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Archetype Submission - Imperial Machines  (Read 7344 times)

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Dragonecro0987

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The Imperial Machines

Description:

The Imperial Machines are an Earth Machine Fusion based Archetype and are made as an advanced version/evolution upon the DM era monster Machine King and his servants. The common core of Imperial Machines are stat gains based on the number of Machines on the field and in your Graveyard while also providing benefits for one another via the ability to banish themselves from the GY in order to search cards, summon monsters, as well as protection and disruption. The deck's primary goal is to create powerful boss monsters, specifically the Level 10 Grand Imperial Machine Emperor - Lord Ironhammer, in order to defeat the opponent as quickly as possible through high ATK stats and powerful effects combined with the utility of Link monsters for this advantage.

CARDS

Here is a link to see the cards in Dueling Books as a collective: https://www.duelingbook.com/deck?id=3799551
(NOTE: The Level 10 Fusion's Effect Text is cut out on the DB version but the full text is listed below)

Below are the full text versions:
Spoiler: Main Deck Monster Cards (6) • show

Imperial Machine Solemn Gearframe
Level 4 EARTH Machine Effect Monster
ATK 1600
DEF 1500
Gains 100 ATK and DEF for each Machine monster on the field and in your GY. When this card is Summoned: You can add 1 "Imperial Machine" card from your Deck to your hand. You can banish this card from your GY, Special Summon 1 "Imperial Machine" monster from your hand, except "Imperial Machine Solemn Gearframe", also you cannot Special Summon monsters for the rest of this turn, except "Imperial Machine" monsters. You can only activate each effect of "Imperial Machine Solemn Gearframe" once per turn.
 
Imperial Machine Swift Chaser
Level 4 EARTH Machine Effect Monster
ATK 1850
DEF 800
Gains 100 ATK and DEF for each Machine monster on the field and in your GY. If you Normal or Special Summon an "Imperial Machine" monster, except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can target 1 "Imperial Machine" monster you control, that monster can attack your opponent directly this turn but this card cannot declare an attack for the rest of the turn. You can banish this card from your GY; Special Summon 1 "Imperial Machine" monster from your Deck, except "Imperial Machine Swift Chaser", also you cannot Special Summon monsters for the rest of this turn, except "Imperial Machine" monsters. You can only use each effect of "Imperial Machine Swift Chaser" once per turn.
 
Imperial Machine Strategic General
Level 4 EARTH Machine Effect Monster
ATK 1600
DEF 1800
Gains 100 ATK and DEF for each Machine monster on the field and in your GY. When this card is Summoned: You can send 1 "Imperial Machine" monster from your Deck to the GY. You can banish this card from your GY; Special Summon 1 "Imperial Machine" monster from your GY, except "Imperial Machine Strategic General", also you cannot Special Summon monsters for the rest of this turn, except "Imperial Machine" monsters. You can only use each effect of "Imperial Machine Strategic General" once per turn.
 
Imperial Machine Steel Booster
Level 4 EARTH Machine Effect Monster
ATK 1500
DEF 1000
Gains 100 ATK and DEF for each Machine monster on the field and in your GY. If this card is Normal or Special Summoned: You can target 1 of your banished "Imperial Machine" monsters; return it to the GY, and if you do, destroy all face-up opponent's monsters with equal or less ATK than the returned monster's. When an attack is declared involving your face-up "Imperial Machine" monster and an opponent's face-up monster: You can banish this card from your GY; that opponent's monster loses ATK equal to the ATK of 1 "Imperial Machine" monster on your side of the field until the end of this turn. You can only activate each effect of "Imperial Machine Steel Booster" once per turn.
 
Imperial Machine Sacrificial Pawn
Level 4 EARTH Machine Effect Monster
ATK 1100
DEF 1900
Gains 100 ATK and DEF for each Machine monster on the field and in your GY. You can Tribute this card, Special Summon 1 "Imperial Machine" monster from your hand, Deck, or GY, but it cannot declare an attack for the rest of the turn. You can only use this effect of "Imperial Machine Sacrificial Pawn" once per turn. If an "Imperial Machine" monster(s) you control would be destroyed by battle or by an opponent's card effect, you can banish this card from your GY instead.
 
Imperial Machine King Ironhammer
Level 6 EARTH Machine Effect Monster
ATK 2200
DEF 2000
You can Special Summon this card (from your hand) by sending 1 "Imperial Machine" monster you control from the field to the GY. Gains 200 ATK and DEF for each Machine monster on the field and in your GY. While this card is face-up on the field, all "Imperial Machine" monsters you control, except "Imperial Machine King Ironhammer", cannot be targeted or destroyed by your opponent's card effects. Once per turn, you can discard 1 card, then target 1 "Imperial Machine" monster in your GY; Special Summon it, and if you do, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Imperial Machine King Ironhammer" once per turn.


Spoiler: Extra Deck Monster Cards (5) • show

Imperial Machine Demolition Drone
Level 6 EARTH Machine Fusion Effect Monster
ATK 2100
DEF 1700
2 Machine monsters, including 1 "Imperial Machine" monster
Must first be Fusion Summoned with the above Fusion Materials. Gains 200 ATK and DEF for each Machine monster on the field and in your GY. Once per turn, you can target cards your opponent controls, up to the number of Level 5 or higher "Imperial Machine" monsters you control, destroy those targets. When this card is destroyed by battle or by card effect, you can Special Summon up to 2 Level 4 "Imperial Machine" monsters from your hand and/or GY and if you do, those monsters are unaffected by your opponents card effects until the end of the next turn. You can only use each effect of "Imperial Machine Demolition Drone" once per turn.
 
Imperial Machine Wind-Sheer Wyvern
Level 8 EARTH Machine Fusion Effect Monster
ATK 2300
DEF 1900
2 Machine Monsters, including 1 "Imperial Machine" monster.
Must first be Fusion Summoned with the above Fusion Materials. Gains 200 ATK and DEF for each Machine monster on the field and in your GY. Once per turn, you can target 1 "Imperial Machine" monster you control, except this card, and 1 monster your opponent controls, reduce the ATK of the opponent's monster by the ATK of the targeted "Imperial Machine" monster.  If this card is destroyed by battle or by card effect, you can Special Summon up to 2 Level 4 "Imperial Machine" monsters from your hand and/or GY and if you do, those monsters are unaffected by your opponents card effects until the end of the next turn. You can only use each effect of "Imperial Machine Wind-Sheer Wyvern" once per turn.
 
Grand Imperial Machine Emperor – Lord Ironhammer
Level 10 EARTH Machine Fusion Effect Monster
ATK 2500
DEF 1500
"Imperial Machine King Ironhammer" + 1+ Machine monsters
Must first be Fusion Summoned with the above Fusion Materials. Gains 500 ATK and DEF for each Machine monster used for its Fusion Summon. You can discard 1 card from your hand, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect. This card can attack all monsters your opponent controls, once each. If this card was Fusion Summoned using 3 or more "Imperial Machine" monsters, this card can inflict piercing damage. When this card is destroyed and sent to the GY; you can Special Summon 1 "Imperial Machine King Ironhammer" from your hand, Deck, or GY, to the field and if you do, that monster's effects are negated until the end of this turn. You can only activate each effect of "Grand Imperial Machine Emperor - Lord Ironhammer" once per turn.
 
Imperial Machine Ferocious Hound
Link 2 EARTH Machine Link Effect Monster
ATK 1900
Link Markers: DL DR
2 Machine monsters
Must first be Link Summoned. Gains 200 ATK and DEF for each Machine monster on the field and in your GY. You can banish 1 "Imperial Machine" card from your hand or GY; immediately after this effect resolves, Normal Summon 1 "Imperial Machine" monster from your hand. When this card is destroyed and sent to the GY, you can banish this card; Special Summon 1 Level 6 or lower "Imperial Machine" monster from your hand, Deck, or GY. You can only use each effect of "Imperial Machine Ferocious Hound" once per turn.
 
Imperial Machine Lightning Cavalry
LINK-3 EARTH Machine Link Effect Monster
ATK 2300
Link Markers: DL D DR
2+ Machine Monsters, including 1 "Imperial Machine" monster.
Must first be Link Summoned. Gains 200 ATK and DEF for each Machine monster on the field and in your GY. This monster can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. If a monster is Special Summoned to your zone your Link Monster points to: You can target 1 Link Monster you control; Special Summon as many Level 4 or lower "Imperial Machine" monsters with different names from your GY as possible to your zones the targeted monster points to, but negate their effects. You can only use this effect of "Imperial Machine Lightning Cavalry" once per turn.


Spoiler: Spell Cards (3) / Trap Card (1) • show

Imperial Machine King's Movement
Normal Spell Card
Discard 1 "Imperial Machine" monster; draw 2 cards. If you discard "Imperial Machine King Ironhammer", draw 3 cards instead. During your Main Phase, except the turn this card was sent to the GY, you can banish this card from your GY, increase the Levels of all "Imperial Machine" monsters you control by 1. You can only use each effect of "Imperial Machine King's Movement" once per turn.
 
Imperial Machine King's Iron Memorial
Continuous Spell Card
All monsters on the field and in the GYs become Machine monsters. Once per turn, you can send 1 card from your hand to the GY; Immediately after this card resolves, Fusion Summon 1 Machine Fusion Monster using Machine monsters on either side of the field as material. When this card is destroyed and sent to the GY, if you control a Level 5 or higher "Imperial Machine" monster: You can add 1 Level 4 "Imperial Machine" monster from your Deck to your hand. You can only use this effect of "Imperial Machine King's Iron Memorial" once per turn.
 
Imperial Machine King’s Warship
Field Spell Card
When this card is activated: You can add 1 "Imperial Machine" monster from your Deck to your hand. All "Imperial Machine" monsters gains 300 ATK and DEF. Once per turn, you can destroy 1 "Imperial Machine" monster you control, and if you do, Special Summon 1 Level 4 "Imperial Machine" monster with a different name from your Deck. Once per turn, you can reveal any number of "Imperial Machine" monsters from your hand and shuffle those cards into your Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. The first time this card would be destroyed by card effect each turn, you can banish 1 "Imperial Machine" monster from your GY instead. You can only activate 1 "Imperial Machine King's Warship" once per turn.
 
Midnight Upon the Imperial Machine Empire
Continuous Trap Card
Your opponent cannot activate cards or effects in response to the activation of "Imperial Machine" monster effects you control. At the end of your turn, if you activate an "Imperial Machine" monster's effect on the field while this card is face-up on the field, discard 1 card or send this card to the GY. When this card is destroyed and sent to the GY: You can Special Summon 1 Level 4 or lower "Imperial Machine" monster from your Deck. You can only use this effect of "Midnight Upon the Imperial Machine Empire" once per turn.


INFO


"Imperial Machine" was created as an evolution/retraining of Machine King and his subordinates given new form as a collective archetype. Much testing was had through Dueling Book with friends and randoms and many drafts were undergone to showcase the use of this deck's strengths. As such, here are the noted highlights and downsides of this deck:

Strengths:
  • Has a powerful use as a going second deck, due to the nature of its focus on high ATK gains and using the opponent's cards for your own Fusion plays.
  • The cards provide a level of speed and explosive plays through the use of type manipulation and stealing the opponents monsters through the use of Iron Memorial
  • The monsters hold powerful protection and swarming capability combined with the use of other Machine cards like Iron Call, Iron Draw, and Power Bond especially for its massive Fusion Monsters.
  • The Link Monsters provide another avenue of swarming thanks to Ferocious Hound and Lightning Cavalry that can make massive boards of monsters, combined with the Imperial Machine King's Movement to level up the level 4 monsters into Level 5s for Cyber Dragon Nova into Infinity.
  • The Spells and Traps provide a level of consistency through drawing, recycling dead hands of mostly monsters, and removal of threats the opponent holds with elements akin to that of Orcust and even True Drago to a degree.

Weaknesses:
  • "Imperial Machine" is a strictly going second deck. When forced to go first, it suffers from potential blow out and over-extension of plays. Especially if the opponent has Impermanence in hand.
  • Proper hand trap and staple support is needed to a degree in order to protect the plays aside from the protection from responses in the form of Midnight.
  • "Imperial Machine" lives and dies by their strong ATK values. If an opponent can disrupt the plays, then the deck suffers to a degree from being easily punished.
  • The biggest weakness the deck has is to Called By The Grave, as it's banishing monsters from the GY will be able to disable specific monsters and protections for two turns, namely Steel Booster, the searching effect of Solemn Gearframe, and even Sacrificial Pawn's protection. Careful use of these effects and their techs is needed.
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