YGO Custom Cards
divider
We Make Our Cards Right!

MSGA: Making Stardust Great Again  (Read 7574 times)

0 Members and 1 Guest are viewing this topic.

Slick

  • (21 Posts)
  • *
    • View Profile
    • Awards
  • Rated:
Remember MUGA? I'll gently caressing do it again.
Just shoot for the staaars, if it feels right, and aim for my heaaart, if you feel like it. Gave my love to a shooooting star, but she moooves so fast, that I can't keep up, I'm chasing... Enough lyrics. I've done it again, I've made a big batch of cards to support the Deck/archetype belonging to a protagonist who isn't named Yami Yugi/Atem or Yuya Sakaki. Here's a whopping 16 Stardust.dek cards, Feat. 4 Junk monsters (3 retrains and an Assault Mode) and Maroon Five Majestic support cards (0 new Majestic Synchros though lol), totalling at 25 cards.



Junk
Spoiler: show


Salvaged Junk Synchron
Level 3 DARK Warrior Tuner Effect monster

This card's name is treated as "Junk Synchron" while on the field or in the GY. If you control a Level 3 or lower monster: you can Special Summon this card from your hand. If this card is Normal Summoned: you can target 1 "Junk" monster in your GY; Special Summon it.

ATK/ 1300     DEF/ 500








Salvaged Junk Warrior
Level 5 DARK Warrior Synchro Effect monster

"Junk Synchron" + 1+ non-Tuner monsters
If this card is Synchro Summoned: you can target 1 Level 3 or lower non-Tuner monster in your GY; Special Summon it in Defense Position. You can Tribute 1 face-up Level 4 or lower monster; this card gains ATK equal to the Tributed monster's ATK on the field, until the end of the Damage Step.

ATK/ 2300     DEF/ 1300







Salvaged Junk Destroyer
Level 8 EARTH Warrior Synchro Effect monster

"Junk Synchron" + 1+ non-Tuner monsters
This card can attack a number of times each Battle Phase, up to the number of non-Tuner monsters used for its Synchro Summon. If this card attacks or is attacked, your opponent cannot activate Spell/Trap cards or effects until the end of the Damage Step.

ATK/ 2500     DEF/ 2600







Junk Warrior/Assault Mode
Level 7 DARK Warrior Effect monster

Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". Gains 500 ATK for each Level 2 or lower monster you control or in your GY. If this card destroys an opponent's monster by battle: you can target 1 Level 2 or lower monster in your GY; Special Summon it in Defense Position. When this card on the field is destroyed: You can target 1 "Junk Warrior" in your GY, Special Summon it. (This is treated as a Synchro Summon.)

ATK/ 2800     DEF/ 1800







Majestic
Spoiler: show


Glorious Dragon
Level 1 LIGHT Dragon Tuner Normal monster

The world ravaged, a dark disaster.
All we have left, is this lone prayer.
Let our only future burn ever brighter.
Rise and fight, free us, our Savior.


(This card's name is always treated as "Majestic Dragon".)

ATK/ 0     DEF/ 0








Majesty's Chariot
Level 1 LIGHT Machine Effect monster

If this card is Normal Summoned: you can Special Summon 1 “Majestic Dragon” from your hand or Deck, but it cannot be used as Link material. You can banish this card from your GY, then target 1 “Majestic Dragon” in your GY; Special Summon it. You can only use this effect of “Majesty’s Chariot” once per turn.

ATK/ 0     DEF/ 0







Majesty's Gardna
Level 1 LIGHT Warrior Effect monster

If a card or effect is activated targeting a “Majestic” Synchro monster you control: you can discard this card; negate the activation, and if you do, send it to the GY. If this card is Normal Summoned: you can target 1 Level 1 LIGHT monster with 0 ATK and 0 DEF in your GY; either Special Summon it or add it to your hand.

ATK/ 0     DEF/ 0







Majesty's Handmaiden
Level 1 LIGHT Fairy Effect monster

If you control “Majestic Dragon”, you can Special Summon this card from your hand. If a Level 7 or 8 Dragon Synchro monster is Special Summoned from your GY: you can Special Summon this card from your GY, but banish it when it leaves the field. You can only Special Summon 1 “Majesty’s Handmaiden” per turn.

ATK/ 0     DEF/ 0







Majesty's Call
Normal Spell

Tribute 2 Level 1 LIGHT monsters you control (1 Tuner + 1 non-Tuner); Special Summon 1 Level 7 or 8 Dragon Synchro monster from your Extra Deck, but its effects are negated, it cannot attack, also it is returned to the Extra Deck during the End Phase. You can only activate 1 "Majesty's Call" per turn.







Stardust
Spoiler: show


Stardust Magician
Level 1 LIGHT Spellcaster Tuner Effect monster

If a "Stardust" monster is Tributed by its own effect: you can send this card from your hand to the GY; inflict 2500 damage to your opponent. You can only use this effect of "Stardust Magician" once per turn.

ATK/ 200     DEF/ 200








Starburn Magician
Level 2 LIGHT Spellcaster Tuner Effect monster

If a "Stardust" monster is Tributed by its own effect: you can send this card from your hand to the GY, then target 1 "Stardust" monster in your GY; Special Summon it. If this card is in your GY, and was not sent there this turn: you can banish this card from your GY; inflict 500 damage to your opponent for each Synchro monster you control. You can only use each effect of "Starburn Magician" once per turn.

ATK/ 200     DEF/ 200







Starburn Phantom
Level 2 LIGHT Spellcaster Effect monster

If a Synchro monster you control is destroyed by battle or card effect, while this card is in your hand or GY: you can Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned: you can Special Summon 1 Level 4 or lower Tuner monster from your hand. You can only use this effect of "Starburn Phantom" once per turn.

ATK/ 0     DEF/ 0







Starburn Xiaolong
Level 2 LIGHT Dragon Effect monster

You can discard 1 card; Special Summon this card, and if you do, this card is treated as a Tuner monster for the rest of this turn, then immediately after this effect resolves, you can Synchro Summon 1 "Shooting Star Dragon" or "Stardust" Synchro monster, using this card you control. If you control "Stardust Dragon", this card is treated as a Synchro monster.

ATK/ 100     DEF/ 100







Here's that poster boy
Soul of Stardust
Level 8 WIND Warrior Tuner Effect monster

Cannot be used as Xyz or Link material. You can discard 1 monster; Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only Special Summon “Soul of Stardust” once per turn this way. You can target 1 non-Tuner monster you control; decrease this card’s Level by that target’s Level, but you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Synchro monsters.

ATK/ 0     DEF/ 2500







Shooting Star Synchron
Level 2 WIND Warrior Synchro Tuner Effect monster

1 Tuner + 1 non-Tuner monster
If this card is Synchro Summoned: you can draw 1 card. If this card is sent to the GY as Synchro material: you can take 3 Tuner monsters from your Deck, then place them on top of your Deck in any order. If "Shooting Star Dragon" would be destroyed by an opponent's card effect, you can banish this card from your GY instead.

ATK/ 1500     DEF/ 2000







Stardust Cluster Dragon
Level 5 WIND Dragon Synchro Tuner Effect monster

1 Tuner + 1+ non-Tuner monsters
You can Tribute 1 other monster you control, then target 1 of your Level 4 or lower banished Tuner monsters; Special Summon it, but its effects are negated, You can banish 1 card from your GY; increase or decrease this card's Level by 1. You can only use this effect of "Stardust Cluster Dragon" up to thrice per turn.

ATK/ 2000     DEF/ 1700







Stardust Armored Nebula Dragon
Level 8 WIND Dragon Synchro Effect monster

1 Tuner + 1+ non-Tuner monsters
This card's name is treated as "Stardust Dragon" while face-up on the field. Cannot be destroyed by battle. (Quick Effect): you can Tribute this card, then target 1 card your opponent controls; destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can banish 1 "Junk", "Synchron", or "Stardust" monster from your GY, except this card; Special Summon this card from your GY. You can only use this effect of "Stardust Armored Nebula Dragon" once per turn.

ATK/ 2500     DEF/ 2000







Sparkling Stardust Dragon
Level 9 WIND Dragon Synchro Effect monster

1 Tuner + "Stardust Dragon"
When a card or effect is activated that targets a card on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY. If this card is destroyed by battle or an opponent's card effect: you can target 1 Level 8 "Stardust" Synchro monster in your GY; Special Summon it.

ATK/ 2700     DEF/ 2200







Shooting Comet Dragon
Level 10 WIND Dragon Synchro Effect monster

1 Synchro Tuner Monster + "Stardust Dragon"
You can excavate the top 5 cards of your Deck, and if you do, destroy cards on the field equal to the number of Tuner monsters excavated, then shuffle your Deck. If an opponent's monster declares an attack (Quick Effect): you can banish this card you control; negate the attack. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this banished card. You can only use each effect of "Shooting Comet" once per turn.

ATK/ 3300     DEF/ 2500







Stardust Golden Spark Dragon
Level 10 LIGHT Dragon Synchro Effect monster

1 Synchro Tuner + 1+ non-Tuner Synchro monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. Your opponent cannot activate cards or effects during the Battle Phase. If this card attacks a Defense Position monster, inflict piercing damage. If this card is destroyed by an opponent's card:: you can Special Summon 1 "Stardust Chronicle Spark Dragon" from your Extra Deck. (This is treated as a Synchro Summon.)

ATK/ 3000     DEF/ 2500







Stardust Divinity
Level 10 LIGHT Fairy Synchro Effect monster

1 Tuner + 2+ non-Tuner monsters
If this card is Synchro Summoned using a Synchro monster(s) as material: you can draw 1 card for each Synchro monster used to Synchro Summon this card. If an opponent's monster declares an attack: you can tribute this card; You can Tribute this card; negate the attack, and if you do, end the Battle Phase. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY. You can only use each effect of "Stardust Divinity" once per turn.

ATK/ 3000     DEF/ 3000







Star Synchronization
Normal Spell

 All Synchro monsters you control gain 500 ATK for each "Stardust" Synchro monster you control until the end of this turn, then if you control 2 or more "Stardust" Synchro monsters, you can draw 1 card.







Stardust Veil
Continuous Spell

The first time each "Stardust" Synchro monster you control would be destroyed each turn, it is not destroyed. If this card is in your GY, and was not sent there this turn: you can shuffle this card from your GY into the Deck, then target 1 Synchro monster in your GY; return it to the Extra Deck.







Starlight Fall
Normal Trap

Return 1 "Stardust" monster you control to the Extra Deck, then target 2 cards your opponent controls; shuffle them into the Deck.







Stardust Reaction
Counter Trap

When your opponent activates a card or effect while you have a "Stardust" Synchro monster in your GY that was sent there during this turn: negate the activation, and if you do, banish that card. If you control "Stardust Dragon", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; it has its effects negated until the end of this turn.





So that should just about wrap up me jerking off Yusei. I didn't feel that a Link monster was necessary because I couldn't find art for something Stardust-y and Link-y, and I couldn't think of a good effect there's enough laddering, self-reviving, and outside revival effects to make a Link monster unnecessary. A bunch of them kinda act like PSY-Framelord Omega, removing themself from the field and therefore coming back in a Main Monster Zone. Run Junk Connector Crystron Needlefiber LANphorynchus if you really feel it necessary. Lmao.

Now have a nice day.

-Love,
            Slickback
                                <3
« Last Edit: December 26, 2019, 08:59:22 am by Itzel "Slickback" Faroris, Son of Swag »
  • Rate this post!
    Like    Bad Words    Disagree    Help Required x 1    Brilliant    Optimistic    Agree    Different    Hot    Confused    Rock (List of Rates | 0 Post Total)
I have seen the Magna Carta. I have seen the Eye of Horuh. I was flipping bricks for Mansa Musa before you even became a type-1 civilization.