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Archetype Submission - Psychether Expansion #1: Night Terrors  (Read 7704 times)

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StWilliam

The journey of Iman through the realm of Psychether continues after his repressed memories are brought to light. Will he succumb to his feelings of sorrow and regret, or will acceptance lead him to discover an even greater power?

Night Terrors introduces 6 new Psychether cards, including:
• 2 Quick-Play Spells
• 1 Trap Card
• 3 Extra Deck monsters (1 Fusion, 1 Xyz and 1 Link monster)

Spoiler: Spells • show


Psychether Enchantress, Viola
[Spell/Quick-Play]
Activate 1 of these effects;
• Target 1 “Psychether” Spell in your GY; banish that target, then apply its effect as this card’s effect. (You cannot Special Summon monsters at this time.)
• Banish 1 “Psychether” Spell from your GY; Special Summon this card in Attack Position as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500). (This card is NOT treated as a Spell.) If Summoned this way, the first time it would be destroyed by battle each turn, it is not destroyed, but it cannot change its battle position, also banish it if it leaves the field. While this card is an Effect Monster and you have more cards in your hand than your opponent, each time your opponent activates a card effect, gain 300 LP.
If this card is sent to the GY, while you have another “Psychether” Spell in your GY, except “Psychether Enchantress, Viola”, you can reveal 1 card in your opponent’s hand, until the end of the turn. You can only activate 1 “Psychether Enchantress, Viola” per turn.



Psychether Knightmare, Rayth
[Spell/Quick-Play]
Activate 1 of these effects;
• Target 1 card you control and 1 card your opponent controls; return both targets to the hand.
• Banish 1 “Psychether” Spell from your GY; Special Summon this card in Attack Position as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500). (This card is NOT treated as a Spell.) If Summoned this way, the first time it would be destroyed by battle each turn, it is not destroyed, but it cannot change its battle position, also banish it if it leaves the field. While this card is an Effect Monster and you have more cards in your hand than your opponent, your opponent’s monsters lose ATK and DEF equal to the difference x200.
If this card is sent to the GY, while you have another “Psychether” Spell in your GY, except “Psychether Nightmare, Rayth”, you can reveal 1 card in your opponent’s hand, until the end of the turn. You can only activate 1 “Psychether Nightmare, Rayth” per turn.



Spoiler: Traps • show


Reminiscent Psychether
[Trap]
If you have a “Psychether” Spell in your GY; you take no damage this turn. If this card is in your GY: You can target 1 face-up Xyz Monster you control; attach this card from your GY to it as Xyz Material. An Xyz Monster whose original Type is Fairy and has this card as Xyz Material gains this effect.
Once per turn: You can target 1 “Psychether” card that is banished or in your GY; attach it to this card as Xyz Material. During your Standby Phase: Special Summon 1 “Psychether” Spell that was attached to this card by this effect as an effect monster (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500), if able. (It is NOT treated as a Spell.) If Summoned this way, it is treated as is if Summoned by its own effect.



Spoiler: Extra Deck • show


Psychether Knight Terror, Lancella
[Fairy/LIGHT/Fusion/Effect/ATK 2000/DEF 2000] Level 10
Must first be Special Summoned (from your Extra Deck) by banishing all “Psychether” Spells in your GY (min. 7). (You do not use Polymerization.) Cannot be destroyed by battle. Gains 100 ATK and DEF for each of your banished “Psychether” Spells. While this card is face-up on the field, any “Psychether” Spell sent to the GY is banished instead. Each time a “Psychether” Spell(s) is banished: Target 1 other card on the field; destroy it. While your opponent has no cards in hand, they cannot activate cards or effects.



Psychether Dream Rider, Iman
[Fairy/LIGHT/Xyz/Effect/ATK ?/DEF ?] Rank 5
3 Level 5 Fairy monsters
You can also Xyz Summon this card by using 1 of your “Psychether” Xyz Monsters as the Xyz Material, other than “Psychether Dream Rider, Iman”. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Cannot be destroyed by battle, also, each turn, the first time this card would be destroyed by a card effect, it is not destroyed. Gains 400 ATK and DEF for each “Psychether” Spell in your GY. If a “Psychether” Spell is sent to the GY: You can Special Summon 1 “Psychether” Spell from your hand, Deck or GY as a Normal Monster (Fairy/LIGHT/Level 4/ATK 3000/DEF 3000), but banish it during the End Phase of this turn. If this card has a Spell as Xyz Material, it gains this effect.
• (Quick Effect): You can detach 1 Xyz Material from this card; shuffle into your Deck all “Psychether” cards in your GY and all of your face-up banished “Psychether” cards, then you can send 2 “Psychether” Spells from your Deck to the GY, and if you do, draw 1 card. You can only use each effect of “Psychether Dream Rider, Iman” once per turn.



Psychether Dream Seeker, Lydia
[Fairy/LIGHT/Link/Effect/ATK 1700/LINK - 2]
2 LIGHT monsters
This linked card cannot be destroyed by battle. You can only use this card name’s (2)nd effect once per turn.
(1) If this card is Link Summoned: You can target banished cards, up to the number of “Psychether” cards used as Link Materials for the Link Summon of this card +1; return them to the GY.
(2) You can banish 1 Spell in your GY, then target 1 of your banished “Psychether” Spells; Special Summon it as a Normal Monster (Fairy/LIGHT/Level 4/ATK 1000/DEF 1000).

« Last Edit: December 09, 2017, 12:05:39 pm by StWilliam »
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With sympathy,

Sir Willith William Willard Strongham VII...the honorable