First of all, I hope I am doing this right. Anyway, here are my cards:
https://www.duelingbook.com/deck?id=3780932 Weaknesses: they can be extremely slow, and they can kill your hand like there's no tomorrow. Also, they don't have the best protection, as they rely on discarding others and SS them from the grave via their effects or having hideout on the field. Also, getting Yamoloxi on the field can be a pain. Strengths: all of them are hand traps, with most of them being disruption tools. Also, some of them can help boost consistently, like Drake. The spells and traps can also help disrupt your opponents plays, while also helping yours. The extra deck monsters range are very good - in fact, yamo is anime material - so if you can bring them out consistently, that would be good. They have some removal, but it's not really a strong suit. As for the playstyle, well, I'm not an expert, but I believe it's a counter archtype. Basically, you send them to the GY to activate effects, then you send others to the gy to SS the previous one, and if you do, it gains am effect while on the field. Truth be told, I suck at explaining, so you might want to check for yourself. Also, I got the pictures from Google, btw. Also, I never scripted before so, I need help with that. I apologise if this looks like crap, I am just not used to doing this.