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Archetype Submission - Monster Hunter  (Read 7226 times)

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KokoStrikeZ

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What is "Monster Hunter" ?:
A Small Pool of Level 5 Beast-Warrior monsters ( and some more ) that are all revolving around bouncing their own Continiuous Traps to Special Summon themself and/or activate their Effects.
The Main Source of Power and Support are the 5 Contininiuous Traps which have effects upon activation, if you control a "Monster Hunter" aswell as an Effect while face-up on the field.

What can "Monster Hunter" do?:
The Traps and Monsters give you a wide variety of possibilites, like card removal, searching, protection, negation, atk/def reductions and/or revival of your "Monster Hunters".
By Bouncing the Trap's and reactivating them again during your opponent's turn you will gain a lot advantage, but keep in mind that you should not let them be removed and always keep a monster on the field.

(sorry for the kinda weak description but it's kinda hard for me to actually talk about this kind of stuff, but i hope everyone will like them and this kinda new Playstyle)
Imgur Link:
https://imgur.com/a/xZoxrix

Monsters
Spoiler: show

Monster Hunter - Sora, the Masterslaying Hero
Beast-Warrior | Level 3 | LIGHT
If this card is Normal or Special Summoned: You can Special Summon up to 2 "Monster Hunter - Sora, the Masterslaying Hero" from your hand or Deck in face-up Defense Position, also for the rest of the turn you cannot Special Summon other monsters, except "Monster Hunter" monsters. You can Tribute this card; Special Summon 1 Level 5 "Monster Hunter" monster from your hand. You can only use each effect of "Monster Hunter - Sora, the Masterslaying Hero" once per turn.
ATK/ 1000 DEF/ 1000

Monster Hunter - Polaris, the Shell Brawler
Beast-Warrior | Level 5 | WATER
Once per Chain (Quick Effect): You can reveal this card in your hand, then return 1 face-up "Monster Hunter" Continuous Trap you control to the hand, and if you do, Special Summon this card. Once per turn (Quick Effect): You can target 1 Spell/Trap on the field; Return 1 face-up "Monster Hunter" Continuous Trap you control to the hand, and if you do, destroy it. You can only control 1 "Monster Hunter - Polaris, the Shell Brawler".
ATK/ 2000 DEF/ 2000

Monster Hunter - Acruz, the Lightning Valkyrie
Beast-Warrior | Level 5 | WIND
Once per Chain (Quick Effect): You can reveal this card in your hand, then return 1 face-up "Monster Hunter" Continuous Trap you control to the hand, and if you do, Special Summon this card. Once per turn (Quick Effect): You can return 1 face-up "Monster Hunter" Continuous Trap you control to the hand, and if you do, add 1 "Monster Hunter" monster from your Deck to your hand. You can only control 1 "Monster Hunter - Acruz, the Lightning Valkyrie".
ATK/ 2100 DEF/ 1500

Monster Hunter - Igdral, the Dragon Knight
Beast-Warrior | Level 5 | FIRE
Once per Chain (Quick Effect): You can reveal this card in your hand, then return 1 face-up "Monster Hunter" Continuous Trap you control to the hand, and if you do, Special Summon this card. Once per turn (Quick Effect): You can return 1 face-up "Monster Hunter" Continuous Trap you control to the hand, and if you do, add 1 "Monster Hunter" Spell/Trap from your Deck to your hand. You can only control 1 "Monster Hunter - Igdral, the Dragon Knight".
ATK/ 2200 DEF/ 1000

Monster Hunter - Rhogot, the Primal Swordsman
Beast-Warrior | Level 5 | EARTH
Once per Chain (Quick Effect): You can reveal this card in your hand, then return 1 face-up "Monster Hunter" Continuous Trap you control to the hand, and if you do, Special Summon this card. Once per turn (Quick Effect): You can target 1 other monster on the field; Return 1 face-up "Monster Hunter" Continuous Trap you control to the hand, and if you do, destroy it. You can You can only control 1 "Monster Hunter - Rhogot, the Primal Swordsman".
ATK/ 2300 DEF/ 500

Monster Hunter - Zodias, the Shadow Reaper
Beast-Warrior | Level 5 | DARK
Once per Chain (Quick Effect): You can reveal this card in your hand, then return 1 face-up "Monster Hunter" Continuous Trap you control to the hand, and if you do, Special Summon this card. Once per turn (Quick Effect): You can target 1 card in your opponent's GY; Return 1 face-up "Monster Hunter" Continuous Trap you control to the hand, and if you do, banish it. You can only control 1 "Monster Hunter - Zodias, the Shadow Reaper".
ATK/ 2400 DEF/ 0

Monster Hunter - Beowulf, the Masterslayer
Beast-Warrior | Level 9 | LIGHT
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by controlling 3 or more face-up "Monster Hunter" Continuous Traps. Once per turn, when a card or effect is activated (Quick Effect): You can return 1 face-up "Monster Hunter" Continuous Trap you control to the hand; negate the activation, and if you do, destroy it. You can only control 1 "Monster Hunter - Beowulf, the Masterslayer".
ATK/ 2900 DEF/ 2500

Monster Hunter - Novia, the Shining Guidance
Beast-Warrior | Rank 5 | Xyz | LIGHT
2 Level 5 Beast-Warrior monsters
Your opponent cannot target other monsters you control for an attack. Once per turn, you can target 1 "Monster Hunter" card in your GY; Detach 1 Xyz Material, and if you do, add it to your hand. Once per turn, when a "Monster Hunter" Continuous Trap(s) you control returned to the hand: You can draw 1 card. You can only control 1 "Monster Hunter - Novia, the Shining Guidance".
ATK/ 1000 DEF/ 2900

Monster Hunter - Victryon, the True Hero
Beast-Warrior | Level 10 | Fusion | LIGHT
"Monster Hunter - Beowulf, the Masterslayer" + 2 "Monster Hunter" monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn (Quick Effect): You can target 1 face-up card your opponent controls; Return 1 face-up "Monster Hunter" Continuous Trap you control to the hand, and if you do, negate its effects until the End Phase, also destroy all other face-up cards your opponent controls with the same card type (Monster, Spell or Trap). You can only control 1 "Monster Hunter - Victryon, the True Hero".
ATK/ 3300 DEF/ 2800


Spells
Spoiler: show

Citadel of the Masterslayer
Field Spell
All "Monster Hunter" Continuous Traps on the field cannot be destroyed by your opponent's card effects. If a "Monster Hunter" Continuous Trap(s) returned to your hand: You can discard 1 card; Activate 1 "Monster Hunter" Contininuous Trap from your hand. You can only use this effect of "Citadel of the Masterslayer" once per turn.

Monster Hunter Heritage
Normal Spell
Discard 1 card; Set 1 "Monster Hunter" Continuous Trap directly from your Deck. You banish this card from your GY, except the turn it was sent there; Special Summon 1 "Monster Hunter" monster from your hand. You can only activate this effect of "Monster Hunter Heritage" once per turn.


Traps
Spoiler: show

Arrival of the Monster Hunters
Normal Trap
Discard 1 card; Special Summon 1 "Monster Hunter" monster from your Deck. You can only activate 1 "Arrival of the Monster Hunters" per turn.

Triumph of the Monster Hunters
Continiuous Trap
When this card is activated, and you control a "Monster Hunter" monster: You can add 1 "Monster Hunter" card from your Deck to your hand. Once per turn, you can negate an activated card effect that targets another "Monster Hunter" card(s) you control. You can only control 1 "Triumph of the Monster Hunter".

Titanic Clash of the Monster Hunters
Continiuous Trap
When this card is activated, and you control a "Monster Hunter" monster: You can target 1 other face-up card on the field; destroy it. Once per turn, when an opponent's monster(s) is Normal or Special Summoned: You can reduce that monster(s) ATK/DEF by 300 for each "Monster Hunter" monster you control. You can only control 1 "Titanic Clash of the Monster Hunter".

Bravery of the Monster Hunters
Continiuous Trap
When this card is activated, and you control a "Monster Hunter" monster: You can target 1 "Monster Hunter" monster you control; It is uneffected by your opponent's card effects until the End Phase. The first time each "Monster Hunter" monster you control would be destroyed by battle each turn, it is not destroyed. You can only control 1 "Bravery of the Monster Hunter".

Monster Hunter Survival
Continiuous Trap
When this card is activated, and you control a "Monster Hunter" monster: You can target 1 "Monster Hunter" monster in your GY; Special Summon it in face-up Defense Position. Once per turn, at the start of the Damage Step, if a "Monster Hunter" monster battles an opponent's monster: You can destroy that monster. You can only control 1 "Monster Hunter Survival".

Monster Hunter Showdown
Continiuous Trap
When this card is activated, and you control a "Monster Hunter" monster: You can increase the ATK of all face-up "Monster Hunter" monsters you control by 1000 until the End Phase. Once per turn, if another "Monster Hunter" card(s) you destroyed by battle or card effect: You can target 1 "Monster Hunter" Continuous Trap in the GY; Set it to your field. You can only control 1 "Monster Hunter Showdown".


Advantages
- Rank 5 Access
- Control Archtype
- Variety of options

Disadvantages
- Easy to disupt
- High Brick-chance
- Slowstarter
« Last Edit: May 21, 2018, 06:43:51 am by KokoStrikeZ »
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