YGO Custom Cards
divider
We Make Our Cards Right!

Slymes Emerge! The New Impact (TNP) Part 7/8 Submission [Fully Scripted]  (Read 7197 times)

0 Members and 1 Guest are viewing this topic.

Piña

  • (9 Posts)
  • *
    • View Profile
    • Awards
  • Discord Tag: Piña Colada Razca#9514
  • Rated:
And here is the next submission from the first custom Set 'The New Impact' featuring the main theme of the set, hence the set's name: Slymes!
The following is the imgur link to the scripted 20 cards:

https://imgur.com/a/jzyybJH

The following now is the written text from the cards:



TNP-EN023

Acid Slyme
WATER/Level 3/Aqua/Effect
ATK 800 / DEF 1000
You can discard this card; inflict 500 damage to your opponent, then Special Summon 1 "Acid Slyme" from your hand or Deck.


TNP-EN024

Slyme Tactician
WATER/Level 3/Aqua/Effect
ATK 300 / DEF 400
If this card is Special Summoned by the effect of a "Slyme" card: You can draw 1 card, and if it is a "Slyme" card, you can reveal it, and if you do that, draw 1 card. You can only use this effect of "Slyme Tactician" up to twice per turn.


TNP-EN025

Undead Slyme
WATER/Level 3/Aqua/Effect
ATK 0 / DEF 0
If this card is destroyed and sent to the GY: You can Special Summon 1 "Slyme" monster from your GY. You can only use this effect of "Undead Slyme" once per turn.


TNP-EN026

Value Slyme
WATER/Level 1/Aqua/Effect
ATK 0 / DEF 500
If this card is sent to the GY: You can activate 1 of the following effects, but you can only use each each of these effects of "Value Slyme" once per turn.
● Draw 1 card, then place 1 card from your hand on top of your Deck.
● Special Summon this card from your GY.
● Gain 800 LP.
● Add 1 "Slyme" Spell/Trap from your Deck to your hand.


TNP-EN028

Slyme Giant
WATER/Level 8/Aqua/Effect
ATK 3000 / DEF 2300
During your Main Phase: You can make this card lose ATK in multiples of 100, and if it does, 1 monster your opponent controls loses that much ATK. (Quick Effect) You can banish this face-up card you control; Special Summon 2 "Slyme" monsters with the same Level from your hand and/or GY. You can only use this effect of "Slyme Giant" once per turn.


TNP-EN029

Dark Slyme
DARK/Level 3/Aqua/Effect
ATK 0 / DEF 0
If this card is Special Summoned from your Deck: You can target 1 non-DARK monster on the field; destroy it. You can only use this effect of "Dark Slyme" once per turn.


TNP-EN030

Dark Necro Slyme
DARK/Level 6/Aqua/Effect
ATK 2400 / DEF 0
You can Special Summon this card (from your hand) by banishing 1 "Dark Slyme" from your GY. You can only Special Summon "Dark Necro Slyme" this way once per turn. If Special Summoned this way, it gains the following effect.
● You banish 1 "Slyme" monster from your GY; Special Summon 1 Level 3 "Slyme" monster from your Deck, then this card's Level becomes 3.


TNP-EN031

Fiend Slyme Image
DARK/Level 6/Aqua/Effect
ATK 2400 / DEF 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 "Slyme" cards from your GY. Once per turn: You can Special Summon 1 of your "Dark Slyme" or 1 of your "Dark Necro Slyme" that is banished, or in your hand, Deck, or GY. You cannot Special Summon Link Monsters from the Extra Deck the turn you use this effect, except "Slyme" monsters.



TNP-EN050

O. Number 120: King Eye, Ruler of Slymethroat
WATER/Rank 3/Aqua/Xyz/Effect
ATK 2900 / DEF 2700
3 Level 3 "Slyme" monsters
Cannot be destroyed by your opponent's card effects.  "Slyme" monsters you control, except "O. Number 120: King Eye, Ruler of Slymethroat",  are unaffected by your opponent's monster effects. You can detach 1 material from this card; take 1 of your "Slyme" monsters that is banished or in your GY, and either Special Summon it or add it to your hand. You cannot Special Summon monsters the turn you use this effect, except WATER and/or Aqua monsters.


TNP-EN053

Slyme Cartographer
WATER/Link 1/Aqua/Link/Effect
BL Arrow
ATK 1300
1 "Slyme" monster
You can destroy 1 WATER monster this card points to; Special Summon 1 "Slyme" monster from your Deck or GY. You can only use this effect of "Slyme Cartographer" once per turn.


TNP-EN054

Slyme Vassal
WATER/Link 2/Aqua/Link/Effect
L Arrow; BL Arrow
ATK 1900
2 WATER monsters
Once per turn: You can Special Summon 1 of your banished Level 4 or lower "Slyme" monsters, but its effects are negated. If this card destroys a monster by battle: You can destroy 1 WATER monster in your hand; add 1 "Slyme" Spell/Trap from your GY to your hand.


TNP-EN055

Slyme Dual-Wielder
WATER/Link 2/Aqua/Link/Effect
TR Arrow; BL Arrow
ATK 2000
2 "Slyme" monsters
Once per turn: You can banish any number of "Slyme" cards from your GY; this card gains 300 ATK for each card banished to activate this effect. If this card battles an opponent's monster whose ATK is greater than this card's ATK, during damage calculation: You can destroy 1 "Slyme" monster in your hand; this card gains 1000 ATK during damage calculation only.


TNP-EN056

Masterful Metallic Slyme Idol Egyptiod
WATER/Link 4/Aqua/Link/Effect
TL Arrow; T Arrow; TR Arrow; B Arrow
ATK 3000
2+ WATER monsters
You cannot Summon/Set monsters to any Extra Monster Zone this card points to. If this card is destroyed by battle or card effect and sent to the GY: You can banish 2 "Slyme" monsters from your hand, field, or GY, and if you do, Special Summon this card, and if you do that, it gains 500 ATK. You can target 1 monster that your opponent controls that this card points to; take control of it, also it becomes WATER Aqua and is treated as a "Slyme" monster, also banish it at the end of this turn.. This card cannot declare an attack the turn you activate this effect. When a card or effect is activated in response to this card's effect activations (Quick Effect): Inflict 1000 damage to your opponent. You can only use each effect of "Masterful Metallic Slyme Idol Egyptiod" once per turn.



TNP-EN082

Slyme Amulet
Equip Spell
Activate 1 of the following effects.
● Equip this card to a face-up "Slyme" monster you control. It gains 800 ATK/DEF.
● Special Summon 1 of your Level 6 or lower "Slyme" monsters that is banished or in your GY, and if you do, equip this card to that monster. It gains 500 ATK/DEF.
You can only activate 1 "Slyme Amulet" per turn.


TNP-EN083

Slyme Sphere
Continuous Spell
All "Slyme" monsters you control gain 500 ATK and DEF. If you control no "Slyme" monsters: You can send this face-up card to the GY; Special Summon 1 "Slyme" monster with 1500 or less ATK that is banished, or in your Deck or GY. You cannot Special Summon monsters the turn you activate this effect, except WATER monsters. You can only activate 1 "Slyme Sphere" per turn.


TNP-EN084

Slyme Shield
Quick-Play Spell
Target 1 face-up "Slyme" monster you control; that monster becomes unaffected by your opponent's card effects, also it cannot be destroyed by battle, also its effects are negated and cannot declare an attack. These changes last until the end of the turn. At the end of this turn, you can Special Summon 1 "Shield Slyme Token" (Aqua/WATER/Level 1/ATK 100/DEF 1000).


TNP-EN085

Slyme Base
Normal Spell
Special Summon 1 "Slyme" monster from your hand or GY. You can banish this card from your GY, except the turn it was sent there: Add 1 of your banished "Slyme" monsters to your hand. You can only activate 1 "Slyme Base" per turn.


TNP-EN086

Mighty Slyme Wand
Equip Spell
Equip only to a "Slyme" monster you control. Activate 1 of these effects.
● Equip this card to 1 face-up "Slyme" monster you control. It gains 1000 ATK.
● Special Summon 1 of your "Slyme" monsters that is banished, or in your Deck or GY, and if you do, equip this card to it. It gains 500 ATK.
If this equipped card is sent to the GY: You can banish this card from your GY; add 1 "Slyme" monster from your Deck to your hand. You can only activate 1 "Mighty Slyme Wand" per turn.


TNP-EN087


Slymethroat, the Kingdom
Field Spell
"Slyme" monsters you control gain 500 ATK/DEF. Once per turn, when a "Slyme" monster(s) is Special Summoned by the effect of a "Slyme" card, except its own effect: You can Special Summon 1 Aqua monster from your hand whose Level is lower than or equal to the Level of 1 of those Special Summoned monsters, then you can place 1 Neon Slyme Counter on each face-up monster on the field. Once per turn: You can remove 4 Neon Slyme Counters from anywhere on the field; banish up to 2 Spells/Traps on the field.


TNP-EN097

Jammer Slyme
Counter Trap
When a Spell/Trap is activated: Destroy 1 "Slyme" monster in your hand; negate that activation, and if you do, banish that card, then Special Summon 1 "Slyme" monster from your Deck whose Level is  lower than or equal to the Level of the "Slyme" monster you destroyed to activate this card.
« Last Edit: May 22, 2022, 02:00:38 am by Piña »
  • Rate this post!
    Like    Bad Words    Disagree    Help Required    Brilliant    Optimistic    Agree    Different    Hot    Confused    Rock