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Archetype Submission - Magenum  (Read 8274 times)

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StWilliam

Opening Remarks:
Greetings! Before anything, I'd like to thank those who took the time to check out my newest archetype, Magenum. Whether you're an esteemed custom card connoisseur or just so happened to click on the link by mistake, I greatly appreciate it.

Creation Process:
I began brainstorming the concepts for this archetype around the time I was finishing up Psychether, and I knew that I wanted my next archetype to focus on Synchro Summoning. Originally, I had planned to make an archetype of Synchro/Spirits, but over time that concept became an unnecessary hinderance to other aspects that I wanted to incorporate.
It was at this time that I decided to put the archetype down, so that I may work on other things, and within this time period I joined BT, etc.
As part of BT, I was looking at an archetype comprised only of tuners, and I wanted to play around with this idea a little bit, but in a way that was subtle. In this same regard, I found myself greatly inspired by the Fate/Stay series and so my concept became this: Spellcasters that used books to summon the companions of a fabled figure, with whom they would synergize with as partners. At this point, I had already came to the conclusion of making them Geminis; with Gemini effects that would make them Tuners.
** Side note, Geminis seem to have a stigma that is associated with having a handicap of sorts. However, I believe that when done right, not only does the Gemini mechanic provide flavor/flair to an archetype, but more importantly, it adds a layer of versatility and complexity that I enjoy.
With that being said, they needed a way to function without relying purely on Normal Summons (or terrible Gemini supporting cards, like Supervise). Naturally, I figured since the monsters were making use of spell books (thematically speaking), why not let them function like spells, but at a level beyond what Crystal Beasts and Artifacts do. The rest is history tbh. 

Playstyle:
Magenum, is a Synchro deck that gears itself towards board control through an aggro-style play. The archetype is combo oriented, and comprised of Level 4 Spellcasters in the Main Deck (all but 1 being Gemini monsters) and Level 8 Warrior Synchro Monsters. The Gemini monsters place themselves in the S/T zone (HOPT) as Continuous Spells, and while they are Continuous Spells, they gain unique effects which will help you to navigate through combos. While they are Normal Monsters on the field, they can be Normal Summoned again as Tuners. Each Gemini, or book, has a corresponding Synchro Monster; the point being, that when used to summon their respective Synchro Monster, they will be placed back in the S/T zone as Continuous Spells, but with an additional effect granted by the Synchro Monster (think Weather Painters in reverse). Collecting these 'powered up' versions of the books is key to winning with the archetype, as they are integral to how you will retain your board presence and/or deal damage to your opponent. This archetype has lots of subtleties that you will discover as you investigate the cards below, or perhaps once you're playing them in-game.

Lore:
His name is infamous among aspiring mages, along with the tale of his adventures which spoke of the young man's overwhelming charisma and magical ability. The Fantastical Wizard, Magenum, and his 5 companions who pledged to preserve his secrets, long after their bodies faded from this world. These secrets which were recorded into words, wrapped in bindings and passed through the ages; containing power that exceeded the imagination of modern day magicians. And so, as this power falls into the hands of a new generation of mages, who have been given the blessing of the great wizard through his retainers, what can be learned from the records of such a grand tale?

Spoiler: Monsters (Main Deck) • show



Sofia, Keeper of Magenum’s Books
[Spellcaster/EARTH/Effect/ATK 1000/DEF 1000] Level 4
When this card is used as Synchro Material, you can treat all other Synchro Materials as non-tuner monsters. You can only use this card name's (1)st and (2)nd effects once each turn.
(1) You can discard this card and 1 other card; reveal 3 “Magenum’s Book” monsters in your Deck with different names, your opponent chooses 2 for you to add to your hand, also place the remaining card on top of your Deck.
(2) If this card is Summoned: You can Special Summon 1 “Magenum’s Book” monster from your Spell & Trap Zone, and if you do, this turn, your opponent cannot activate cards or effects in response to the effects of your “Magenum” Synchro Monsters.


Magenum’s Book of Ashes - Tefra
[Spellcaster/FIRE/Gemini/Effect/ATK 1500/DEF 1100] Level 4
You can only use this card name’s (1)st and (3)rd effects once each turn.
(1) You can activate this card from your hand to your Spell & Trap Zone as a Continuous Spell.
(2) Once per turn, while this card is a Continuous Spell: You can send 1 “Magenum” card from your Deck to the GY, except “Magenum’s Book of Ashes - Tefra", and if you do, you can add 1 non-FIRE “Magenum’s Book” monster from your GY to your hand.
(3) If this card is placed in your Spell & Trap Zone by another card’s effect: You can target 1 monster on the field; destroy it.
(4) This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
• This card is treated as a Tuner.


Magenum’s Book of Tempest - Hyella
[Spellcaster/WIND/Gemini/Effect/ATK 1400/DEF 1200] Level 4
You can only use this card name’s (1)st effect once per turn.
(1) You can activate this card from your hand to your Spell & Trap Zone as a Continuous Spell.
(2) Once per turn, while this card is a Continuous Spell: You can place 1 “Magenum’s Book” monster from your Deck or GY face-up in your Spell & Trap Zone as a Continuous Spell, except “Magenum’s Book of Tempest - Hyella".
(3) This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
• This card is treated as a Tuner.
A Synchro Monster that used this card as Material cannot be targeted for attacks.


Magenum’s Book of Discharge - Astra
[Spellcaster/LIGHT/Gemini/Effect/ATK 1300/DEF 1300] Level 4
You can only use this card name’s (1)st and (2)nd effects once each turn. 
(1) You can activate this card from your hand to your Spell & Trap Zone as a Continuous Spell.
(2) Once per turn, while this card is a Continuous Spell: You can add 1 “Magenum’s Book” monster from your Deck to your hand, except "Magenum’s Book of Discharge - Astra".
(3) This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
• This card is treated as a Tuner.
A Synchro Monster that used this card as Synchro Material can make a second attack during each Battle Phase.


Magenum’s Book of Cascades - Nero
[Spellcaster/WATER/Gemini/Effect/ATK 1200/DEF 1400] Level 4
You can only use this card name’s (1)st effect once per turn.
(1) You can activate this card from your hand to your Spell & Trap Zone as a Continuous Spell.
(2) Once per turn, while this card is a Continuous Spell: You can Special Summon 1 “Magenum’s Book” monster from your hand, except "Magenum’s Book of Cascades - Nero". A Gemini monster Special Summoned by this effect is treated as an Effect Monster, and gains its effect.
(3) This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
• This card is treated as a Tuner.
Each turn, the first time a Synchro Monster that used this card as Synchro Material would be destroyed by a card effect, it is not destroyed.


Magenum’s Book of Umbra - Mydros
[Spellcaster/DARK/Gemini/Effect/ATK 1100/DEF 1500] Level 4
You can only use this card name’s (1)st, (2)nd and (3)rd effects once each turn.
(1) You can activate this card from your hand to your Spell & Trap Zone as a Continuous Spell.
(2) Once per turn, while this card is a Continuous Spell: You can add 1 “Magenum’” Spell/Trap from your Deck to your hand.
(3) If this card is placed in your Spell & Trap Zone by another card’s effect: You can target 1 Spell/Trap on the field; destroy it.
(4) This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
• This card is treated as a Tuner.




Spoiler: Spells • show



Magenum Opus - Boundless Power
[Spell]
After this card resolves, each time you Normal Summon a “Magenum’s Book" monster this turn, pay 1000 LP. You can Normal Summon or Set “Magenum’s Book" monsters up to 3 times this turn. If this card is in your GY: You can shuffle it into the Deck, then return 1 of your face-up Continuous Spell/Traps on the field to your hand. You can only use each effect of “Magenum Opus - Boundless Power” once per turn.


Magenum Opus - Converging Spirits
[Spell]
Target up to 2 “Magenum’s Book” cards in your Spell & Trap Zones (min. 1); Special Summon them, also monsters you control cannot attack for the rest of this turn, except “Magenum” monsters. If this card is in your GY: You can banish this card from your GY, then target 1 “Magenum” monster in your GY; banish it, and if you do, draw 1 card, then you can shuffle into the Deck, 1 “Magenum Opus - Grand Fantasy” in your GY, and if you do, draw 1 card. You can only activate 1 effect of “Magenum Opus - Converging Spirits” per turn, and only once that turn.




Spoiler: Traps • show



Magenum Opus - Grand Fantasy
[Trap/Counter]
If you control “Magenum” cards, including at least 2 with different card types (Monster, Spell and/or Trap), whose names include 1 of the following; Activate the appropriate effect;
• “Nero”: Each player with a hand shuffles their entire hand into the Deck, then draws the same number of cards.
• “Tefra”: Inflict 2000 damage to your opponent.
• “Hyella”: Your opponent cannot declare an attack this turn.
• “Astra”: Negate the effects of all face-up monsters your opponent currently controls.
• “Mydros”: Send all Spell/Traps your opponent controls to the GY.
After resolving the preceding effect, you cannot activate this card’s name, until your 2nd Standby Phase after its resolution. If you control 3 or more Continuous Spells, you can activate this card from your hand.




Spoiler: Extra Deck • show



Spirit of Tefra - Magenum’s Saber
[Warrior/FIRE/Synchro/Effect/ATK 3000/DEF 2600] Level 8
1 “Magenum” Tuner + 1 or more non-Tuner monsters
If this card is used for a Synchro Summon of a “Magenum” monster, you can treat it as a Level 4 monster. If this card was Synchro Summoned using a FIRE “Magenum’s Book” monster as Material, you can place 1 “Magenum’s Book of Ashes - Tefra" from your GY face-up in your Spell & Trap Zone as a Continuous Spell, and if you do, it gains the following effect (even if this card leaves the field). You can only use the preceding effect of “Spirit of Tefra - Magenum’s Saber” once per turn.
• Unaffected by your opponent’s cards’ effects while you control “Spirit of Tefra - Magenum’s Saber”. All “Magenum” monsters you control gain 500 ATK. Each time a “Magenum” monster inflicts battle damage to your opponent, inflict 500 damage to your opponent.


Spirit of Nero - Magenum’s Archer
[Warrior/WATER/Synchro/Effect/ATK 2900/DEF 2700] Level 8
1 “Magenum” Tuner + 1 or more non-Tuner monsters
If this card is used for a Synchro Summon of a “Magenum” monster, you can treat it as a Level 4 monster. If this card was Synchro Summoned using a WATER “Magenum’s Book” monster as Material, you can place 1 “Magenum’s Book of Cascades - Nero" from your GY face-up in your Spell & Trap Zone as a Continuous Spell, and if you do, it gains the following effect (even if this card leaves the field). You can only use each of the preceding effects of “Spirit of Nero - Magenum’s Archer” once per turn.
• Unaffected by your opponent’s cards’ effects while you control “Spirit of Nero - Magenum’s Archer”. Once per turn: You can Special Summon 1 monster from your GY.


Spirit of Astra - Magenum’s Rider
[Warrior/LIGHT/Synchro/Effect/ATK 2800/DEF 2800] Level 8
1 “Magenum” Tuner + 1 or more non-Tuner monsters
If this card is used for a Synchro Summon of a “Magenum” monster, you can treat it as a Level 4 monster. If this card was Synchro Summoned using a LIGHT “Magenum’s Book” monster as Material, you can place 1 “Magenum’s Book of Discharge - Astra” from your GY face-up in your Spell & Trap Zone as a Continuous Spell, and if you do, it gains the following effect (even if this card leaves the field). You can only use each of the preceding effects of “Spirit of Astra - Magenum’s Rider” once per turn.
• Unaffected by your opponent’s cards’ effects while you control “Spirit of Astra - Magenum’s Rider”. Your opponent cannot activate cards or effects during the Battle Phase. Your “Magenum” monsters can attack directly, and if they do, any battle damage inflicted becomes halved.


Spirit of Mydros - Magenum's Caster
[Warrior/DARK/Synchro/Effect/ATK 2700/DEF 2900] Level 8
1 “Magenum” Tuner + 1 or more non-Tuner monsters
If this card is used for a Synchro Summon of a “Magenum” monster, you can treat it as a Level 4 monster. If this card was Synchro Summoned using a DARK “Magenum’s Book” monster as Material, you can place 1 “Magenum’s Book of Umbra - Mydros” from your GY face-up i your Spell & Trap Zone as a Continuous Spell, and if you do, it gains the following effect (even if this card leaves the field). You can only use each of the preceding effects of “Spirit of Mydros - Magenum's Caster” once per turn.
• Unaffected by your opponent’s cards’ effects while you control “Spirit of Mydros - Magenum's Caster”. Once per turn, when a Spell/Trap Card or effect is activated on the field (Quick Effect): You can negate the activation, and if you do, destroy it.


Spirit of Hyella - Magenum’s Lancer
[Warrior/WIND/Synchro/Effect/ATK 2600/DEF 3000] Level 8
1 “Magenum” Tuner + 1 or more non-Tuner monsters
If this card is used for a Synchro Summon of a “Magenum” monster, you can treat it as a Level 4 monster. If this card was Synchro Summoned using a WIND “Magenum’s Book” monster as Material, you can place 1 “Magenum’s Book of Tempest - Hyella” from your GY face-up in your Spell & Trap Zone as a Continuous Spell, and if you do, it gains the following effect (even if this card leaves the field). You can only use the preceding effect of “Spirit of Hyella - Magenum’s Lancer” once per turn.
• Unaffected by your opponent’s cards’ effects while you control “Spirit of Hyella - Magenum’s Lancer”. Once per turn (Quick Effect): You can target 1 card on the field; Shuffle it into the Deck.


Mary, Curate of Magenum’s Books
[Spellcaster/EARTH/Link/Effect/ATK 2000/LINK - 3]
2+ Effect Monsters
You can only use this card name’s (1)st effect once per turn.
(1) If this card is Link Summoned: You can place 2 “Magenum’s Book” monsters from your GY face-up in your Spell & Trap Zones as Continuous Spells. Cards and effects cannot be activated in response to this effect.
(2) You can target 1 “Magenum’s Book” card in your Spell & Trap Zone; discard 1 card, then Special Summon it to a zone this card points to.
(3) If this card is sent to the GY, gain 1000 LP.


« Last Edit: November 20, 2017, 10:59:40 pm by StWilliam »
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With sympathy,

Sir Willith William Willard Strongham VII...the honorable