What is a Perdition Monster?A Perdition Monster is an Extra Deck monster with 2 effect boxes. One box must be unlocked before it can be used, and unlocking it requires time. Perdition Monsters are typically monsters you’d see at the end of a combo.
These monsters were designed for alternate methods of creating boss monsters that do not allow for the immediate summon of different monsters using it as a material, with the exception of Link Monsters.
Perdition Monsters cannot be Pendulum or Pandemonium Monsters. This is because there is not enough room on the card to also include the Scales.
Summoning:To Summon a Perdition Monster, you must have valid Gate Materials and Key Materials.
Gate Materials are typically unspecified monsters on your field, like “3 EARTH monsters” or “2 DARK Fiend monsters”, etc.
A Key Material is a specifically named card that can be in the hand or on the field. If it is used from the hand, it must first be revealed to your opponent. All materials used for a Perdition Summon are sent to the GY under normal circumstances.
The total number of materials that a Perdition Monster has is always equal to its Sealed Level, so bear that in mind if you decide to make one. (I.E. a Sealed Level 4 Perdition Monster has a total of 4 materials)
Sealed Levels:A Sealed Level is a unique type of Level that only Perdition Monsters have. They cannot be altered unless an effect specifically states “Sealed Level”, and they cannot be used for Ritual, Synchro, or Xyz Summoning under normal circumstances or used for anything requiring a regular Level.
Sealed Levels, unlike regular Levels, are used for unlocking the monster’s Perdition Effect. Doing so requires that you reduce the Sealed Level of that monster by its Perdition Lock, which is displayed on the left side of the Perdition Effect box.
The Perdition Effect and Perdition Locks:Before I explain what a Perdition Effect is, I will first explain the Perdition Lock; The Perdition Lock is a value next to the Perdition Effect Box which is used to indicate the number that a Sealed Level on a Perdition Monster needs to be reduced by to unlock its Perdition Effect. A Perdition Lock will always appear as a negative number. (E.G. [-1].)
The Perdition Effect is the second effect box on a Perdition Monster, which takes the same space as a Pendulum Effect (hence why Perdition Monsters cannot be Pendulum Monsters). To use the Perdition Effect, you must first unlock it by reducing your monster’s Sealed Level by the value of its Perdition Lock. This can be done using a once-per-turn action that is inherent to the card type, or by reducing the Sealed Level of a Perdition Monster through card effects. Once unlocked, Perdition Effects are usable until the end of the turn they were unlocked.
You can only take the action of Unsealing a Perdition Monster during an open game state.
If for whatever reason, the Sealed Level of a monster increases by the value of its Perdition Lock, or if the Perdition Monster were flipped face-down and then flip summoned (which resets the Sealed Level back to its original value), then the Sealed Effect would become locked again.
One important thing to note: Sealed Levels can become 0, but go no lower than that. If a Perdition Monster’s Sealed Level is currently 0, its Perdition Effect remains unlocked indefinitely until its Sealed Level increases by the value of its Perdition Lock. (Which can only be done through card effects.)
Creating your own Perdition Monster:
With the preceding information provided, I also have a guideline for making Perdition Monsters, which are as follows:
Perdition Monsters should typically have a Sealed Level between 3 and 8. While you can make a Perdition Monster with a Sealed Level of 1-2, or anything between 9-12 (or 13, if you feel like making some form of an anime-esque card), as the creator of the mechanic, I would advise against making a Perdition Monster with a Sealed Level below 3-4, and I would recommend that, if you *do* decide to make a Perdition Monster that is Sealed Level 9 or higher, to create cards similar to “Cybernetic Fusion Support” to allow that to be possible.
Technically, there is no limit to the number of Key Materials that a Perdition Monster can have listed on it, but I’d say a good maximum would be 2-3. Another note is that Perdition Monsters always require a Gate Material and a Key Material, which is another reason why I advise against making a Sealed Level 1 Perdition Monster unless it can only be summoned through a card effect.
Perdition Monsters can gain effects based on their current Sealed Level. Typically effects like this are placed in the Perdition Effect, but they can be placed in either effect box.
The Generic Pack:Below is an Imgur Album containing the 10 generic cards. I will be releasing packs of 10 cards with more generic Perdition monsters and S/Ts to accompany them until A) Every monster type has at least 1 Perdition monster within it. B) Perditions feel comfortable to play within normal games of Yugioh.
https://imgur.com/a/xWPeavdThank you for reading.