Deltagears Alpha
3 "Deltagears" monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above materials from the field into the Deck. (You do not use "Polymerization".) Cannot be destroyed by card effects. If this card is Special Summoned: You can add 1 "Deltagears" monster from your Deck to your hand, but you cannot activate it's effects this turn. If your opponent activates a card or effect (Quick Effect): You can tribute this card; negate the activation. During the End Phase: If this card is in your GY because it was tributed by it's own effect: You can Special Summon it.  If this card is destroyed: Special Summon 1 "Deltagears" monster from your hand or GY, except "Deltagears Alpha". You can only use each effect of "Deltagears Alpha" once per turn.

Deltagears Omega
Must be Special Summoned (from your Extra Deck) by shuffling 3 "Deltagears" Spells/Traps from your hand or field into the Deck. (You do not use "Polymerization".) Cannot be destroyed by card effects. If this card is Special Summoned: You can take 1 "Deltagears" Spell/Trap from your Deck, and either activate it or add it to your hand. (Quick Effect): You can discard up to 2 "Deltagears" Spells/Traps from your hand, then target the same number of face-up Spells/Traps your opponent controls; negate their effects, then Set them, also your opponent cannot activate them until your next End Phase. If this card is destroyed: Add 1 "Deltagears" Spell/Trap from your GY to your hand. You can only use each effect of "Deltagears Omega" once per tum.
« Last Edit: November 19, 2020, 03:11:48 am by SethDragonheart5901 »
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LordWalrus

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Lyris

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Scripted by @Glitchy as of October 18, 2022.
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