Stellar Markshall
FIRE - L4 - Machine/Pendulum/Effect - 1000/2100 - Scales: 3/3
[ Pendulum Effect ]
① Each turn, you can activate 1 "Pendulum", "Pandemonium" or "Markshall" Trap the turn it is Set by paying 1000 LP. (You can only gain this effect once per turn).
② Once per turn: You can Fusion Summon 1 Fusion Pandemonium Monster from your Extra Deck by using monsters you control, in your hand and/or cards in either player's Pendulum Zones and Pandemonium Zones as Fusion Material.
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[ Monster Effect ]
● You can only use each effect of "Stellar Markshall" once per turn.
● You cannot activate this card's ② effect in response to the activation of an opponent's card or effect.
① You can banish 1 Trap or 1 Pandemonium Monster from either player's GY OR 1 face-up Pandemonium Monster in your Extra Deck; Special Summon this card from your hand, and if you do, neither player can activate cards or effects of cards with the same original name as the card that was banished to activate this effect, until the end of the turn.
② During your Main Phase (Quick Effect): You can destroy 1 face-up "Markshall" monster you control or in your hand, and if you do, Special Summon 1 "Markshall" Pendulum or Pandemonium Monster from your Deck with a different original Attribute from the destroyed monster. You cannot Special Summon monsters the turn you activate this effect, except "Markshall" monsters, Pendulum Monsters and Pandemonium Monsters.
Solar Markshall
FIRE - L4 - Machine/Pandemonium/Effect - 2000/1100 - Scales: 3/8
[ Pandemonium Effect ]
① When this card is activated: You can shuffle 1 of your banished "Markshall" cards into your Deck, and if you do, draw 1 card.
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[ Monster Effect ]
● You can only use each effect of "Solar Markshall" once per turn.
① If this card is Normal or Special Summoned: You can add 1 "Markshall" Machine monster from your Deck or face-up from your Extra Deck to your hand.
② If this card is destroyed by the effect of a "Markshall" card or by a Spell/Trap effect : You can Set 1 "Markshall" Spell/Trap directly from your Deck into your field.
Prima Markshall
LIGHT - L4 - Machine/Pendulum/Tuner/Effect - 1000/2100 - Scales: 8/8
[ Pendulum Effect ]
● You can only use this effect of "Prima Markshall" once per turn.
① You can target 1 face-up "Markshall" Machine monster you control; destroy from your Deck, 1 "Markshall" Pendulum or Pandemonium Monster with a different original Attribute from that target, and if you do, Special Summon 1 "Markshall Token" (LIGHT/Level 4/Machine/ATK 1000/DEF 1000). You cannot Special Summon monsters the turn you activate this effect, except "Markshall" Machine monsters, Pendulum Monsters and Pandemonium Monsters.
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[ Monster Effect ]
● You can only use each effect of "Prima Markshall" once per turn.
① If this card is Normal or Special Summoned: You can target 1 face-up "Markshall" Pendulum or Pandemonium Monster in your GY, or that is among your banished cards; Special Summon it, then, apply 1 of these effects.
● Destroy 1 face-up Pendulum or Pandemonium Monster you control
● Place 1 face-up Pendulum or Pandemonium Monster you control into your Pendulum or Pandemonium Zone.
② A "Markshall" Extra Deck Monster that was Summoned by using this card as material gains this effect.
● Your opponent cannot activate cards or effects in response to the activation of this card's effects.
Ennesima Markshall
LIGHT - L4 - Machine/Pandemonium/Tuner/Effect - 2000/900 - Scales: 3/5
[ Pandemonium Effect ]
● You can only use the ① Pandemonium Effect of "Ennesima Markshall" once per turn.
① You can shuffle 3 Pendulum and/or Pandemonium cards from your hand, GY and/or Extra Deck into the Deck; Set 1 Pandemonium Monster directly from your Deck, then, if you Set a "Markshall" Pandemonium Monster, destroy all other cards in that card's column.
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[ Monster Effect ]
● You can only use the ② effect of "Ennesima Markshall" once per turn.
① During the Main Phase, you can Normal Summon 1 Level 4 "Markshall" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn).
② If this card is destroyed by the effect of a "Markshall" card or by a Spell/Trap effect: You can Special Summon 1 face-up "Markshall" monster from your Extra Deck or GY.
Quark Markshall
WIND - L7 - Machine/Pendulum/Effect - 1000/2800 - Scales: 3/3
[ Pendulum Effect ]
● You can only use the ② Pendulum Effect of "Quark Markshall" once per turn.
① Pendulum and Pandemonium Monsters you control gain ATK equal to half the total original ATK of all face-up cards in your Pendulum and Pandemonium Zones, during your turn only.
② If a "Markshall" monster(s) is Special Summoned: You can Special Summon this card from your Pendulum Zone, and if you do, you can make the Level of 1 of those Special Summoned monsters become 7.
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[ Monster Effect ]
● You can only use each effect of "Quark Markshall" once per turn.
① If a Pendulum or Pandemonium Monster on your field is destroyed: You can Special Summon this card from your hand and 1 "Markshall" Pandemonium Monster from your Deck. You cannot Special Summon monsters the turn you activate this effect, except "Markshall" monsters, Pendulum Monsters and Pandemonium Monsters.
② During your Main Phase or either player's Battle Phase (Quick Effect): You can target 1 other Pendulum or Pandemonium Monster you control; destroy it, and if you do, all monsters your opponent currently controls lose ATK equal to the destroyed monster's original ATK, until the End Phase of your turn.
Nucleon Markshall
WIND - L7 - Machine/Pandemonium/Effect - 2800/1000 - Scales: 3/8
[ Pandemonium Effect ]
● You can only use the ② Pandemonium Effect of "Nucleon Markshall" once per turn.
① When this card is activated, if all monsters you control (min. 1) are "Markshall" monsters, Pendulum and/or Pandemonium Monsters: You can destroy 1 other "Markshall" card you control, and if you do, negate the effects of 1 face-up monster on the field with 2800 or less ATK.
② If a "Markshall" monster(s) is Special Summoned: You can Special Summon this card from your Pandemonium Zone, and if you do, you can make the Level of 1 of those Special Summoned monsters become 7.
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[ Monster Effect ]
● You can only use each effect of "Nucleon Markshall" once per turn.
① When a monster declares a direct attack: You can banish 1 "Markshall" card from your GY, or that is face-up in your Extra Deck; negate the effects of 1 face-up monster your opponent controls who did not declare a direct attack this turn, then Special Summon this card from your hand.
② If this card is destroyed by the effect of a "Markshall" card or by a Spell/Trap effect: You can add up to 2 other face-up "Markshall" Pendulum and/or Pandemonium Monsters from your Extra Deck to your hand.
Alphacenta Markshall
EARTH - L4 - Machine/Pendulum/Effect - 1500/1500 - Scales: 5/5
[ Pendulum Effect ]
● You can only use the ① Pendulum Effect of "Alphacenta Marshall" once per turn.
① You can target 1 face-up Pendulum Monster you control; Special Summon 1 Level 7 or lower Pandemonium Monster with a higher ATK than that target from your hand, GY, or that is face-up in your Extra Deck.
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[ Monster Effect ]
● You can only use the ② effect of "Alphacenta Markshall" once per turn.
● You cannot activate this card's ② effect in response to the activation of an opponent's card or effect.
① If you control a Pendulum Monster, you can Special Summon this card (from your hand), also you cannot Special Summon monsters for the rest of the turn, except "Markshall" monsters, Pendulum Monsters and Pandemonium Monsters.
② During the Main Phase (Quick Effect): You can destroy 1 "Markshall" Pendulum or Pandemonium Monster you control or in your hand, and if you do, place from your Deck into your Pendulum or Pandemonium Zone, 1 "Markshall" monster with the same original Attribute as the destroyed monster, but a different card type (Pendulum or Pandemonium).
Andromedas Markshall
EARTH - L4 - Machine/Pandemonium/Effect - 1900/1300 - Scales: 5/8
[ Pandemonium Effect ]
● You can only use the ① Pandemonium Effect of "Andromedas Marshall" once per turn.
① You can target 1 face-up Pandemonium Monster you control; Special Summon 1 Level 7 or lower Pendulum Monster with a lower ATK than that target from your hand, GY, or that is face-up in your Extra Deck.
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[ Monster Effect ]
● You can only use the ② effect of "Andromedas Markshall" once per turn.
① If you control a Pandemonium Monster, you can Special Summon this card (from your hand), also you cannot Special Summon monsters for the rest of the turn, except "Markshall" monsters, Pendulum Monsters and Pandemonium Monsters.
② If this card is destroyed by the effect of a "Marshall" card or by a Spell/Trap effect: You can target 1 card your opponent controls; return that target to your opponent's hand, and if you do, if your opponent has more cards in their hand than you do, you can add 1 "Markshall" Pendulum or Pandemonium Monster from your Deck to your hand.