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Archetype Submission - Sinnamon: They look cute, but they're troublesome  (Read 6408 times)

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Chahine

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Sinnamon: They look cute, but they're troublesome

Description:
New archetype (well, not new), composed of DARK beast Warrior Evolute-Based cards, whose main goal is apply a control effect based on what you excavate from your Deck, then, just ruin your opponent's fun.


Cards

Spoiler: Monster Cards • show



During your opponent's turn (Quick Effect): You can banish this card from your GY; negate the next attack this turn from a monster your opponent controls. While this card is in your GY, if a face-up "Sinnamon" Evolute Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sinnamon Sagi Hare" once per turn.



If you control a "Sinnamon" monster other than "Sinnamon Mika Rodent", you can Special Summon this card (from your hand).  You can only Special Summon "Sinnamon Mika Rodent" once per turn this way. While this card is in your GY, if a face-up "Sinnamon" Evolute Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use this effect of "Sinnamon Mika Rodent" once per turn.




If this card is Normal or Special Summoned: You can add 1 "Sinnamon" monster from your Deck to your hand, except "Sinnamon Daffa Fowl". While this card is in your GY, if a face-up "Sinnamon" Evolute Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sinnamon Daffa Fowl" once per turn.



If this card is Normal or Special Summoned: You can target 1 "Sinnamon" monster in your GY, except "Sinnamon Littlyla"; add it to your hand. While this card is in your GY, if a face-up "Sinnamon" Evolute Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sinnamon Littlyla" once per turn.



If you Summon a "Sinnamon" monster: You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 ""Sinnamon" monster from your Deck in Defense Position, except "Sinnamon Hawrpie". You cannot Special Summon monsters the turn you activate this effect, except Beast-Warrior monsters. While this card is in your GY, if a face-up "Sinnamon" Evolute Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sinnamon Littlyla" once per turn.
 if a face-up "Sinnamon" Evolute Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of   "Sinnamon Hawrpie" once per turn.



If this card is Normal or Special Summoned: You can add 1 "Sinnamon" Spell/Trap from your Deck to your hand. While this card is in your GY, if a face-up "Sinnamon" Evolute Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sinnamon Kato Tyla" once per turn.



If you control no monsters, or all monsters you control are "Sinnamon" monsters, except "Sinnamon Kiki Jaguar": You can Special Summon this card from your hand. While this card is in your GY, if a face-up "Sinnamon" Evolute Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sinnamon Kiki Jaguar" once per turn.
Not scripted


Spoiler: Extra Deck Monster Cards • show



2 "Sinnamon" monsters,
Cannot be used as a Link Material. If this card is Link Summoned: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. You can banish 1 DARK monster from your GY, then target 1 "Sinnamon"  monster in your GY; Special Summon it to a Zone this card points to, but  it cannot be used as Link Material, also if it was an Evolute Monster, look at up to 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Sinnamon Mummy double Boots" Once per turn.
Bugged, does not arrange deck


2+ DARK and/or Beast-Warrior monsters
Once per turn, you can also Evolute Summon "Sinnamon-Flavored: Sagi Rabbit" using only "Sinnamon Sagi Hare".Once per turn (Quick Effect): You can remove 2 E-C From this card; excavate top 3 cards of your Deck, shuffle them back in, then apply an effect depending on the excavated card.
● "Sinnamon" monster: Inflict 500 damage to your opponent.
● "Sinnamon" Spell: Your opponent cannot activate card effects from the GY until the end of your opponent's next turn.
● "Sinnamon" Trap: Shuffle 1 random card from your opponent's hand into the Deck.




2+ DARK and/or Beast-Warrior monsters
Once per turn, you can also Evolute Summon "Sinnamon-Flavored: Daffa Goose" using only "Sinnamon Daffa .Once per turn (Quick Effect): You can remove 3 E-C From this card; excavate top 3 cards of your Deck, shuffle them back in, then apply an effect depending on the excavated card.
● "Sinnamon" monster: draw 1 card, then place 1 card from your hand on the bottom of the Deck in any order.
● "Sinnamon" Spell: This card gains 500 ATK until the end of this turn.
● "Sinnamon" Trap: Discard 1 card, and if you do, draw 1 card.



2+ DARK and/or Beast-Warrior monsters
Once per turn, you can also Evolute Summon "Sinnamon-Flavored Lyla Coyote" using only "Sinnamon Littlyla" as a material. Once per turn (Quick Effect) You can remove 5 E-C From this card; Excavate top 3 cards of your Deck, shuffle them back in, then apply an effect depending on the excavated card:
● "Sinnamon" monster: banish 1  random card from your opponent's Extra Deck, face-down.
● "Sinnamon" Spell: Banish 1 card from your opponent's GY face-down.
● "Sinnamon" Trap: Banish 1 top card from your opponent's Deck face-down.




2+ DARK and/or Beast-Warrior monsters
Once per turn, you can also Evolute Summon "Sinnamon-Flavored: Mika Mouse" using only "Sinnamon Mika Rodent".Once per turn (Quick Effect): You can remove 3 E-C From this card; excavate top 3 cards of your Deck, shuffle them back in, then apply an effect depending on the excavated card.
● "Sinnamon" monster: Gain 500 LP.
● "Sinnamon" Spell: 1 monster your opponent controls has its effect(s) negated until the end of this turn.
● "Sinnamon" Trap: 1 face-up Spell/Trap your opponent controls has its effect(s) negated until the end of this turn.



2+ DARK and/or Beast-Warrior monsters
Once per turn, you can also Evolute Summon "Sinnamon-Flavored: Tyla Kitten" using only "Sinnamon Kato Tyla" as material. Once per turn (Quick Effect): You can remove 4 E-C from this card; excavate top 3 cards of your Deck, shuffle them back in, then apply the appropriate effect based on the excavated card.
● "Sinnamon" monster: Destroy 1 monster on the field.
● "Sinnamon" Spell: Banish 1 Spell on the field or GY.
● "Sinnamon" Trap: Shuffle 1 Trap from the field or GY into the Decks.



2+ DARK and/or Beast-Warrior monsters
Once per turn, you can also Evolute Summon "Sinnamon-Flavored: Kiki Jaguar" using only "Sinnamon Kiki Jaguar".Once per turn (Quick Effect): You can remove 5 E-C From this card; excavate top 3 cards of your Deck, shuffle them back in, then apply an effect depending on the excavated card.
● "Sinnamon" monster: This card gains 1000 ATK until the end of this turn.
● "Sinnamon" Spell: This turn, if this card battles, your opponent cannot activate cards or effects until the end of this turn.
● "Sinnamon" Trap: 1 monster your opponent controls loses 1000ATK until the end of this turn
Not Sctipted



3+  DARK and/or Beast Warrior monsters
Once per turn, you can also Evolute Summon "Sinnamon-Flavored: Quick Foxxie" using 1 face-up "Sinnamon" Evolute Monster you control as a material. Once per turn, when your opponent activates a card or effect, while all monsters you control as “Sinnamon” monsters (Quick Effect): You can remove 2 E-Cs from this card; negate the activation, then you can Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order. This card can attack all monsters your opponent controls, once each.
Bugged, the Evolute Summon condition does not work


Spoiler: Spell Cards • show



If you control no monsters: Special Summon 1 Level 4 or lower  "Sinnamon" monster from your Deck. You cannot Special Summon any monsters the turn you activate this effect, except "Sinnamon" monsters.You can banish this card from your GY, then target 1 of your banished "Sinnamon" monsters; Special Summon that target. You can only use each effect of "Sinnamon Character Design" once per turn.



Reveal any number of "Sinnamon" cards in your hand; draw 1 card for each of those revealed cards, then place the revealed cards to the top of your Deck in any order. You can only activate 1 "Sinnamon Trick" per turn.
Not Scripted



Discard 1 card, then trget 1 "Sinnamon" Evolute Monster you control; this turn, double its ATK, also refill its E-C, but any damage it inflicts to your opponent this turn becomes halved. You can only activate 1 "Sinnamon Power-Up" per turn.
Bugged, cannot be activated again



Target 1 "Sinnamon" monster you control; banish it. You can banish this card from your GY; return the monster banished by this effect to your field. You can only use 1 "Sinnamon Evasion" effect per turn, and only once that turn.



The first time each DARK Beast-Warrior monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. If this card is sent from your Field Zone to the GY: You can target 1 "Sinnamon" monster in your GY; Special Summon it. You can only use this effect of "Sinnamon Field" once per turn.


Spoiler: Trap Cards • show



Immediately after this effect resolves, Evolute Summon 1 "Sinnamon" Evolute Monster, using 1 "Sinnamon" monster you control as a material. You can only activate 1 "Sinnamon Quick Summon" per turn.
Not Sctipted



If a "Sinnamon" monster battled this turn, while you controlled it: Target 1 monster your opponent controls; destroy it.
Not Sctipted



Each time a "Sinnamon" monster is Normal or Special Summoned to your field, place 1 Sinnamon Counter on this card (max. 3) Monsters your opponent controls lose 500 ATK for each Sinnamon Counter on this card. You can send this face-up card you control to the GY; reveal 3 "Sinnamon" cards from your Deck, except "Sinnamon Animation", then place them to the top of your Deck in any order. You can only use this effect of "Sinnamon Animation" once per turn.
Not Sctipted




When a Spell/Trap Card, or monster effect, is activated while all monsters you control are "Sinnamon" monsters: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, place 1 "Sinnamon" monster from your GY to the top of your Deck. You can only activate 1 "Sinnamon Illusion" per turn.
Not Scripted



If  a monster would be Summoned, or activate its effects while all monsters you control are DARK Beast-Warrior monsters : Tribute 1 DARK Beast-Warrior monster you control; Negate the activation or Summon, and if you do, destroy that card, also for the rest of this turn, negate the the effects of monsters with the same name as the negated monster's by this effect.
Bugged, the monster affected by this card aren't negated.


Additional Remarks

Advantages:

Despite being reliant on Excavation luck and getting small monsters as starters, Sinnmon have the potential to become rather strong, with the right moves and timing, it can take meta decks down, especially when they have control powers to swing to their favor.


Disadvantages:

As Sinnamon Field Compenstate the battle damage into big monsters, without it, it's easy to lose with bunch of monsters with 800 ATK, or 2400 ATK to far stronger monsters.
Any card that can potentially distrupt their floating.
Any card that can distrupt searching, especially when starting to play with them.
« Last Edit: January 04, 2020, 11:56:27 pm by Chahine »
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