Art by Outlaw1994Overray Fusion
Normal Spell
Fusion Summon 1 LIGHT Machine Fusion Monster from your Extra Deck, using your banished monsters or monsters you control as Fusion Materials, then, take damage equal to half of that monster's original ATK, and if you do, it gains ATK equal to the damage you took.
Art from "Overload Fusion" and "Shockwave"Fusion Exboom
Quick-Play Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, then if any face-up cards are on the field other than this card and the monster Summoned by it, they become unaffected by card effects, except their own. You can only activate 1 "Fusion Exboom" per turn.

Cold Dominance
Normal Spell
Target 1 monster your opponent controls; place 1 Ice Counter on it. While that monster has an Ice Counter on it, take control of it, also replace its effects with "Cannot attack, or be Tributed or used as a material. Once per turn: You can remove 1 Ice Counter from anywhere on the field, then target 1 other monster on the field; it loses 1500 ATK, then if it has 0 ATK, send it to the GY, and if you do, place 1 Ice Counter on this card.".

Aura of the New Light
Equip Spell
The equipped monster becomes LIGHT-Attribute. If the equipped monster attacks, monster effects in your opponent's possession are negated until the end of the Damage Step. The equipped monster cannot be targeted by your card effects during the Damage Step.