A very very fun archetype based on an idea of throwing grenades on your opponents field to blow up stuff and interrupt their plays!
Here's the archetype:
Bomber Goblin Stream | FIRE | Fiend/Effect | Level 3If this card is Summoned: You can target 1 "Grenade" monster in your GY; equip it to this card. (Quick Effect): You can target 1 "Grenade" monster in your Spell/Trap Card Zone and Special Summon it to your opponent's side of the field in Defense Position. You can only activate each effect of "Bomber Goblin Stream" once per turn.ATK/ 1400 DEF/ 0
Bomber Goblin Shadow | FIRE | Fiend/Effect | Level 3If this card is Summoned: You can Special Summon 1 "Bomber" monster from your hand or GY. (Quick Effect): You can target 1 "Grenade" monster in your Spell/Trap Card Zone and Special Summon it to your opponent's side of the field in Defense Position. You can only activate each effect of "Bomber Goblin Shadow" once per turn.ATK/ 1200 DEF/ 0
Bomber Goblin Sparkle | FIRE | Fiend/Effect | Level 3If this card is Summoned: You can add 1 "Bomber" card from your Deck to your hand. You cannot Special Summon monsters the turn you activate and resolve this effect, except for "Bomber" or "Grenade" monsters. (Quick Effect): You can target 1 "Grenade" monster in your Spell/Trap Card Zone and Special Summon it to your opponent's side of the field in Defense Position. You can only activate each effect of "Bomber Goblin Sparkle" once per turn.ATK/ 1000 DEF/ 0
Explosion Grenade | FIRE | Machine/Effect | Level 1If this card is Special Summoned: Destroy this card, and if you do, all monsters in this card's adjacent columns lose 2000 ATK. Destroy all monsters whose ATK changes to 0 by this card's effect, then inflict 500 Damage to your opponent for each. If this card is destroyed by your opponent's card or effect while it was in your Main Monster Zone: You can place it face-up in your Spell/Trap Card Zone, instead of sending it to the GY.ATK/ 0 DEF/ 0
Flash Grenade | FIRE | Machine/Effect | Level 1If this card is Special Summoned: Destroy this card, and if you do, negate effects of all monsters in this card's adjacent columns until the end of the current Phase. If this card is destroyed by your opponent's card or effect while it was in your Main Monster Zone: You can place it face-up in your Spell/Trap Card Zone, instead of sending it to the GY.ATK/ 0 DEF/ 0
Decoy Grenade | FIRE | Machine/Effect | Level 1If this card is Special Summoned: Destroy this card, and if you do, all monsters in this card's adjacent columns cannot attack this turn. If this card is destroyed by your opponent's card or effect while it was in your Main Monster Zone: You can place it face-up in your Spell/Trap Card Zone, instead of sending it to the GY.ATK/ 0 DEF/ 0
Field SpellIf a "Grenade" monster is destroyed by its own effect: Inflict 800 damage to your opponent. You can discard 1 "Grenade" monster form your hand; draw 1 card. You can only use each effect of "Bomber's Throwing Grounds" once per turn.
Normal SpellAdd 1 "Bomber" card from your Deck to your hand, and if you do, place 1 "Grenade" monster directly from your Deck face-up on your Spell/Trap Zone. You cannot Summon monsters the turn you activate and resolve this effect, except for "Bomber" or "Grenade" monsters. You can only use 1 "Perfect Throw" per turn.
Continues Trap CardIf a "Grenade" monster is destroyed by its own effect: You can draw 1 card. You can banish 2 "Grenade" cards from your GY to target 1 card your opponent controls; return it to the hand. You can only use each effect of "Bomber's Barracks" once per turn.The artworks took a while to make, but i hope you guys like them!
Pros:
- Interruptions
- Really fun
Cons:
- Slow
- You get locked into only the archetype with perfect throw and sparkle
HD Gallery:
https://imgur.com/a/yqIAF90