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Archetype Submission - Paladawn  (Read 7393 times)

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TaxingCorn117

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Paladawn

Description:
Paladawn, a LIGHT Warrior Normal Pendulum archetype with the shared effect of special summoning tokens when you summon 1 Paladawn monster. the tokens can't be used for Link Summons except for Paladawn Link monsters. Each Maindeck is a different level from Level 3 to Level 7. There is 5 maindeck monsters in total, with 3 high scales and 2 low scales.
There is 8 Link Monsters. 2 Link 1s, 2 Link 2s, 2 Link 3s, 1 Link 4, and 1 Link 5. They all can only be special summoned once per turn. Most have an effect if a Normal Monster(s) is Summoned to your side of the field or destroyed by battle or card effect that vary from resource management to destruction to extenders to negations to otk enablers.


Cards

Spoiler: Monster Cards • show

All the Pendulums share this effect:
If you Summon 1 "Paladawn" monster, except a Token, while you control no Tokens: You can Special Summon 1 "Paladawn Spirit Token" (Warrior/LIGHT/Level 1/ATK 0/DEF 0), then destroy this card. This Token cannot be used as a Link Material, except for the Summon of a "Paladawn" monster.


Alice, Paladawn Guard
Flavor Text:
A unique existence whose unrelenting determination unlocked a power never before seen in the Paladawn Order. By hosting the powers of multiple spirits at once, she repels all enemies, a guardian no assault will ever pass. But knowing the prophecy of the Worldend Beast's coming, she is never satisfied with her strength, and constantly seeks ever greater techniques.
"Today, we seized victory. But can I keep doing that, tomorrow, the day after... And on That Day?"


Rowan, Paladawn Blademaster
Flavor Text:
A veteran of many battles, his signature combination of elegant stance and heavy blade announces his identity to all on the battlefield. While his Crimson Cross spell constantly heals him with the Spirit's power, it cannot be cast on others, and he constantly worries over his unprotected subordinates.
"Is that Cedric over there Not good. Can I make it in time...?"


Cedric, Paladawn Apprentice
Flavor Text:
A yet inexperienced member of the order; He has an innate gift for channeling the power of the Spirits, but his actual combat skills are still lacking. Brave to the point of foolishness, his comrades worry about him, but can't help but be encouraged by his brash courage.
"Surrounded again... So what? Spirits, let's show them that facing my blade is just dumb!"


Merek, Paladawn Prince
Flavor Text:
Despite being crown prince, he believes the future king should lead by example, and insists on taking the front line. His steadfast beliefs inspire everyone at his side, and he is beloved by the Spirits.
"The world I truly desire... If I cannot fulfill my dearest dream by my own hands, what need does this kingdom have of me?"


Isabella, Paladawn Princess
Flavor Text:
The youngest child of the royal family and far removed from politics, she worries her role in the kingdom is superfluous. Afraid of being forgotten, she infiltrates the enemy borders alone. Even when her comrades cannot be at her side, she gathers strength from the Spirits and cuts open a path for her allies to proceed.
"A small crack turns into a gaping abyss- Your defences are already shattered!"


Spoiler: Extra Deck Monster Cards • show


Percival, Paladawn Light
Link 1 LIGHT Warrior Link Effect Monster
ATK 500
Link: Bottom Right
Materials: 1 “Paladawn” monster, except “Percival, Paladawn Light”
You can only Special Summon "Percival, Paladawn Light(s)" once per turn. Once per turn, if a Normal Monster(s) is Summoned to your side of the field or is destroyed by battle or card effect: You can Set 1 "Paladawn" Spell/Trap directly from your Deck, then, if all monsters you control are "Paladawn" monsters (min. 1), you can also Set 1 "Paladawn" Spell/Trap directly from your Deck.


Percival, Paladawn Light
Link 1 LIGHT Warrior Link Effect Monster
ATK 1000
Link: Bottom Left
Materials: 1 "Paladawn" Normal Monster
You can only Special Summon "Cecily,Paladawn Tactician(s)" once per turn. Once per turn, if a Normal Monster(s) is Summoned: You can Special Summon 1 face-up  "Paladawn" Pendulum monster from your Extra Deck to a zone this points to.


Emma, Paladawn Healer
Link 2 LIGHT Warrior Link Effect Monster
ATK 1500
Link: Bottom Left, Left
Materials: 2 "Paladawn" Monsters
You can only Special Summon "Emma, Paladawn Healer(s)" once per turn. Once per turn, if a Normal Monster(s) is Special Summoned to your side of the field or is destroyed by battle or card effect: You can add up to 2 face-up "Paladawn" cards from your Extra Deck or Pendulum Zone to your hand.


Gerard, Paladawn Knight
Link 2 LIGHT Warrior Link Effect Monster
ATK 1700
Link: Bottom Right, Right
Materials: 2 "Paladawn" Monsters
You can only Special Summon "Gerard, Paladawn Knight(s)" once per turn. Once per turn, if a Normal Monster(s) is Special Summoned to your side of the field or is destroyed by battle or card effect: You can target 1 card your opponent controls; destroy it.


Alphonse, Paladawn Defense
Link 3 LIGHT Warrior Link Effect Monster
ATK 2100
Link: Bottom Left, Bottom Right, Right
Materials: 2+ "Paladawn" Monsters
You can only Special Summon "Alphonse, Paladawn Defense(s)" once per turn. Tokens you control cannot be destroyed by battle.
Up to twice per turn, if a Normal Monster(s) is Summoned to your side of the field or destroyed by battle or card effect: This card gains this effect until the end of your opponent's turn.
● Negate any opponent's monster effect that activates in the same column as a "Paladawn" monster you control.


Launselot, Paladawn Combatant
Link 3 LIGHT Warrior Link Effect Monster
ATK 2400
Link: Bottom Left, Bottom Right, Left
Materials: 2+ "Paladawn" Monsters
You can only Special Summon "Launselot, Paladawn Combatant(s)" once per turn. Tokens you control cannot be destroyed by card effects. Up to twice per turn, if a Normal Monster(s) is Summoned to your side of the field or destroyed by battle or card effect: This card gains this effect until the end of the turn.
● All Tokens you control gain 1000 ATK.


Arthur, Paladawn King
Link 4 LIGHT Warrior Link Effect Monster
ATK 2800
Link: Bottom Left, Bottom Right, Left, Right
Materials: 2+ "Paladawn" monsters, including at least 1 Link Monster
You can only Special Summon "Arthur, Paladawn King(s)" once per turn. While this card points to a Normal monster, "Paladawn" monsters you control cannot be targeted by your opponent's card effects, also those monsters cannot be destroyed by card effects. Up to twice per turn, if a Normal Monster(s) is Summoned to your side of the field or destroyed by battle or card effect: You can Special Summon 1 LIGHT Warrior Normal Monster from your hand or Deck. If this face-up Link Summoned card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 LINK 2 or lower "Paladawn" Link Monster from your Extra Deck.


Amelia, Paladawn Virtue
Link 5 LIGHT Warrior Link Effect Monster
ATK 3600
Link: Bottom Left, Bottom Right, Left, Right, Up
Materials: 3+ "Paladawn" monsters
You can only Special Summon "Amelia, Paladawn Virtue(s)" once per turn. While this card points to a Normal monster, this card cannot be Tributed. Once per turn, when a Spell/Trap Card or another monster's effect is activated (Quick Effect): You can shuffle 1 face-up "Paladawn" Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon from your Main Deck, 2 monsters with the same name as 1 "Paldawn" Pendulum Monster that is face-up in your Extra Deck.


Spoiler: Spell Cards • show


Paladawn Unification
Field Spell
When this card is activated: You can add 1 "Paladawn" monster from your Deck to your hand. All monsters you control gain 200 ATK/DEF for each face-up "Paladawn" Pendulum Monster with different names in your Extra Deck. While a "Paladawn" card is in your Pendulum Zone, banish any monster destroyed by battle with a "Paladawn" monster you control.


Paladawn Resilience
Continuous Spell
Once per turn: You can add face-up "Paladawn" Pendulum monsters from your Extra Deck to your hand equal to the number of "Paladawn" cards in your Pendulum Zones.  Once per turn, during the End Phase: You can draw cards equal to the number of "Paladawn" Link Monsters with different names you Link Summoned this turn. You can only control 1 "Paladawn Resilience".


Paladawn Trials
Continuous Spell
Each time a "Paladawn" monster(s) is destroyed, place 1 Trial Counter on this card (max. 12). All monsters your opponent controls lose 200 ATK/DEF for each Trial Counter on this card. If a card(s) in your Pendulum Zone is destroyed (except during the Damage Step):You can remove 3 Trial Counters from this card; You can place 1 "Paladawn" Pendulum Monster from your Deck in your Pendulum Zone. You can banish this card from your GY; Special Summon 1 "Paladawn" card from your hand, Pendulum Zone, or face-up from your Extra Deck.


Paladawn Assembly
Quick-Play Spell
Special Summon 1 "Paladawn" monster from your Deck in Defense Position, but destroy it during the End Phase, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Paladawn" monsters. You can only activate 1 "Paladawn Assembly" per turn.


Paladawn Call
Normal Spell
Add 1 "Paladawn" card from your Deck to your hand, except "Paladawn Call". If this card is in your GY, except the turn it was sent there: You can Tribute 1 Token you control; Set this card, but banish it when it leaves the field. You can only activate 1 "Paladawn Call" per turn.


Spoiler: Trap Cards • show

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