
Arcarum 0 - THE FOOL
While you control a "Arcarum" monster: Neither player takes any damage. If a monster on the field is destroyed by battle or card effect: You can send 1 "Arcarum" card from your deck to your GY. Once per turn, you can activate 1 of the following effects:
*Special Summon this card as an effect monster (Level 1 EARTH Warrior/ATK 0/DEF 0) with the following effect: "This card cannot be destroyed by battle or card effect.During your next Standby Phase after this card was summoned this way: Return this card you control to your hand."
*Add 1 "End of THE WORLD" from your deck to your hand.
You can only activate 1 "Arcarum 0 - THE FOOL" per turn.

Arcarum 1 - MAGICIAN
Banish 1 "Arcarum" Spell Card from your GY, except "Arcarum 1 - MAGICIAN", add 1 "Arcarum" Spell Card from your deck to your hand, except "Arcarum 1 - MAGICIAN". During your next Standby Phase, after this card was activated: You can apply that banished card's effect. You can only activate 1 "Arcarum 1- MAGICIAN" per turn.

Arcarum 2 - HIGH PRIESTESS
If your opponent would activate a Spell/Trap card while you control a lvl 6 or higher "Arcarum" Monster: You can negate the activation, and if you do, destroy it. During Your Next Standby Phase, add 1 card with the same card type (Monster, Spell or Trap) as the destroyed card from your deck to your hand. You can only activate 1 "Arcarum 2 - HIGH PRIESTESS" per turn.

Arcarum 3 - EMPRESS
"Arcarum" monsters you control cannot be destroyed by your opponent's card effects. Once per turn, if a monster your opponent controls is destroyed by battle or card effect: You can Special Summon from the GY, 1 "Arcarum" monster with ATK that is equal to or less than the ATK of the destroyed monster. During your next Standby Phase after this effect was activated: Send that monster to the GY; draw 1 card. You can only control 1 "Arcarum 3 - EMPRESS".

Arcarum 4 - EMPEROR
Any monster destroyed by battle with a "Arcarum" monster is banished instead of being sent to the GY. Once per turn ( Quick Effect): You can target 1 "Arcarum" monster you control, it cannot be destroyed by battle or card effects this turn. During the Next Standby Phase: Negate the targeted monster's effects until the end of this turn. You can only control 1 "Arcarum 4 - EMPEROR".

Arcarum 5 - HIEROPHANT
If a "Arcarum" monster you control is destroyed by battle or card effect: You can Special Summon that monster from your GY. During your Next Standby Phase after this effect was activated: You can add 1 "Arcarum" monster from your deck to your hand.If a "Arcarum" monster(s) you control would be destroyed by battle or card effect: You can banish this card from your GY instead. You can only activate 1 "Arcarum 5 - HIEROPHANT" per turn.

Arcarum 6 - LOVERS
Target 1 "Arcarum" monster you control in attack position, change it to Defense Position, also gain LP equal to it's level x300. During your Next Standby Phase: Gain 1000 LP. You can banish this card from your GY, except during the turn it was sent there, target 1 "Arcarum" monster you control; Special Summon 1 "Arcarum" monster with a lower level from your deck. You can only activate 1 "Arcarum 6 - LOVERS" per turn.

Arcarum 7 - CHARIOT
Equip only to a "Arcarum" monster. The equipped monster cannot be destroyed by, or targeted by, card effects. During your next Standby Phase after this card was activated: You can destroy 1 Spell/Trap card on the field. If this card you control is sent to the GY: You can add 1 "Arcarum" monster from your deck to your hand. You can only use this effect of "Arcarum 7 - CHARIOT" once per turn.

Arcarum 8 - STRENGTH
Target 1 "Arcarum" monster you control; double it's ATK, but halve all battle damage it inflicts. These effects last until the end of this turn.
During your next Standby Phase after this card was activated: You can Special Summon 1 "Arcarum" monster from your GY, then increase it's ATK by 500. You can banish this card from your GY, except the turn it was sent there: Target 1 "Arcarum" monster you control; for the rest of this turn, it inflicts piercing damage. You can only activate 1 "Arcarum 8 - STRENGTH" per turn.

Arcarum 9 - HERMIT
Target 1 "Arcarum" monster you control: Gain LP equal to it's ATK. During your next Standby Phase after this card was activated: Add 1 card with the same name name from your deck or GY to your hand. You can only activate 1 "Arcarum 9 - HERMIT" per turn.

Arcarum 10 - WHEEL OF FORTUNE
Activate only while you control a "Arcarum" monster. If this card is activated: Toss a coin, then apply the following effect based on the result:
*Heads : Draw 2 cards.
*Tails : Special Summon 1 "Arcarum" monster from your hand or GY.
During your next Standby Phase after this card was activated: Both players draw 1 card. You can only activate 1 "Arcarum 10 - WHEEL OF FORTUNE" per turn.

End of THE WORLD
Activate only while you have "Arcarum 0- THE FOOL", "Arcarum 1 - MAGICIAN", "Arcarum 2 - HIGH PRIESTESS", "Arcarum 3 - EMPRESS", "Arcarum 4 - EMPEROR", "Arcarum 5 - HIEROPHANT", "Arcarum 6 - LOVERS", "Arcarum 7 - CHARIOT", "Arcarum 8 - STRENGTH", "Arcarum 9 - HERMIT", "Arcarum 10 - WHEEL OF FORTUNE", "Arcarum 11 - JUSTICE", "Arcarum 12 - HANGED MAN", "Arcarum 13 - DEATH", "Arcarum 14 - TEMPERANCE", "Arcarum 15 - DEVIL", "Arcarum 16 - TOWER", "Arcarum 17 - STAR", "Arcarum 18 - MOON", "Arcarum 19 - SUN", "Arcarum 20 - JUDGEMENT", "Arcarum 21 - THE WORLD" in your GY. If this card is activated: Win the Duel. You can only activate 1 "End of THE WORLD" per duel.