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Support Submission: Phantom Knights' Legacy Support  (Read 7189 times)

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Slick

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Back at it again with my second forum post ever, it's like I'm a regular.

Exactly as the title implies. Legacy support for Phantom Knights, because we all know Bardiche and Launch will stay banned for a VERY long time. Thanks Konami. Not nearly as big as the MUGA because that many cards would both be unnecessary and extremely difficult to find art for. Oh by the way I forgot to mention I actually stole some pics off of Google Images for these, wow! My conniving ways know no bounds. Anyway, on with the show. Smile =)

Spoiler: show


The Phantom Knights of Hexed Halo
Level 3 DARK Warrior Effect monster

If you control a "The Phantom Knights" monster, you can Special Summon this card from your hand. You can only Special Summon "The Phantom Knights of Hexed Halo" once per turn this way. You can banish this card from your GY, then target up to 3 of your other banished "Phantom Knights" cards; shuffle them into the Deck. You can only use this effect of "The Phantom Knights of Hexed Halo" once per turn.

ATK/ 0     DEF/ 1700








The Phantom Knights of Ethereal Steed
Rank 3 DARK Warrior Xyz Effect monster

2 Level 3 monsters, including at least 1 "The Phantom Knights" monster
If a "The Phantom Knights" monster attacks a Defense Position monster, inflict piercing battle damage. If a DARK monster is Special Summoned: you can detach 1 Xyz material from this card, then target 1 "The Phantom Knights" monster you control; it gains 1000 ATK and DEF, until the end of this turn. If this card has no Materials: destroy this card. If this card is destroyed by its own effect: you can target 2 of your banished "The Phantom Knights" monsters; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

ATK/ 1000     DEF/ 2000








The Phantom Knights of Aged Axe
Rank 4 DARK Warrior Xyz Effect monster

2 Level 4 DARK monsters
If this card is Xyz Summoned, and has an Xyz monster attached to it as Material: you can add 1 "Phantom Knights" card from your Deck to your hand. If this card has an Xyz monster attached to it as Material, double its original ATK and DEF. Once per turn, during the Battle Phase, except during the Damage Step (Quick Effect): you can target 1 card on each players' side of the field; those cards have their effects negated, until the end of the Battle Phase. If this card would be destroyed, you can detach 1 Material from this card instead.

ATK/ 2000     DEF/ 2000







*cough cough*Totally not the Bardiche replacement *cough cough*

The Phantom Knights of Fallen Crown
Link-2 DARK Warrior Link Effect monster
Arrows: Down-Left, Down-Right

2 DARK monsters, including at least 1 "The Phantom Knights" monster
Cannot be used as Link material. Cannot be destroyed by battle or card effects while it points to an Xyz monster. Gains 1000 ATK for each Xyz monster it points to. You can reveal the top 3 cards of your Deck, add 1 of the revealed "Phantom Knights" cards to your hand, then send the rest to the GY. You can only use this effect of "The Phantom Knights of Fallen Crown" once per turn.

ATK/ 1000     Link-2







Why just make a bland and boring new Launch when you can make something spicy?

Phantom Knights' Rebelsong
Quick-Play Spell

During your turn, if you control a "The Phantom Knights" or "Xyz Dragon" Xyz monster: Banish up to 3 "Phantom Knights" Spell/Traps from your GY (min. 1), then target an equal number of cards your opponent controls; their effects are negated, until the end of this turn. You can banish this card from your GY, then target 1 "The Phantom Knights" or "Xyz Dragon" Xyz monster you control; Special Summon from your Extra Deck, 1 "The Phantom Knights" or "Xyz Dragon" Xyz monster that is 1 Rank higher than that monster you control, by using it as the Xyz material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
You can only use 1 effect of "Phantom Knights' Rebelsong" per turn, and only once that turn.


As a general overview, these fancy new tools are geared more towards aggression, so you don't always have to rely on that dumb edgy teen rebellion phase dragon when you want to swing for game, and guaranteeing that your opponent won't be doing much of anything to stop it.

Now have a nice day.

-Love,
            Slickback
                                <3
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I have seen the Magna Carta. I have seen the Eye of Horuh. I was flipping bricks for Mansa Musa before you even became a type-1 civilization.