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Archetype Submission - Clearical  (Read 7301 times)

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Never_this_again

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Clearical

Description:
Clearical is a WATER Archetype that acts as a bridge between Rituals and the Extra Deck.

Or at least that's what they're thought up to be, since their Ritual Spells allow you to disregard the Level requirement as long as your tribute comes as a Fusion Summoned Fusion Monster. It's not limited to that however, since all the Main Deck members also come with a handy tribute effect, so you can choose either the easy or the more rewarding way to Ritual Summon your monsters.

As for a general playstyle they focus on stun and lockdown tactics, while keeping a steady flow of card advantage by repeatively tributing their own monsters.


Cards

Spoiler: Monster Cards • show

Clearical Spell Girl
WATER / Spellcaster / Effect / Level 1 / 100 ATK / 200 DEF
If you do not control a monster that was Special Summoned from the Extra Deck: You can tribute 1 other "Clearical" monster from your hand or field and declare a Level from 1 to 10; The Level of all face-up monsters you control becomes equal to the declared level. If this card is tributed: You can target 1 Spellcaster "Clearical" Monster in your GY; Special Summon it. You can only use each effect of "Clearical Flower Girl" once per turn.

Clearical Apprentice Summoner
WATER / Spellcaster / Effect / Level 2 / 800 ATK / 600 DEF
If you do not control a face-up Monster that was Special Summoned from the Extra Deck: You can tribute 1 other "Clearical" monster from your hand or field and target up to 3 "Clearical" cards in your GY; Shuffle them into the deck, then draw 1 card. If this card is tributed: You can Special Summon 1 "Clearical" Monster from your hand. You can only use each effect of "Clearical Apprentice Summoner" once per turn.

Clearical Shrine Maiden
WATER / Spellcaster / Effect / Level 3 / 1000 ATK / 1600 DEF
If you do not control a face-up monster that was Special Summoned from the Extra Deck: You can tribute 1 other "Clearical" monster from your hand or field; Add 1 "Clearical" monster from your deck to your hand. If this card is tributed: You can target 1 Ritual Monster in your GY; Add it to your hand. You can only use each effect of "Clearical Shrine Maiden" once per turn.

Clearical Omnimage
WATER / Spellcaster / Effect / Level 4 / 1500 ATK / 1200 DEF
If you do not control a face-up monster that was Special Summoned from the Extra Deck: You can tribute this card and 1 other "Clearical" monster from your hand or field; Special Summon 1 "Clearical" Fusion Monster from your Extra Deck, but banish it during the End Phase (This Special Summon is treated as a Fusion Summon). If this card is tributed, except by its own effect: You can add 1 Ritual Spell Card from your Deck to your hand. You can only use each effect of "Clearical Omnimage" once per turn.

Clearical Descend Spirit
WATER / Fiend / Ritual / Effect / Level 7 / 2600 ATK / 2000 DEF
You can Ritual Summon this card with any "Clearical" Ritual Spell Card. If this card is Special Summoned: You can target 1 Spellcaster or Rock "Clearical" Monster in your GY; Special Summon it. During your opponents turn (Quick Effect): You can tribute 1 other "Clearical" monster from your hand or field and target 2 cards your opponent controls; Destroy them. You can only use each effect of "Clearical Descend Spirit" once per turn.

Clearical Crystal Spirit
WATER / Fiend / Ritual / Effect / Level 8 / 2800 ATK / 2200 DEF
You can Ritual Summon this card with any "Clearical" Ritual Spell Card. If this card is Special Summoned: You can target 1 Spellcaster or Rock "Clearical" Monster in your GY; Special Summon it. During your opponents turn (Quick Effect): You can tribute 1 other "Clearical" monster from your hand or field; Tribute 1 monster your opponent controls. You can only use each effect of "Clearical Crystal Spirit" once per turn.

Clearical Hollow Spirit
WATER / Fiend / Ritual / Effect / Level 9 / 3000 ATK / 2400 DEF
You can Ritual Summon this card with any "Clearical" Ritual Spell Card. If this card is Special Summoned: You can target 1 Spellcaster or Rock "Clearical" Monster in your GY; Special Summon it. During your opponents turn (Quick Effect), if they activate a Spell or Trap Card or effect: You can tribute 1 other "Clearical" monster from your hand or field: Negate that activation. You can only use each effect of "Clearical Hollow Spirit" once per turn.


Spoiler: Extra Deck Monster Cards • show

Clearical Glass Prison
WATER / Rock / Fusion / Effect / Level 4 / 1500 ATK / 1500 DEF
1 "Clearical" monster + 1 WATER Monster
If this card is tributed: Until the End Phase, your opponent cannot activate cards or effects in response to the activation of your "Clearical" cards or effects. If this card is Special Summoned from the GY, it gains the following effects: ● Cannot be destroyed by battle. If this card was Special Summoned by a Ritual Monsters effect, the first time your opponent would add a card to their hand by a method other than drawing it, banish that card.

Clearical Diamond Prison
WATER / Rock / Fusion / Effect / Level 5 / 2000 ATK / 2000 DEF
1 "Clearical" monster + 1 Spellcaster Monster
If this card is tributed: You can Special Summon 1 Fiend Ritual Monster from your hand, ignoring its Summoning conditions. If this card is Special Summoned from the GY, it gains the following effects: ● Cannot be destroyed by card effects. While you control a face-up Ritual Monster, if your opponent Special Summons a monster from the Extra Deck: You can banish it and if you do, banish all materials used for its Summon from your opponents GY. You can only use this effect of "Clearical Diamond Prison" once per turn.

Clearical Crystal Prison
WATER / Rock / Fusion / Effect / Level 6 / 0 ATK / 0 DEF
1 "Clearical" monster + 1 Ritual Monster
If this card is tributed: You can target 1 non-Fusion WATER Monster in your GY; Add it to your hand. If this card is Special Summoned from the GY, it gains the following effects: ● Cannot be destroyed by battle or card effects. If this card was Special Summoned by a Ritual Monsters effect and a card would be sent from your opponents hand or Deck to the GY, it is banished instead.


Spoiler: Spell Cards • show

Clearical Preparation of Rites
Normal Spell Card
Fusion Summon 1 "Clearical" Fusion Monster from your Extra Deck, using monsters from your hand or field as materials. If you use 1 or more Ritual Monsters as material, after this effect resolved, add 1 Ritual Spell Card from your Deck to your hand. You can only activate 1 "Clearical Preperation of Rites" per turn.

Clearical Call
Ritual Spell Card
You can use this card to Ritual Summon any "Clearical" Ritual Monsters from your hand or GY. You must also tribute 1 face-up "Clearical" Fusion Monster that was Special Summoned from the Extra Deck you control. If this card is in your GY, except during the turn it was sent there: You can target 1 Ritual Monster in your GY; Shuffle it into your deck, and if you do, you can add this card to your hand.

Clearical Release
Ritual Spell Card
You can use this card to Ritual Summon any "Clearical" Ritual Monsters. You must also tribute monsters from your hand or side of the field whose combined Level(s) equal or exceed the Level of the monster you are attempting to Ritual Summon. If you control a face-up Fusion Monster that was Special Summoned from the Extra Deck, you can use that monster as the entire requirement.

Second Clearical Plane
Continuous Spell Card
If this card is activated: Add 1 "Clearical" card from your deck to your hand, except "Second Clearical Plane". Once per turn, if a Fusion Monster is Fusion Summoned: You can target 1 Ritual Monster or 1 Ritual Spell Card in your GY; Add it to your hand. You can only control 1 face-up "Second Clearical Plane".

Clearical Crystal Cathedral
Field Spell Card
Face-up "Clearical" monsters you control gain 300 ATK and DEF. You can tribute 1 "Clearical" monster you control or in your hand; Draw 1 card. If this card is destroyed by a card effect and sent to the GY: You can target 1 "Clearical" Ritual Monster in your GY; Special Summon it. You can only activate each effect of "Clearical Crystal Cathedral" once per turn.


Spoiler: Trap Cards • show

Clearical Ritus
Normal Trap Card
Tribute 1 face-up "Clearical" monster you control; Special Summon 1 "Clearical" monster with a different Level from your deck. If a face-up "Clearical" card(s) you control would be destroyed by a card effect, you can banish this card from your GY instead.


Additional Remarks

Advantages:

- In-theme Floodgates and Stun effects
- Abundance of Ritual and Fusion Support out there
- Access to WATER support, first and foremost Salvage
- Ritual Summon while being careless about Levels


Disadvantages:

- Normal Summon-reliant to get plays going
- Eats up hand advantage fast
- Literally no one-card plays. (aka no easy topdecking comebacks)



https://imgur.com/a/aMGueIV
« Last Edit: March 12, 2019, 01:31:08 am by Never_this_again »
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