

2+ DARK and/or Plant monsters
CONJOINT: You can remove 4 E-Cs from this card, then target 1 Spell/Trap on the field: destroy it.
If this Conjointed card leaves the field: You can Special Summon 1 Evolute Monster from your Extra Deck, except "Vampiric Ivy Princess", whose Stage equal to the total Conjointed Evolute Monsters to this card, but it cannot attack, nor activate or apply its effect this turn.. (This is treated as an Evolute Summon.) You can only use this effect of "Vampiric Ivy Princess" once per turn.

2+ LIGHT and/or Zombie monsters
CONJOINT: You can remove 4 E-Cs from this card, then target 1 Zombie monster in your GY; banish it, and if it was a Zombie monster with a diiferent Attribute, send 1 other face-up card to the GY. You can only use this effect of "Gift of the Gifted Bats" once per turn.
If this card is Special Summoned: Conjoint 1 of your banished Zombie monsters to this card, and if it was an Evolute Monster, gain 1000 LP.

2+LIGHT and/or Dragon monsters
You can also Evolute Summon this card by using a Stage 5 or 6 Evolute Monster you control as material. If this card attacks a Defense Position monster, inflict piercing battle damage. Once per turn: You can remove 3 E-Cs from this card and Tribute 1 other monster you control; shuffle 1 other face-up card into the Deck. This card cannot attack the turn you activate this effect.

2+ Fairy monsters (LIGHT and/or DARK)
The original ATK/DEF of this card becomes 300 x the number of Evolute Materials used for its Evolute Summon. Gains 300 ATK/DEF for each banished Fairy monster. Once per turn (Quick Effect): You can remove 4 E-Cs from this card; switch original ATK and DEF of all face-up monsters currently on the field, until the end of this turn. (if it's a Link Monster, its ATK becomes 0 instead.)

3+ WATER and/or Fairy monsters
You cannot Special Summon monsters, except Fairy monsters. When this card is Special Summoned: You can banish 1 Fairy monster from your hand, GY, and/or face-up from your Extra Deck; until the end of this turn, you can activate 1 Counter Trap Card the turn it was Set.If you activate a Counter Trap Card, OR if you negate the activation of a Spell/Trap Card, or monster effect (except during the Damage Step): You can remove 3 E-Cs from this card; Special Summon 1 of your banished monsters. You can only use each effect of "Crystal-Gem Bride" once per turn.