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Archetype Submission - Chitterite  (Read 7451 times)

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Dopl

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Chitterite

Description:
Noble Knight Ritual Insects


Cards

Spoiler: Monster Cards • show


Chitterite Soldier
EARTH
Level 2
Insect/Tuner/Effect
 During your Main phase, if you control 2 "Chittrite Soldire": You can Special Summon 1 Chitterite monster from your Deck. If this card is tributed: You can target 1 Insect monster you control; Equip this card to that target. A monster equipped with this card gains this effect; "Once per turn: You can Special Summon 1 "Chitterite Soldier" from your deck." You can only use each effect of Chitterite Soldier" once per turn.
0/0


Chitterite Armour-Breaker
EARTH
Level 3
Insect/Effect
If this card is tributed: You can target 1 Insect Monster you control; equip this card to that target. A monster equipped with this card gains this effect:"Once while this card is face-up on the field (Quick Effect): You can Target 1 card your opponent controls; Destroy that target." You can only use this effect of "Chitterite Armour-Breaker" once per turn. If this card destroys an opponent's monster by battle: You can add 1 "Chitterite" monster with a level less than or equal to that destroyed monsters level/rank/link from your deck to your hand.1700/0


Chitterite Charmer
EARTH
Level 4
Insect/Effect
You can target 1 Insect monster in your GY that can be Normal Summoned; Special Summon it. If this card is tributed: You can target 1 Insect monster you control; Equip 1 Insect monster in your hand or GY to that target. You can banish this card from your GY, except the turn it was sent there; Add 1 "Chitterite" card from your GY to your hand. You can only use each effect of "Chitterite Charmer" once per turn.
0/2000


Chitterite Airforce
EARTH
Level 5
Insect/Effect
You can Special Summon this card (from your hand) if you control 2 or more Insect monsters. You can only Summon 1 "Chitterite Airforce" per turn with this effect. If this card is summoned: You can add 1 "Chitterite" card from your deck to your hand, and if you do, tribute 1 monster in your hand with a different name from the added card. You can only use this effect once per turn.
2200/1000


Chitterite Slayer
EARTH
Level 6
Insect/Ritual/Effect
You can Ritual Summon this card with any "Chitterite" Ritual Spell Card. If this card declares an attack: Gain 200 ATK/DEF. This card can declare and additional Attack for each card equipped to it.
2200/1000


Chitterite Titan
EARTH
Level 8
Insect/Ritual/Effect
Can be ritual summoned with any "Chitterite" Ritual Spell. This card gains 500 attack for every card equipped to it. If this card leaves the field: You can target 1 Insect monster in your GY, except this card; Special Summon it. You can only use this effect once per turn.
3000/2500


Chitterite Angel
EARTH
Level 10
Insect/Ritual/Effect
You can Ritual Summon this card with any "Chitterite" Ritual Spell. This cards ATK/DEF are equal to the total ATK/DEF of all monsters equipped to it. Cannot be destroyed by card effects. If this monster is face-up on the field with no monster(s) equipped to it (Quick Effect): You can target 1 monster your opponent controls with more attack than the total attack of all monsters you control; Equip that target to this card as an equip spell. You can only activate this effect of "Chitterite Angel" per turn.
0/0


Spoiler: Extra Deck Monster Cards • show




Spoiler: Spell Cards • show


Chitterite Explosive Attack
Ritual Spell
Can be used for the Ritual Summon of any "Chitterite" Ritual Monster by tributing monsters from your hand or that your control whose total levels equal or exceed the Ritual Monsters level. then, if you ritual summon a monster using this effect, equip this card to the summoned monster instead of sending this card to the GY. A monster equipped with this card can make an additional attack during the battle phase, also, inflict damage equal to the opponent equal to the attack of a monster destroyed by battle with the equipped monster. While this card is in your GY: You can target 1 "Chitterite Slayer" in your GY; Special Summon that monster from your GY, ignoring it's summoning conditions, and if you do, equip this card to that monster, but banish this card when it leaves the field. You can only use 1 effect of "Chitterite Explosive Attack" per turn.


Chitterite Herculean Defense
Ritual Spell
Can be used for the Ritual Summon of any "Chitterite" Ritual Monster by tributing monsters from your hand or that your control whose total levels equal or exceed the Ritual Monsters level. then, if you ritual summon a monster using this effect, equip this card to the summoned monster instead of sending this card to the GY. A monster equipped with this card Cannot be destroyed by card effects. If this card is in your GY: You can tribute 1 Insect monster you control; Special Summon 1 "Chitterite Titan" from your deck in Defense Posistion, ignoring its summoning conditions, and if you do, equip this card to that monster, but banish this card when it leaves the field. You can only use 1 effect of "Chitterite Herculean Defense" per turn.


Chitterite Bombardment Plan
Ritual Spell
Can be used for the Ritual Summon of any "Chitterite" Ritual Monster by tributing monsters from your hand or that your control whose total levels equal or exceed the Ritual Monsters level. then, if you ritual summon a monster using this effect, equip this card to the summoned monster instead of sending this card to the GY. A monster equipped with this card can make an additional attack during the battle phase, also, inflict damage equal to the opponent equal to the attack of a monster destroyed by battle with the equipped monster. While this card is in your GY: You can target 1 "Chitterite Slayer" in your GY; Special Summon that monster from your GY, ignoring it's summoning conditions, and if you do, equip this card to that monster, but banish this card when it leaves the field. You can only use 1 effect of "Chitterite Explosive Attack" per turn.


Spoiler: Trap Cards • show




Additional Remarks

Advantages:

Insect deck that is good
OTK OTK OTK
Fun combos


Disadvantages:

Not only Quickplay monster, but Quickplay spell/trap removal can stop a combo.
OTK can be somewhat inconsistent (With the best versions of each otk using combinations of Ritual monsters and Ritual Spells that cannot be searched with Pre-prep.
Weaker turn 1 boards than what other otk decks are capable of (ie: Mermails)
« Last Edit: April 12, 2018, 12:24:51 am by Dopl »
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