YGO Custom Cards
divider
We Make Our Cards Right!

Archetype Submission - Fated Hero (Scripted)  (Read 7351 times)

0 Members and 1 Guest are viewing this topic.

Lyris

  • (61 Posts)
  • *
  • awards Any unmatched Scripter gets this one.
    • View Profile
    • Awards
  • Discord Tag: clyris#9785
  • Rated:

Fated Hero

Description:
After the "Fate's" idea had been rejected, I have decided on this "HERO"-like strategy, although it is quite basic: most of the Main Deck monster effects reward the player for using them as Fusion Materials as opposed to Summoning them directly to the field.

Staying true to their former Ritual ways, the Fusion Monsters require the sum of their materials' Levels to be equal to or over their own Levels, in addition to any other material requirements.


Cards

Spoiler: Monster Cards • show


Fated Hero Doomed Monger
Level 4 LIGHT Warrior/Effect Monster
If this card is Summoned: You can add 1 "Fated Hero" monster from your GY to your hand, except "Fated Hero Doomed Monger". If this card is used as Fusion Material: You can Special Summon 1 "Fated Hero" monster from your GY, except "Fated Hero Doomed Monger".
ATK 1000/DEF 1000



Fated Hero Necro Lord
Level 3 LIGHT Warrior/Effect Monster
If this card is Summoned: You can add 1 "Fated Hero" Spell/Trap from your GY to your hand. If this card is used as Fusion Material: You can banish 1 card your opponent controls until the end of the next turn. You can only use this effect of "Fated Hero Necro Lord" once per turn.
ATK 1600/DEF 600



Fated Hero Hardy Mise
Level 3 LIGHT Warrior/Effect Monster
If this card is Summoned: You can add 1 "Fated Hero" Spell/Trap from your Deck to your hand. If this card is used as Fusion Material: You can Set 1 "Fated Hero" Spell/Trap directly from your Deck.
ATK 600/DEF 400



Fated Hero Magic Stargazer
Level 4 LIGHT Warrior/Effect Monster
If this card is Summoned: You can destroy 1 Spell/Trap on the field. If this card is used as Fusion Material: You can destroy 1 monster on the field.
ATK 1700/DEF 1100



Fated Hero Pair Puzzler
Level 4 LIGHT Warrior/Effect Monster
If this card is Summoned: You can add 1 "Fated Hero" monster from your Deck to your hand, except "Fated Hero Pair Puzzler". If this card is used as Fusion Material: You can Special Summon 1 "Fated Hero" monster from your Deck, except "Fated Hero Pair Puzzler".
ATK 1600/DEF 1000



Fated Hero Poison Prohibitor
Level 6 LIGHT Warrior/Effect Monster
If this card is used as Fusion Material: You can shuffle 1 "Fated Hero" monster from your GY into the Deck, except "Fated Hero Poison Prohibitor", then apply its effect when it is used as Fusion Material.
ATK 2400/DEF 2400



Fated Hero Dainty Diaduke
Level 4 LIGHT Warrior/Effect Monster
During the turn this card is Summoned, "Fated Hero" monsters you control cannot be targeted or destroyed by card effects. If this card is used as Fusion Material: You can target 1 "Fated Hero" monster in your GY, except "Fated Hero Dainty Diaduke"; shuffle it into the Deck, then destroy 1 card your opponent controls.
ATK 1500/DEF 1200



Fated Hero Joker
Level 4 LIGHT Warrior/Effect Monster
If this card is Summoned: You can add 1 of your banished "Fated Hero" cards to your hand, except "Fated Hero Joker". If this card is used as Fusion Material: You can Special Summon 1 of your banished "Fated Hero" monsters, except "Fated Hero Joker".
ATK 1500/DEF 1000



Fated Hero Desizer
Level 6 LIGHT Warrior/Effect Monster
If this card is used as Fusion Material: All your "Fated Hero" monsters gain 1000 ATK.
ATK 1000/DEF 2100



Fated Hero Illusioner
Level 1 LIGHT Warrior/Effect Monster
During the turn this card is Summoned, your opponent cannot activate cards and effects in response to your "Fated Hero" card and effect activations. If this card is used as Fusion Material: You can Special Summon 1 "Fated Hero" monster from your hand, and if you do, it is unaffected by your opponent's monster effects this turn.
ATK 0/DEF 1800
Spoiler: Extra Deck Monster Cards • show


Fated Hero World Judge
Level 7 LIGHT Warrior/Fusion/Effect Monster
1 "Fated Hero" monster + 1 Warrior monster
The total Levels of this card's Fusion Materials must equal or exceed this card's Level. Once per turn (Quick Effect): You can target 1 "Fated Hero" monster in your GY, except "Fated Hero World Judge"; shuffle it into the Deck, and if you do, negate the effects of 1 face-up card your opponent controls until the end of this turn.
ATK 2700/DEF 1300



Fated Hero Twilight Mistress
Level 7 LIGHT Warrior/Fusion/Effect Monster
1 "Fated Hero" monster + 1 LIGHT monster
The total Levels of this card's Fusion Materials must equal or exceed this card's Level. Once per turn (Quick Effect): You can target 1 LIGHT or DARK monster in either GY, except "Fated Hero Twilight Mistress"; Tribute 1 "Fated Hero" monster, and if you do, Special Summon it, but banish it when it leaves the field. Banish it during the End Phase.
ATK 2800/DEF 2800



Fated Hero Blue Lightning
Level 8 LIGHT Warrior/Fusion/Effect Monster
1 "Fated Hero" monster + 1 monster with 1900 or more ATK
The total Levels of this card's Fusion Materials must equal or exceed this card's Level. If this card is Fusion Summoned: You can target 1 other monster you control or in your opponent's GY; inflict damage to your opponent equal to its original ATK. You can only use this effect of "Fated Hero Blue Lightning" once per turn. Once per turn (Quick Effect): You can target 1 "Fated Hero" Spell in your GY with an effect that Fusion Summons a Fusion Monster; shuffle it into the Deck, then apply 1 of its effects that Fusion Summons a Fusion Monster.
ATK 1900/DEF 600



Fated Hero Chaos Deity
Level 10 LIGHT Warrior/Fusion/Effect Monster
1+ "Fated Hero" monsters + 1+ monsters without Levels
The total Levels of this card's Fusion Materials must equal or exceed this card's Level. Once per turn (Quick Effect): You can target cards in your opponent's GY, up to the number of materials used for this card's Fusion Summon; banish them.
ATK 3500/DEF 2500



Fated Hero Hopeful Dusk
Level 10 LIGHT Warrior/Fusion/Effect Monster
1 Level 5 or higher monster + 2 "Fated Hero" monsters
The total Levels of this card's Fusion Materials must equal or exceed this card's Level. The first time a monster(s) you control would be destroyed by battle or card effects each turn, that monster(s) is not destroyed. (Quick Effect): You can Fusion Summon 1 "Fated HREO" Fusion monster from your Extra Deck, by banishing the Fusion Materials listed on it from your hand or GY. You can only use this effect of "Fated Hero Hopeful Dusk" once per turn.
ATK 3000/DEF 3000



Fated Hero Despairful Light
Level 8 LIGHT Warrior/Fusion/Effect Monster
2+ "Fated Hero" monsters
The total Levels of this card's Fusion Materials must equal or exceed this card's Level. (Quick Effect): You can destroy cards your opponent controls, up to the number of materials used for this card's Fusion Summon. You can only use this effect of "Fated Hero Despairful Light" once per turn.
ATK 2400/DEF 1800
Spoiler: Spell Cards • show


Fated Hero's Ritual Art
Quick-Play Spell
Fusion Summon 1 "Fated Hero" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "Fated Hero's Ritual Art" per turn.



Fated Hero's Ritual
Normal Spell
Fusion Summon 1 "Fated Hero" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can also use 1 monster in your Deck as Fusion Material. You can only activate 1 "Fated Hero's Ritual" per turn.



Fated Hero's Decision
Quick-Play Spell
Fusion Summon 1 "Fated Hero" Fusion Monster from your Extra Deck, by banishing the Fusion Materials listed on it from either GY. You can only activate 1 "Fated Hero's Decision" per turn.



Fated Hero's Charity
Normal Spell
If you control no monsters: Draw 2 cards and reveal them, then banish cards from your hand equal to the number of non-"Fated Hero" cards drawn by this effect.



A Fated Hero's Encounter
Normal Spell
During your 1st Standby Phase after this card's activation, show 1 "Fated Hero" Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your hand or either field to the GY. During your 2nd Standby Phase after this card's activation, Fusion Summon 1 Fusion Monster of the same name from your Extra Deck.



Fated Hero's Ascension
Normal Spell
Fusion Summon 1 "Fated Hero" Fusion Monster from your Extra Deck, by banishing the Fusion Materials listed on it from your field or GY.



Fated Hero's Task Divider
Normal Spell
Add 1 "Fated Hero" monster from your Deck to your hand. You can banish from your GY, this card and 1 Spell with an effect that Fusion Summons a Fusion Monster; you cannot Fusion Summon monsters for the rest of this turn, except "Fated Hero" monsters, also apply 1 of that other banished card's effects that Fusion Summons a Fusion Monster.

Additional Remarks

Advantages:

Disadvantages:
« Last Edit: September 02, 2020, 12:13:40 am by Lyris »
  • Rate this post!
    Like    Bad Words    Disagree    Help Required    Brilliant    Optimistic    Agree    Different x 1    Hot    Confused    Rock (List of Rates | 0 Post Total)