
3+ monsters in your GY - LIGHT or DARK monster
Can't be destroyed by card effects. If this card is Time Leap Summoned: You can send 1 card from your Deck to the GY. Once per turn: You can discard 1 card and target 1 monster your opponent controls; destroy it. If a Dragon monster you control that was Special Summoned from the Extra Deck leaves the field while this card is in your GY: You can Special Summon it, but banish if it leaves the field.

3- cards in your GY - Effect Monster
Cannot be targeted by card effects. If this card is Time Leap Summoned: You can discard 2 cards; add 1 Spell from your GY to your hand. Once per turn, if you activate a Spell: You can draw 1 card. If a Dragon monster you control that was Special Summoned from the Extra Deck leaves the field while this card is in your GY: You can Special Summon it, but banish if it leaves the field.

Exactly 3 monsters in your GY - Spellcaster,Warrior or Dragon monster
Cannot be destroyed by battle. If this card is Time Leap Summoned: You can Special Summon 1 monster from your GY. Once per turn: You can return up to 3 of your banished cards from your GY. If a Dragon monster you control that was Special Summoned from the Extra Deck leaves the field while this card is in your GY: You can Special Summon it, but banish if it leaves the field.

No cards in your hand - FIRE monster
This card inflicts piercing battle damage. If this card is Time Leap Summoned: You can Special Summon 1 Level 6 or lower FIRE monster from your Deck in Defense Position with it's effects negated. Once per turn: You can tribute 1 other FIRE monster you control; inflict 1000 damage to your opponent. If a Wyrm monster you control that was Special Summoned from the Extra Deck leaves the field while this card is in your GY: You can Special Summon it, but banish if it leaves the field.

3+ cards in your hand - WATER monster
This card can make up to 2 attacks on monsters during each battle phase. If this card is Time Leap Summoned: All WATER monsters you currently control gain 500 ATK/DEF until the end phase. Once per turn, if a WATER monster is Summoned to your side of the field: You can gain 1000 LP, then it gains 500 ATK until the End Phase. If a Aqua monster you control that was Special Summoned from the Extra Deck leaves the field while this card is in your GY: You can Special Summon it, but banish if it leaves the field.
Has been altered from the original version.Your opponent controls at least 3 more cards than you - WIND monster
When this card attacks, your opponent cannot activate cards or effects until the end of the damage step. If this card is Time Leap Summoned: You can target 1 other WIND monster you control or in your GY; return it to your hand, then immediatly after this effect resolves, Normal Summon 1 WIND monster. Once per turn, if a WIND monster you control battles an opponent's monster, before damage calculation (Quick Effect): You can discard 1 WIND monster; that battling monster gains 1000 ATK until the end of the Damage Step. If a Thunder monster you control that was Special Summoned from the Extra Deck leaves the field while this card is in your GY: You can Special Summon it, but banish if it leaves the field.
Has been altered from the original version.You control at least 3 more cards than your opponent - EARTH monster
Each player can only attack with 1 monster during each Battle Phase. If this card is Time Leap Summoned: You can banish 1 EARTH monster from your GY. Add it to your hand during your next Standby Phase. Once per turn, if a EARTH monster you control is targeted for an effect (Quick Effect): You can choose 1 other appropriate target on the field, change the target to it. If a Plant monster you control that was Special Summoned from the Extra Deck leaves the field while this card is in your GY: You can Special Summon it, but banish if it leaves the field.

All monsters you control (min.2) are different types - LIGHT monster
You draw an additional card during each of your draw phases. If this card is Time Leap Summoned: You take no Battle Damage until your opponent's next End Phase. Once per turn (Quick Effect) : You can target 1 monster your opponent controls and 1 monster you control; the first target must attack the second target this turn if possible, also, the second target cannot be destroyed by battle this turn. If a Fairy monster you control that was Special Summoned from the Extra Deck leaves the field while this card is in your GY: You can Special Summon it, but banish if it leaves the field.

All monsters you control (min.2) are the same type - DARK monster
Your opponent cannot draw more than 1 card each turn. If this card is Time Leap Summoned: You can draw 1 card. Once per turn, if you draw a card(s), except for your normal draw (Quick Effect): You can target 1 monster your opponent controls, return it to the hand. If a Beast monster you control that was Special Summoned from the Extra Deck leaves the field while this card is in your GY: You can Special Summon it, but banish if it leaves the field.