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(Unscripted) Archetype Submission - Crisis Claw  (Read 7170 times)

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SwagatariMemes

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The Year is 3000. I have copied Slick. Humans are no more. Only Post-Apocalyptic Beast-Warrior Waifus and Equip Spells remain.


Monsters

Spoiler: show

Crisis Claw - Violence
If this card is sent to the GY by the effect of a "Crisis Claw" card: You can Special Summon this card from your GY. If this card is Special Summoned by the effect of a "Crisis Claw" card: You can target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's DEF. You can only use each effect of "Crisis Claw - Violence" once per turn.


Crisis Claw - Corruption
If this card is Normal or Special Summoned: You can add 1 "Crisis Claw" monster from your Deck to your hand, except "Crisis Claw - Corruption". If this card is in your GY, except during the turn it was sent there (Quick Effect): You can banish this card from your GY, then target 1 "Crisis Claw" Equip Spell you control; destroy it, and if you do, draw 1 card. You can only use each effect of "Crisis Claw - Corruption" once per turn.


Crisis Claw - Vainglory
You can target 1 "Crisis Claw" card you control; Special Summon this card from your hand or GY, and if you do, destroy the target, also, banish this card if it leaves the field. If this card is Normal or Special Summoned: You can send 1 "Crisis Claw" monster from your Deck to the GY, except "Crisis Claw - Vainglory". You can only use each effect of "Crisis Claw - Vainglory" once per turn.


Crisis Claw - Hate
If this card is Normal or Special Summoned: You can target 1 "Crisis Claw" monster in your GY, except "Crisis Claw - Hate"; add it to your hand. If this card is sent to your GY by the effect of a "Crisis Claw" card: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Crisis Claw - Hate" once per turn.


Crisis Claw - Apathy
You can target 1 Equip Spell you control; Special Summon this card from your GY, and if you do, destroy that card, also, banish this card if it leaves the field. If this card is Normal or Special Summoned: You can discard 1 "Crisis Claw" card; add 1 "Crisis Claw" card of a different card type (Monster, Spell or Trap) from your Deck to your hand. You can only use each effect of "Crisis Claw - Apathy" once per turn.


Crisis Claw - Deceit
If this card is Normal Summoned: You can reveal 2 "Crisis Claw" Equip Spells from your Deck, your opponent chooses 1 of them for you to add to your hand, and you send the other to the GY. You can banish this card from your GY, then target 1 "Crisis Claw" Equip Spell in your GY; set it to your side of the field. You can only use 1 effect of "Crisis Claw - Deceit" per turn, and only once that turn.


Extra Deck
Spoiler: show


Grey Blood Crisis Claw - Insanity
1 "Crisis Claw" monster that is equipped with an Equip Spell
Cannot be destroyed by card effects. This card on the field is also treated as being WIND, EARTH, FIRE, WATER and LIGHT-Attribute for the effects of "Crisis Claw" Equip Spells. If this card is Evolute Summoned: You can target 1 "Crisis Claw" Equip Spell in your GY; shuffle it into your Deck, and if you do, equip 1 "Crisis Claw" Equip Spell with a different name than the targeted card from your Deck to this card. Once per turn, if a "Crisis Claw" Equip Spell that was equipped to this card leaves the field: You can remove 2 E-C from this card, then target 1 card your opponent controls; destroy it. You can only Special Summon "Grey Blood Crisis Claw - Insanity" once per turn.


Spells
Spoiler: show


Crisis Claw - Madness Revealed
Activate 1 of the following effects:
*Discard 1 card; add 1 "Crisis Claw" card from your Deck to your hand, except "Crisis Claw - Madness Revealed".
*Target 1 "Crisis Claw" card you control and 1 face-up monster your opponent controls; destroy both targets, and if you do, if your destroyed card was a monster, draw 1 card.
*Target 1 "Crisis Claw" card you control and 1 Spell/Trap your opponent controls; destroy both targets, and if you do, if your destroyed card was an Equip Spell, draw 1 card.
You can only activate 1 "Crisis Claw - Madness Revealed" per turn.


Crisis Clawspirit - Tiger's Menace
You can only control 1 "Crisis Claw" Equip Spell. Equip only to a "Crisis Claw" monster. The equipped monster gains 1500 ATK. If the equipped monster is a WATER monster, it gains 2000 ATK instead and inflicts piercing battle damage. During the End Phase: Destroy this card. If this card you control is destroyed by a card effect: Destroy the monster it was equipped to. You can only activate 1 "Crisis Clawspirit - Tiger's Menace" per turn.


Crisis Clawspirit - Lion's Dictatorship
You can only control 1 "Crisis Claw" Equip Spell.  Equip only to a "Crisis Claw" monster. Any monster destroyed by battle with or by the effects of the equipped monster is banished instead of being sent to the GY. If the equipped monster is an EARTH monster, it gains the following effect: *Once per turn, if your opponent activates a card or effect that would a card(s) from their Deck to the hand (Quick Effect): You can negate the activation.
During your Standby Phase: Destroy this card. If this card you control is destroyed by a card effect: Destroy the monster it was equipped to. You can only activate 1 "Crisis Clawspirit - Lion's Dictatorship" per turn.


Crisis Clawspirit - Pegasus' Arrogance
You can only control 1 "Crisis Claw" Equip Spell. Activate this card by targeting 1 "Crisis Claw"  monster in your GY; Special Summon it and equip it with this card. If the equipped monster is a LIGHT monster, it gains 1000 ATK/DEF and can't be targeted by card effects. During the End Phase: Destroy this card. If this card you control is destroyed by a card effect: Destroy the monster it was equipped to. You can only activate 1 "Crisis Clawspirit - Pegasus' Arrogance" per turn.


Crisis Clawspirit - Wolf's Propaganda
You can only control 1 "Crisis Claw" Equip Spell.  Equip only to a "Crisis Claw" monster. The equipped monster is unaffected by monster effects, except the effects of face-up monsters. If the equipped monster is a FIRE monster, it gains the following effect: *Once per turn (Quick Effect): You can discard 1 Equip Spell, then target 1 monster your opponent controls; return it to the hand.
During your Standby Phase: Destroy this card. If this card you control is destroyed by a card effect: Destroy the monster it was equipped to. You can only activate 1 "Crisis Clawspirit - Wolf's Propaganda" per turn.


Crisis Clawspirit - Demon's Ignorance
You can only control 1 "Crisis Claw" Equip Spell.  Equip only to a "Crisis Claw" monster. The first time each turn the equipped monster would be destroyed by battle or card effect each turn, it is not destroyed. If the equipped monster is a WIND monster, it is unaffected by your opponent's card effects that do not target it. During the End Phase: Destroy this card. If this card you control is destroyed by a card effect: Destroy the monster it was equipped to. You can only activate 1 "Crisis Clawspirit - Demon's Ignorance" per turn.


Crisis Clawspirit - Stag's Oppression
You can only control 1 "Crisis Claw" Equip Spell.  Equip only to a "Crisis Claw" monster. Once per turn, if the equipped monster destroys a monster by battle: You can draw 1 card. If the equipped monster is a DARK monster, it gains the following effect : *Once per turn (Quick Effect): You can target 1 Equip Spell you control and 1 Equip Spell in your GY with a different name; return the first target to the hand, and if you do, equip the second target to this card.
During your Standby Phase: Destroy this card. If this card you control is destroyed by a card effect: Destroy the monster it was equipped to. You can only activate 1 "Crisis Clawspirit - Stag's Oppression" per turn.


[spoiler]Crisis Clawspirit - Remains of Cerberus
You can only control 1 "Crisis Claw" Equip Spell.  Equip only to a "Crisis Claw" monster. The equipped monster is unaffected by your opponent's card effects during the Battle Phase. If the equipped monster was Special Summoned from the Extra Deck, any battle damage inflicted involving it and a monster your opponent controls is doubled. If the equipped monster is "Grey Blood Crisis Claw - Insanity", it gains the following effect: *Twice per turn, if this card destroys a monster by battle: You can banish 1 card from your hand; this card gains 1000 ATK until the End Phase and can attack once again in a row.
At the end of the Battle Phase: Destroy this card. If this card is destroyed: Destroy the equipped monster, and if you do, lose 3000 LP. You can only activate 1 "Crisis Clawspirit - Remains of Cerberus" per turn.
« Last Edit: October 29, 2020, 10:21:35 am by SwagatariMemes »
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