 | 2 "Gem " monsters Can be Special Summoned from the Extra Deck by sending 1 "Crystal Gem" monster and 1 monster you control that was originally owned by your opponent to the GY (This is treated as a Fusion Summon). During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this monster in its owner's control is destroyed by an opponent's card (by battle or card effect): You can shuffle this card into the Extra Deck; Special Summon 2 "Crystal Gem" Monsters from your GY. —————————————————————— Synergy with Universe Quartz’s control taking effect. Provides an extra normal summon which may be needed for summoning an additional Universe Quartz (or future normal summon reliant support). Shameless copy of Seraphinite, though technically less useful as it it requires a normal summon to summon.
ID:53313012 Run maybe 1
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 | "Rose Quartz" + "Crystal Gem Defective Amethyst" This card is unaffected by other card effects the turn it is Fusion Summoned. Once per Chain, during damage calculation, if this card battles an opponent's monster (Quick Effect): This card's ATK becomes 4200 during that damage calculation only. If this monster in its owner's control is destroyed by an opponent's card (by battle or card effect): You can shuffle this card into the Extra Deck; Special Summon 2 "Crystal Gem" Monsters from your GY. —————————————————————— The Utopia the Lightning-like Fusion that helps with removal. Begins the theme with almost all the fusions, if the opponent tries to remove them, they can summon 2 more cards of the archetype (or 3 when the fusion requires 3). Remember that Universe Quartz is treated as Rose Quartz.
ID:53313013 Run 1, for occasional removal
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 | "Crystal Gem Defective Amethyst" + "Crystal Gem Renegade Pearl" When this card is Fusion Summoned: Look at your opponent's hand, also shuffle up to 2 cards from their hand into the Deck. You can only activate this effect of "Crystal Gem Graceful Opal" once per turn. If this monster in its owner's control is destroyed by an opponent's card (by battle or card effect): You can shuffle this card into the Extra Deck; Special Summon 2 "Crystal Gem" Monsters from your GY. —————————————————————— Hand sniping effect, useful monster to go into first turn when your Universe Quartz is taken down.
ID:53313014 Run maybe 1
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 | "Crystal Gem Perfect Garnet" + "Crystal Gem Defective Amethyst" Can be Special Summoned from the Extra Deck by sending "Crystal Gem Defective Amethyst" and 1 monster you control that was originally owned by your opponent to the GY (This is treated as a Fusion Summon). When this card is Fusion Summoned: You can destroy all cards on the field. If this monster in its owner's control is destroyed by an opponent's card (by battle or card effect): You can shuffle this card into the Extra Deck; Special Summon 2 "Crystal Gem" Monsters from your GY. —————————————————————— Continues theme of Garnet fusions (Garnet herself and the fusions she’s material for). You can replace Garnet with a monster originally controlled by your opponent.
A Black Rose rip off, not much to say.
ID:53313015 Run 1 |
 | "Crystal Gem Perfect Garnet" + "Crystal Gem Renegade Pearl" Can be Special Summoned from the Extra Deck by sending 1 "Crystal Gem Renegade Pearl" and 1 monster you control that was originally owned by your opponent to the GY (This is treated as a Fusion Summon). This card can attack directly if it is the only card in its column. If this monster in its owner's control is destroyed by an opponent's card (by battle or card effect): You can shuffle this card into the Extra Deck; Special Summon 2 "Crystal Gem" Monsters from your GY. —————————————————————— So this is where I admit, this archetype has very much inspired by Mekk Knight Invoked. This has utility only in its ability to to swipe up the win, similar to Nightmare Shark. Open to suggestions on a better effect.
ID:53313016 Run 1, if you can fit it
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 | "Rose Quartz" + 1 "Crystal Gem Renegade Pearl" (Quick Effect): You can target 1 "Gem " monster you control; banish it (until the End Phase), and if you do, add 1 "Gem " monster from your Deck to your hand. You can only use this effect of "Crystal Gem Rainbow Quartz" once per turn. If this monster in its owner's control is destroyed by an opponent's card (by battle or card effect): You can shuffle this card into the Extra Deck; Special Summon 2 "Crystal Gem" Monsters from your GY. —————————————————————— And this is how this deck gets past the MR4 problem. You go into this first, banish itself to search, then summon another Fusion while this returns in the End Phase. The Mekk Knight inspiration shows through here, with a clear Purple Nightfall retrain.
ID:53313017 Run 2-3
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 | "Rose Quartz" + "Crystal Gem Abnormal Peridot" Cannot be targeted by an opponent's cards effects. At the beginning of your opponent's Battle Phase: You can banish cards your opponent's controls, up to the number of "Gem " monsters you control. This card can attack all monsters your opponent controls, once each. Once per turn, at the start of the Damage Step, if this card attacks an opponent's monster: You can take control of it. If this monster in its owner's control is destroyed by an opponent's card (by battle or card effect): You can shuffle this card into the Extra Deck; Special Summon 2 "Crystal Gem" Monsters from your GY. —————————————————————— The primary card you go into when your plays are unabated. Its banishing effect is monsterous to go up against and its Borreload swiping effect can tear into almost any board. It’s also protected by Lapis Lazuli on your turn, plus Homeworld Gem Fusion’s GY effect.
ID:53313018 Run 2-3
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 | "Universe Quartz" + "Crystal GemTemp Connie" (This card is always treated as a "Quartz" card) Can be Special Summoned from the Extra Deck by sending 1 "Quartz" monster, except "Gem-Knight Phantom Quartz", and 1 monster you control that was originally owned by your opponent to the GY (This is treated as a Fusion Summon). Unaffected by card effects. When your opponent activates a monster effect and you do not control another "Crystal Gem" monster (Quick Effect): You can negate the activation, and if you do, take control of that monster and treat it as a "Crystal Gem" monster until your next End Phase. —————————————————————— Primary card for Pearl/Connie Isolde Build, serves as a less aggressive but more control based style of play. The requirement of not controlling another Crystal Gem monster means it’s incompatible with the standard “Rainbow Quartz, Banish Self, Summon 2nd fusion, return Rainbow in the End Phase” strategy.
ID:53313019 Run 1-2, depending on build
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 | "Crystal Gem Perfect Garnet" + "Crystal Gem Renegade Pearl" + "Crystal Gem Defective Amethyst" Monsters cannot activate their effects. Cannot be destroyed by battle. The effects of all other face-up monsters on the field are negated while those monsters are face-up on the field. Each face-up monster your opponent controls loses 100 ATK x its own Level/Rank. If this monster in its owner's control is removed from the field by an opponent's card (by battle or card effect): You can shuffle this card into the Extra Deck; Special Summon 3 "Crystal Gem" Monsters from your GY. —————————————————————— The only Garnet Fusion that can’t be summoned with an opponent’s monster, due to its powerful board negation effect. Difficult to summon normally without a lot of prior set up, it dies to any Spell/Trap removal (baring a Homeworld Gem Fusion in the GY). However, its normal summoning condition isn’t how you tend to summon this monster
ID:53313020 Run 2 in dedicated Alexandrite Turbo Deck
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 | "Rogue Gem Drifting Lapis Lazuli" + "Homeworld Gem Menacing Jasper" Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. Unaffected by other card effects. Cannot be destroyed by battle. If this card is Fusion Summoned: Banish all other cards on the field face-down, then, if you do, give control of this card to your opponent, and if you do, Special Summon 1 "Gem Abomination" Fusion Monster from your Extra Deck. During your Standby Phase after this card is Special Summoned: Banish all cards on the field. —————————————————————— The last Gem fusion (for now) and the most intimidating, if it wasn’t for its major drawbacks. Upon summon it immediately wipes both sides of the board and gives itself to your opponent. Then, you get to summon a “Gem Abomination” monster from your Extra Deck (Usually Alexandrite). Now you and your opponent are both facing each other with massive 4K beaters… Who can’t destroy each other. It’s a stalemate, abomination vs. abomination. In the end, however, Malachite falls to her own instability, and you’re left with 3 fresh “Crystal Gem” monsters, ready to face the next threat around the corner. … Yes it’s a cinematic board reset, unlike other cards seen before.
ID:53313021 Run 2-3 in dedicated Alexandrite Turbo Deck
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