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Archetype Submission - Fundamental  (Read 7140 times)

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Recos Judor

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Fundamental

Description:
The idea behind the deck is to summon 5 headed dragon.  Each of the main deck monsters is a dragon that represents one of the 5 heads.  They all share the restriction of being unable to be pendulum summoned or normal summoned, and instead special summon themselves by discarding another dragon monster.  On the field, they have no effects, but instead give effects to a fusion or synchro Dragon-type monster.  The spell and trap lineup support their discarding potential, and try to cover their many weaknesses.  They also have grave effects to banish from the grave to activate effects.  the spells summon the fundamentals from grave, while the traps search key cards, dragon ravine, dragon's mirror, or return of the dragon lords.  If the deck can manage to pull out 5 headed dragon with all 5 of the main dragon monsters, 5 headed becomes non-targetable, non-destroyable, and can attack twice, while retaining the immunity to be destroyed by battle except with a LIGHT monster.  Which, while powerful, is really the deck's only trick.


Cards

Spoiler: Monster Cards • show








Spoiler: Extra Deck Monster Cards • show

no new extra deck monsters.


Spoiler: Spell Cards • show







Spoiler: Trap Cards • show





Additional Remarks

Advantages:

Power: When this deck gets going, it shines.  The ability to summon a trishula summoned with blazing makes it untargetable, and is a good way to avoid veiler/impermanence...or a black rose summoned with shadow that makes it indestructible, meaning it survives its own effect.  And 5 headed dragon with 5000 atk, 2 attacks, and is untargetable and indestructible is pretty sweet too.  In power, its pretty boss.

Versatility: the deck can function with many dragon archetypes without weakening them too much, while also synergizing with graveyard abilities.

Comeback: One dragon's mirror at the right time can really bring the deck back into the game, though it requires setup and not having already done that, though sometimes that just isn't happening.

Interruption: The deck has a few ways to protect against hand traps, such as Protection, which negates monster effects that activate in hand, except fundamentals.  And they do have a quick play mind crush that can really hurt if you miss, as it banishes a card from your hand face down if you call it wrong.


Disadvantages:

Consistency: Oh god, does this deck not give me what i want it to during testing.  Really, the problem is the deck's discarding means the dragons suck by themselves, meaning you need to draw at least 2 to summon 1.  And you have to get lucky on your draw that thins the deck to be able to continue play.  So while it has a lot of ability to get power, its more of a glass cannon.  the lower levels of them can hurt too.  A lot of the time, the only tuner being a level 1 means sometimes my only play is a level 5 dragon...which there aren't any powerful ones, so I have to hope for another turn to get what i need.

Protection:  The only protection the deck has is from Shadow and Blazing, giving it to the monsters they summon.  If you use both, you have an undestructable non-targetable monster...that is probably going to get kaijud or storming mirror force.  Sometimes the only trick the deck has is to sit on a monster that cant be destroyed by card effects and hope the opponent can't out it in some way.
« Last Edit: November 12, 2018, 04:21:04 am by Recos Judor »
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